Page 93 - Dragonix - DM Options, Monster Talents II
P. 93
Cleaving Swing (Recharge 5-6) 1/day: symbol (fear)
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Magic Immunity I
Cleaving Swing (Recharge 5-6). Each creature
Type: Trait.
within 15 feet of Baphomet must make a DC 25
Talent Cost: 2 (Counts as 2 Talents).
Dexterity saving throw. The target takes 21 (2d10
+ 10) slashing damage on a failed save, or half as Baphomet is immune to 1st level spells, but not to
much damage on a successful one. cantrips.
Devastating Bellow (Recharge 5-6) Magic Immunity II
Type: Action. Type: Trait.
Talent Cost: 3 (Counts as 3 Talents). Prerequisite Magic Immunity I
Devastating Bellow (Recharge 5-6). Baphomet Baphomet is immune to spells of 2nd level and
unleashes a magical, thundering bellow. Each below, but not to cantrips.
creature within 60 feet that can hear Baphomet
must succeed on a DC 23 Constitution saving
Magic Weapon Resistance I
throw. Creatures within 30 feet of Baphomet gain
disadvantage on their saving throws. On a failed
Type: Trait.
save, the target takes 33 (6d10) thunder damage
Talent Cost: 2 (Counts as 2 Talents).
and is stunned and deafened for 1 minute. A
stunned creature can repeat the saving throw at the Baphomet is resistant to bludgeoning, piercing,
end of each of its turns, ending the effect on itself and slashing damage from +1 magical weapons or
on a success. On a successful save, the target takes weaker.
half as much damage and isn't stunned or deafened.
When Baphomet uses Multiattack and Bellow is
available, Baphomet can use Bellow in place of his Magic Weapon Resistance II
bite.
Type: Trait.
Prerequisite Magic Weapon Resistance I
Extra Legendary Action Baphomet is resistant to bludgeoning, piercing,
Type: Trait. and slashing damage from +2 magical weapons or
weaker.
Talent Cost: 2 (Counts as 2 Talents).
Baphomet can take 1 extra legendary action before
the start of his next turn. Baphomet can retake this Natural Cunning
talent up one additional time. The extra legendary
Type: Trait.
action stacks.
Natural Cunning. Baphomet has advantage on
Wisdom (Survival) checks made to track creatures.
Innate Spellcasting Baphomet also can't get lost and can't be surprised.
Type: Trait.
Innate Spellcasting. Baphomet’s innate Stunning Charge
spellcasting ability is Charisma (spell save DC 18).
Type: Trait.
He can innately cast the following spells, requiring
A creature that fails its saving throw against
no material components:
At-will: detect evil and good, passwall Baphomet's Charge by 5 or more is also stunned
until the end of Baphomet's next turn.
92 Chapter 2. Mordenkainen's Tome of Foes

