Page 31 - Dragonix - DM Options, Monster Talents II
P. 31
Staggering Blow
Type: Trait.
If the giant's greatclub or rock attack roll
against a target succeeds by 5 or more, the
target must succeed on a DC 18 Constitution
saving throw. On a failed save, the target is
stunned until the end of the giant's next turn.
Storm Giant Quintes-
sent
The stone giant quintessent (CR 16) can have
a maximum of 6 talents.
Extra Legendary Action
Type: Trait.
Talent Cost: 2 (Counts as 2 Talents).
The giant can take 1 extra legendary action
before the start of its next turn. The giant can
retake this talent up one additional time. The
extra legendary action stacks.
Howling Winds (Recharge 6)
Type: Action.
Prerequisite Storm Mantle
The storm giant magically emits a powerful
electrified gusts of wind in a 60 foot cone. of the target's turns, the target and each creature
Each creature in that area must make a DC 17 within 15 feet of the target takes 22 (4d10)
Strength saving throw. On a failed save, the target lightning damage. The creature can make a DC
takes 17 (5d6) bludgeoning damage and 17 (5d6) 17 Wisdom saving throw at the end of each of its
lightning damage and is pushed up to 20 feet away turns, ending the effect on a success.
and is knocked prone. On a successful save, the
target takes half as much damage and isn't knocked
prone. Shocking Thunderbolt
Type: Trait.
Lightning Veil (Recharge 5-6) If a creature fails its saving throw against giant's
thunderbolt by 5 or more, the target is paralyzed
Type: Action.
for 1 minute. The paralyzed target can make a DC
Talent Cost: 2 (Counts as 2 Talents). 18 Constitution saving throw at the end of each of
its turns. On a success, the effect ends on the target.
Lightning Veil (Recharge 5-6). The giant chooses
a creature within 60 feet of it. At the start of each
30 Chapter 1. Volo's Guide to Monsters

