Page 33 - Dragonix - DM Options, Monster Talents II
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Relentless (Recharge after a Short Talent Cost: 2 (Counts as 2 Talents).
or Long Rest)
Distracting Strike (1/Turn). When the flind hits
Type: Trait. a creature with a weapon attack, the next attack
If the girallon takes 20 damage or less that would roll against the target by an attacker other than the
reduce it to 0 hit points, it is reduced to 1 hit point flind has advantage if the attack is made before the
instead. start of the flind's next turn.
Terrifying Roar (Recharge 5-6) Extended Flail Attacks
Type: Action. Type: Trait.
The girallon emits a horrifying roar. Each creature The reach of the flind's flail attacks is increased to
within 60 feet that can hear its roar must succeed 10 feet.
on a DC 13 Wisdom saving throw or be frightened
for one minute. A frightened creature can repeat
Indomitable
the saving throw at the end of each of its turns,
ending the effect on itself on a success. Type: Trait.
When the girallon uses Multiattack and Terrifying
Indomitable (1/Day). The flind rerolls a failed
Roar is available, the girallon can use Terrifying
saving throw. It must use the new roll.
Roar in place of its bite.
Maneuver Allies
Type: Action.
Maneuver Allies (Recharge 5-6). Up to three allies
within 60 feet of the flind that can hear it can each
use their reaction to move up to half their speed
Gnolls without provoking opportunity attacks.
Flind Prey on the Weak
Type: Trait.
The flind (CR 9) can have a maximum of 4 talents.
The flind has advantage on its first attack roll made
each turn against a creature that doesn't have all
Command Retaliate of its hit points or is impaired by any negative
Type: Reaction. condition (frightened, incapacitated, poisoned,
restrained, etc.).
Talent Cost: 2 (Counts as 2 Talents).
Command Retaliate. In response to a creature
missing the flind with a melee attack and the Yeenoghu's Command
attacker is visible to the flind, it can target an ally Type: Action.
within 5 feet of the creature. If the ally can see
Command. The flind targets a gnoll ally it can see
and hear the flind, it uses its reaction to make one
within 30 feet of it that can see and hear the flind.
melee weapon attack against the creature with
The gnoll ally uses its reaction to move up to half its
advantage on the attack roll.
speed and make one bite attack.
Distracting Strike
Type: Action.
32 Chapter 1. Volo's Guide to Monsters

