Page 147 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 147

Wisplight Lantern








                                                                                                                        A

                                                                                                                        B B
           Wyvernwing
                                                                                                                       C

                                                                                                                       D
                                                                                                                        E

                                                                                         Wildman’s                      F
                                                                                      Spinning Cleaver
                                                                                                                       G

                                                 Zafu of the Wandering Mind                                            H
                                                                                                                        I I

              for an additional 20 feet. You can use an action to reduce the   The sword has 4 charges and regains 1d4 expended charges   J J
              light’s reach or cover it completely.               each day at dawn. As an action, you can expend 1 charge to
               The lantern has 4 charges and regains 1d3 + 1 expended   flick open the sword like a fan and swing it down to create a   K K
              charges each day at dusk. As an action while holding the lan-  buffeting wind. When you do, you can choose for the wind to
              tern, you can expend 1 of its charges and touch it to a Large   affect creatures in either a 15-foot cone in front of you or all   L
              or smaller corpse. When you do, a ghostly blue illusion of the   creatures within 5 feet of you. Creatures affected by this wind
              fallen creature appears above its corpse and silently reen-  in the area you designate are forced to make a DC 15 Dexterity   M
              acts the last 6 seconds of its conscious life. The illusion only   saving throw. On a failure, a creature takes 2d6 bludgeoning
              shows the creature’s actions, such as reacting to an unseen   damage and is pushed up to 10 feet away from you. On a   N N
              monster or trying to extinguish the flames of a fiery trap, but   success, the creature takes half damage and isn’t pushed. The
              does not show the responsible monster or effect. This ability   weapon magically collapses again as the wind settles.  O
              has no effect on undead creatures. Once a corpse’s death has                                              P
              been shown, it cannot be shown again.               Zafu of the Wandering Mind
               Alternatively, while holding the lantern, you can use an                                                Q Q
              action to expend 1 of its charges to speak its command word.   Wondrous item, rare (requires attunement by a monk)
              If there are any undead creatures within 60 feet of you that   This soft, elaborately stitched pillow set focuses the inten-  R
              aren’t behind total cover, the lantern’s light flashes red be-  sity of your meditation. It takes 1 minute to settle into a
              fore returning to its normal blue glow.             meditation while sitting on the pillows. You can hold a light   S
                                                                  conversation when meditating, but are otherwise unable to
              Wooden Chain of the                                 move or take actions while you do. While meditating in this   T
              Unbroken Circle                                     way, you can levitate yourself, including the pillows, up to 5   U U
                                                                  feet in the air (no action required). You meditate in this way
              Armor (chain shirt), rare (requires attunement by a druid   until you decide to end it (no action required), or until you
              or ranger)                                          take damage or are no longer on the pillows. While you’re   V
                                                                  within 100 feet of at least one of the pillows, you can speak
              This magic chain shirt is crafted using strange wooden links                                             W W
              enchanted by a militant circle of druids. The wooden chain is   their command word as a bonus action to cause them to be
              reinforced with old, natural magic that responds to the wear-  shunted into a special pocket dimension. Speaking their   X X
              er’s reverent connection to nature. While wearing this armor,   command word again as a bonus action returns them softly
              you gain a bonus to your AC equal to your Wisdom modifier   to an empty space within 5 feet of you.       Y Y
              (max 2) in addition to the armor’s normal AC.         In addition, this pillow has 3 charges and regains 1d3
                                                                  expended charges daily at dawn. While meditating on
                                                                  the pillows, you can expend 1 of their charges to cast the   Z Z
              Wyvernwing                                          arcane eye spell, without breaking your meditation. You lose
              Weapon (greatsword), rare (requires attunement)     concentration on this spell when cast in this way if you end
                                                                  your meditation.
              This enchanted greatsword contains a wyvern’s wing
              that’s stretched between three thin, collapsed blades. You
              gain a +1 bonus to attack and damage rolls made with this
              magic weapon.
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              PART I   MAGIC ITEMS
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