Page 182 - Dragonix - DM Options, Monster Talents II
P. 182
Command Undead
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
The skull lord takes a bonus action to target an
allied undead creature with CR 5 or less it can
see within 60 feet and telepathically gives it a
command. The target uses its reaction to move up
to its speed and make one melee or ranged attack.
Consume Undead
Type: Action.
The skull lord takes a bonus action to target an
allied undead creature of CR 5 or less it can see
within 30 feet and destroys it. The skull lord can
choose from the following effects:
• Regain 1d10 hit points per CR of the target (any
excess is added as temporary hit points)
• The next spell it casts until the end of its turn as if
one level higher per CR of the target (max 2 levels)
• Recover an expended spell slot or combined
level of spell slots equal to the CR of the target
(minimum of 1)
Extra Legendary Action
Type: Trait. Improved Consume Undead
Talent Cost: 2 (Counts as 2 Talents). Type: Action.
Prerequisite: Legendary Actions. Prerequisite: Consume Undead.
The skull lord can take 1 additional legendary As Consume Undead, but the skull lord can also
action before the start of its next turn. The skull choose from the following effects:
lord can retake this talent up one additional time.
• The next spell it casts until the end of its turn as if
The additional legendary action stacks.
one level higher per CR of the target (max 4 levels)
• Gain advantage to its next attack roll until the end
Improved Summon Undead of its turn if the CR of the undead consumed is 4 or
higher
Type: Legendary Action.
• Impose disadvantage to a target of a spell it casts
Summon Undead. Up to five ghouls, spectres, until the end of its turn if the CR of the undead
shadows, skeletons, and zombies appear in consumed is 5
unoccupied spaces within 30 feet of the skull lord
and remain until destroyed. Undead summoned in
Magic Resistance
this way roll initiative and act in the next available
turn. The skull lord can have up to five undead Type: Trait.
summoned by this ability at a time.
Magic Resistance. The skull lord has advantage
on saving throws against spells and other magical
effects.
Chapter 2. Mordenkainen's Tome of Foes 181

