Page 90 - Dragonix - DM Options, Monster Talents II
P. 90
Sibriex
Talent Cost: 2 (Counts as 2 Talents).
The sibriex (CR 18) can have a maximum of 7
A nabassu summons 1d3 vrocks, 1d2 hezrous, or
talents.
one glabrezu. A summoned demon appears in an
unoccupied space within 60 feet of the nabassu,
acts as an ally of the nabassu, has no talents, and
Chain Slam
can't summon other demons. It remains for one
minute, until it or the nabassu dies, or until the Type: Action.
nabassu dismisses it as an action.
Prerequisite: Snaring Chains.
Talent Cost: 2 (Counts as 2 Talents).
Vampiric Shadows Chain Slam. The sibriex slams a creature grappled
Type: Trait. by its chain into another creature it can see within
30 feet of it or a solid surface. Each creature must
Talent Cost: 2 (Counts as 2 Talents).
succeed on a DC 17 Strength saving throw or
Vampiric Shadows. Any creature that starts its take 20 (2d12 + 7) bludgeoning damage and be
turn within 10 feet of the nabassu and is in dim stunned until the end of the sibriex's next turn.
light takes 5 (1d10) necrotic damage. The nabassu On a successful save, the target takes half the
regains hit points equal to the damage taken by the bludgeoning damage and isn't stunned.
creature. If the sibriex uses multiattack, it can replace one of
its attacks with Chain Slam.
Extended Chains
Rutterkin Type: Trait.
The rutterkin (CR 2) can have 1 talent. The sibriex's chain attack has a reach of 20 ft.
Darkness Improved Warp Creature
Type: Trait. Type: Trait.
Darkness. The rutterkin can innately cast darkness. The sibriex's warp creature feature can target up to
four creatures.
Swarm Tactics
Extra Legendary Action
Type: Trait.
Type: Trait.
Swarm Tactics. The rutterkin has advantage on an
attack roll against a creature if at least two other Talent Cost: 2 (Counts as 2 Talents).
allied demons are within 5 feet of the creature and
The sibriex can take 1 extra legendary action before
the allies aren't incapacitated.
the start of its next turn. The sibriex can retake this
talent up one additional time. The extra legendary
Death Throes action stacks.
Type: Trait.
Form of Madness
Death Throes. When the rutterkin dies, it explodes,
and each creature within 5 feet of it must make a Type: Trait.
DC 13 Constitution saving throw, taking 10 (3d6)
Talent Cost: 3 (Counts as 3 Talents).
poison damage on a failed save, or half as much
damage on a successful one. Form of Madness. When a creature starts its turn
Chapter 2. Mordenkainen's Tome of Foes 89

