Page 32 - Dragonix - DM Options, Monster Talents II
P. 32
Stunning Sword Girallon
Type: Trait.
The girallon (CR 4) can have a maximum of 2
If the giant's lightning sword attack roll against talents.
a target succeeds by 5 or more, the target must
succeed on a DC 22 Constitution saving throw. On a
failed save, the target is stunned until the end of the Maul
giant's next turn.
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
Storm Mantle Once per turn, when a Large or smaller creature
Type: Trait. is hit by two of the girallon's claw attacks in the
same turn, it is grappled (escape DC 14). Until
Talent Cost: 2 (Counts as 2 Talents).
this grapple ends, the target is restrained and the
Any creature that starts its turn within 10 feet girallon can automatically hit the target with two of
of the giant takes 10 (3d6) lightning damage. In its claw attacks but can't use two of its claw attacks
addition, the giant's lightning sword deal an extra against other targets.
10 (3d6) thunder damage.
Frenzied Berserker
Thunder Clap (Recharge 6) Type: Trait.
Type: Action.
While the girallon has less than full hit points,
Talent Cost: 2 (Counts as 2 Talents). the girallon gains advantage on all melee weapon
Prerequisite Storm Mantle attack rolls and all Intelligence, Wisdom, and
Charisma saving throws, but attack rolls against it
The storm giant magically causes lightning and
have advantage.
thunder to erupt within its vicinity. Each creature
within 30 feet of it must make a DC 17 Constitution
saving throw. On a failed save, the target takes
24 (7d6) lightning damage and 24 (7d6) thunder
damage and is stunned until the end of the storm
giant's next turn. On a successful save, the target
takes half as much damage and isn't stunned.
Thunder Javelin (Recharge 5-6)
Type: Trait.
As a bonus action, the giant charges its Wind Javelin
with lightning energy. After the javelin hits the
target, a burst of lightning explodes in the target's
vicinity. The target and each creature within 10
feet of it must succeed on a DC 17 Dexterity saving
throw, taking 13 (3d8) lightning damage on a failed
save, or half as much damage on a successful one.
Chapter 1. Volo's Guide to Monsters 31

