Page 86 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 86

Lightning
                                                             Pylons

   A
                                                                                                 Locksmith’s
   B
                                                                                                    Bane
   C

   D
   E

   F

   G
   H

    I
                                                                                           Liar’s Lyre
    J J
   K

   L L
           Liar’s Lyre                                          10 feet. You can have up to 6 pylons connected in this way
   M M     Wondrous item, uncommon (requires attunement         at one time. Electrified pylons are magically bound to the
                                                                ground until they lose their charge.
           by a bard)                                            When the wall appears, each creature within its area must
   N N
           This magical lyre’s strings reverberate with enchantment   make a DC 15 Dexterity saving throw. On a failure, a creature
   O O     magic when you tell lies, allowing you to deceive other   takes 5d8 lightning damage and its speed is reduced to 0
           creatures more easily. You have advantage on Charisma (De-  until the start of its next turn. On a success, a creature takes
   P P     ception) checks you make when you spend at least 1 minute   half as much lightning damage and its speed is halved in-
           attempting to convince a creature of a lie. In addition, if you   stead. Creatures made of metal or wearing metal armor have
   Q Q     cast the vicious mockery cantrip while holding the lyre, the   disadvantage on this saving throw. A creature that enters the
           spell save DC is increased by 1. You are proficient with this   wall for the first time on its turn or ends its turn within 5 feet
   R R     lyre while you’re attuned to it.                     of it must also make the saving throw.
                                                                 Each magic pylon has AC 15 and 20 hit points. A creature
   S S     Lightning Pylons                                     that touches an electrified pylon or hits it with a melee metal

   T T     Rod, rare                                            weapon takes 1d8 lightning damage for each pylon connect-
                                                                ed to it, including itself. When a pylon is reduced to 0 hit
           These 3-foot-long rods are made using a blend of magic and   points, it falls over and loses its electrical charge, ending any
   U U     science and normally come in sets of three. The pylons are   connection it has to other pylons. A pylon reduced to 0 hit
           tipped with a fragment of a blue dragon’s horn. A lightning   points can’t be used again until 2 days have passed, at which
   V V     pylon can extend electricity to any neighboring pylons to   point it regains all its hit points.
   W W     create an electrical barrier between them. Each pylon has
           an electrical charge. Once a charge has been lost, it takes 12   Locksmith’s Bane
   X X     hours to recharge.                                   Wondrous item, uncommon
             You can place a pylon upright in an unoccupied space
   Y Y     within 5 feet of you using an action. If a pylon has an elec-  This silver lockpick twists and reorients itself to more easily
           trical charge, you can speak its command word as a bonus   open locks. You gain a +3 bonus on ability checks you make
   Z Z     action if you’re within 5 feet of it. When you do, that pylon is   with this tool in order to pick open a lock. If you roll a 1 on an
           electrified for 1 minute and loses its electrical charge at the   ability check in this way, the pick casts the knock spell on the
           end of that minute. Any other pylon with an electrical charge   lock before it turns to dust and is destroyed.
           placed within 20 feet of an electrified pylon also becomes   If you roll a 1 in this way and use an ability to reroll the
           electrified, creating a wall of lightning between them that   die or otherwise change the result, the item becomes a non-
           is 10 feet tall and 1 foot thick. The wall is opaque and casts   magical, mundane lock pick but does not cast the spell
           bright light out to 10 feet and dim light for an additional   or disintegrate.

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                                                                                          THE GRIFFON'S SADDLEBAG
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