Page 36 - Dragonix - DM Options, Monster Talents II
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immediately ends it turn and all attacks made          it can make one melee weapon attack as a bonus
        against the grung have advantage until the start of    action.
        its next turn.



        Spasmodic Hop

        Type: Reaction.
                                                               Guard Drake
        When a creature the grung can see moves within 5
        feet of the grung, the grung moves up to its speed
                                                               The guard drake (CR 2) can have 1 talent.
        without provoking opportunity attacks.

                                                               Natural Immunity

                                                               Type: Trait.
        Grung Elite Warrior                                    The guard drake has immunity to acid, cold, fire,
                                                               lightning, or poison based on the dragon it was
        The grung (CR 2) can have 1 talent.
                                                               created from (i.e. acid from black dragon, fire from
                                                               red dragon, etc.).
        Sharpshooter

        Type: Trait.                                           Pounce
        The grung's ranged weapon attacks ignore half          Type: Trait.
        cover and three-quarters cover and attacking at
                                                               If the guard drake moves at least 20 feet straight
        long range doesn't impose disadvantage on the
                                                               toward a creature and then hits it with a bite attack
        grung's ranged weapon attack rolls.
                                                               on the same turn, that target must succeed on a DC
                                                               13 Strength saving throw or be knocked prone.

        Steady Aim
        Type: Action.

        Steady Aim (3/Day). As a bonus action,
        the grung takes careful aim at a creature it
        can see within range of its ranged weapon.
        Until the end of its turn, the grung deals an
        an extra 3 (1d6)  damage with its ranged
        weapon attack against the target.







        Grung Wildling

        The grung (CR 1) can have 1 talent.



        Battle Magic

        Type: Trait.
        When the grung uses its action to cast a
        spell that has a casting time of 1 action,

                                                                        Chapter 1. Volo's Guide to Monsters        35
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