Page 33 - Dragonix - DM Options, Monster Talents II
P. 33

Relentless (Recharge after a Short                     Talent Cost: 2 (Counts as 2 Talents).
        or Long Rest)
                                                               Distracting Strike (1/Turn). When the flind hits
        Type: Trait.                                           a creature with a weapon attack, the next attack
        If the girallon takes 20 damage or less that would     roll against the target by an attacker other than the
        reduce it to 0 hit points, it is reduced to 1 hit point   flind has advantage if the attack is made before the
        instead.                                               start of the flind's next turn.



        Terrifying Roar (Recharge 5-6)                         Extended Flail Attacks
        Type: Action.                                          Type: Trait.

        The girallon emits a horrifying roar.  Each creature   The reach of the flind's flail attacks is increased to
        within 60 feet that can hear its roar must succeed     10 feet.
        on a DC 13 Wisdom saving throw or be frightened
        for one minute.   A frightened creature can repeat
                                                               Indomitable
        the saving throw at the end of each of its turns,
        ending the effect on itself on a success.              Type: Trait.
          When the girallon uses Multiattack and Terrifying
                                                               Indomitable (1/Day). The flind rerolls a failed
        Roar is available, the girallon can use Terrifying
                                                               saving throw. It must use the new roll.
        Roar in place of its bite.

                                                               Maneuver Allies

                                                               Type: Action.
                                                               Maneuver Allies (Recharge 5-6). Up to three allies
                                                               within 60 feet of the flind that can hear it can each
                                                               use their reaction to move up to half their speed
        Gnolls                                                 without provoking opportunity attacks.



        Flind                                                  Prey on the Weak

                                                               Type: Trait.
        The flind (CR 9) can have a maximum of 4 talents.
                                                               The flind has advantage on its first attack roll made
                                                               each turn against a creature that doesn't have all
        Command Retaliate                                      of its hit points or is impaired by any negative

        Type: Reaction.                                        condition (frightened, incapacitated, poisoned,
                                                               restrained, etc.).
        Talent Cost: 2 (Counts as 2 Talents).

        Command Retaliate. In response to a creature
        missing the flind with a melee attack and the          Yeenoghu's Command
        attacker is visible to the flind, it can target an ally   Type: Action.
        within 5 feet of the creature. If the ally can see
                                                               Command. The flind targets a gnoll ally it can see
        and hear the flind, it uses its reaction to make one
                                                               within 30 feet of it that can see and hear the flind.
        melee weapon attack against the creature with
                                                               The gnoll ally uses its reaction to move up to half its
        advantage on the attack roll.
                                                               speed and make one bite attack.

        Distracting Strike

        Type: Action.

         32         Chapter 1. Volo's Guide to Monsters
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