Page 85 - The Griffon's Saddlebag - Book One [Compressed] (1)
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damage they take by up to 5. When you do, you take force Lance of the Hungering Dead
damage equal to the amount of damage you reduced in
this way. Weapon (lance), very rare (requires attunement)
You can concentrate on the weapon’s flag over the course This magical, gruesome lance can drain the life force from
of a short rest to change its design and color. another creature. The first time on your turn when you hit
a hostile living creature with a melee weapon attack using
Knocking Boots the lance, you deal an extra 1d12 necrotic damage. You gain
Wondrous item, uncommon temporary hit points equal to half the necrotic damage dealt, A
rounded up. Temporary hit points gained from this attack
These steel-toed boots of dwarven make are adorned with an fade after one hour. B B
embossed key on the toe. As an action, you can kick an object
that contains a mundane or magical means of preventing Leeching Quarterstaff C
access to cast the knock spell on it using the boots. Once this
property of the boots has been used, they can’t be used again Weapon (quarterstaff), rare (requires attunement) D
in this way until the following dawn. You gain a +1 bonus to attack and damage rolls made with
this magic weapon. This quarterstaff has 6 charges and E
Kraken’s Whip regains 1d6 expended charges daily at dawn. When you hit a F
Weapon (whip), uncommon target with this weapon, you can expend 1 of its charges to si-
phon away some of the target’s life force to deal an extra 1d6
This whip is made using the shrunken tentacle of a great sea necrotic damage with the attack. You regain health equal the G
creature. It still writhes slightly on its own. amount of necrotic damage dealt in this way. This property
As an action, you can force a creature you can see within has no effect on undead creatures or constructs. H
10 feet of you to make a DC 13 Strength or Dexterity saving
throw (their choice). On a failure, the creature is grappled I I
by the whip’s tentacle and takes 1d4+2 bludgeoning damage. J J
The affected target or another creature can use an action to
reattempt the saving throw, escaping the grapple upon a suc- K K
cess. While grappled, the creature takes 1d4+2 bludgeoning Lance of the
damage at the end of each of its subsequent turns. Hungering Dead L L
You can’t use the whip to attack while grappling a creature
with it in this way. While holding the whip, you can end the M M
grapple at any time (no action required), and your movement
speed is halved when you move more than 10 feet away from N N
the grappled creature as you drag it along behind you.
Leeching O O
Quarterstaff
P P
Kraken’s Whip Q Q
R R
S S
Knocking
Boots T T
U U
V V
W W
X X
Y Y
Z Z
Kindle Egg
Sugarbomb
85
PART I MAGIC ITEMS

