Page 93 - Dragonix - DM Options, Monster Talents II
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Cleaving Swing (Recharge 5-6)                          1/day: symbol (fear)

        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).
                                                               Magic Immunity I
        Cleaving Swing (Recharge 5-6). Each creature
                                                               Type: Trait.
        within 15 feet of Baphomet must make a DC 25
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Dexterity saving throw.   The target takes 21 (2d10
        + 10) slashing damage on a failed save, or half as     Baphomet is immune to 1st level spells, but not to
        much damage on a successful one.                       cantrips.



        Devastating Bellow (Recharge 5-6)                      Magic Immunity II
        Type: Action.                                          Type: Trait.

        Talent Cost: 3 (Counts as 3 Talents).                  Prerequisite Magic Immunity  I

        Devastating Bellow (Recharge 5-6). Baphomet            Baphomet is immune to spells of 2nd level and
        unleashes a magical, thundering bellow.  Each          below, but not to cantrips.
        creature within 60 feet that can hear Baphomet
        must succeed on a DC 23 Constitution saving
                                                               Magic Weapon Resistance I
        throw.  Creatures within 30 feet of Baphomet gain
        disadvantage on their saving throws.  On a failed
                                                               Type: Trait.
        save, the target takes 33 (6d10) thunder damage
                                                               Talent Cost: 2 (Counts as 2 Talents).
        and is stunned and deafened for 1 minute.   A
        stunned creature can repeat the saving throw at the    Baphomet is resistant to bludgeoning, piercing,
        end of each of its turns, ending the effect on itself   and slashing damage from +1 magical weapons or
        on a success.  On a successful save, the target takes   weaker.
        half as much damage and isn't stunned or deafened.
          When Baphomet uses Multiattack and Bellow is
        available, Baphomet can use Bellow in place of his     Magic Weapon Resistance II
        bite.
                                                               Type: Trait.
                                                               Prerequisite Magic Weapon Resistance I
        Extra Legendary Action                                 Baphomet is resistant to bludgeoning, piercing,
        Type: Trait.                                           and slashing damage from +2 magical weapons or
                                                               weaker.
        Talent Cost: 2 (Counts as 2 Talents).
        Baphomet can take 1 extra legendary action before
        the start of his next turn.  Baphomet can retake this   Natural Cunning
        talent up one additional time.  The extra legendary
                                                               Type: Trait.
        action stacks.
                                                               Natural Cunning. Baphomet has advantage on
                                                               Wisdom (Survival) checks made to track creatures.
        Innate Spellcasting                                    Baphomet also can't get lost and can't be surprised.
        Type: Trait.

        Innate Spellcasting.  Baphomet’s innate                Stunning Charge
        spellcasting ability is Charisma (spell save DC 18).
                                                               Type: Trait.
        He can innately cast the following spells, requiring
                                                               A creature that fails its saving throw against
        no material components:
        At-will: detect evil and good, passwall                Baphomet's Charge by 5 or more is also stunned
                                                               until the end of Baphomet's next turn.

         92         Chapter 2. Mordenkainen's Tome of Foes
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