Page 86 - The Griffon's Saddlebag - Book One [Compressed] (1)
P. 86
Lightning
Pylons
A
Locksmith’s
B
Bane
C
D
E
F
G
H
I
Liar’s Lyre
J J
K
L L
Liar’s Lyre 10 feet. You can have up to 6 pylons connected in this way
M M Wondrous item, uncommon (requires attunement at one time. Electrified pylons are magically bound to the
ground until they lose their charge.
by a bard) When the wall appears, each creature within its area must
N N
This magical lyre’s strings reverberate with enchantment make a DC 15 Dexterity saving throw. On a failure, a creature
O O magic when you tell lies, allowing you to deceive other takes 5d8 lightning damage and its speed is reduced to 0
creatures more easily. You have advantage on Charisma (De- until the start of its next turn. On a success, a creature takes
P P ception) checks you make when you spend at least 1 minute half as much lightning damage and its speed is halved in-
attempting to convince a creature of a lie. In addition, if you stead. Creatures made of metal or wearing metal armor have
Q Q cast the vicious mockery cantrip while holding the lyre, the disadvantage on this saving throw. A creature that enters the
spell save DC is increased by 1. You are proficient with this wall for the first time on its turn or ends its turn within 5 feet
R R lyre while you’re attuned to it. of it must also make the saving throw.
Each magic pylon has AC 15 and 20 hit points. A creature
S S Lightning Pylons that touches an electrified pylon or hits it with a melee metal
T T Rod, rare weapon takes 1d8 lightning damage for each pylon connect-
ed to it, including itself. When a pylon is reduced to 0 hit
These 3-foot-long rods are made using a blend of magic and points, it falls over and loses its electrical charge, ending any
U U science and normally come in sets of three. The pylons are connection it has to other pylons. A pylon reduced to 0 hit
tipped with a fragment of a blue dragon’s horn. A lightning points can’t be used again until 2 days have passed, at which
V V pylon can extend electricity to any neighboring pylons to point it regains all its hit points.
W W create an electrical barrier between them. Each pylon has
an electrical charge. Once a charge has been lost, it takes 12 Locksmith’s Bane
X X hours to recharge. Wondrous item, uncommon
You can place a pylon upright in an unoccupied space
Y Y within 5 feet of you using an action. If a pylon has an elec- This silver lockpick twists and reorients itself to more easily
trical charge, you can speak its command word as a bonus open locks. You gain a +3 bonus on ability checks you make
Z Z action if you’re within 5 feet of it. When you do, that pylon is with this tool in order to pick open a lock. If you roll a 1 on an
electrified for 1 minute and loses its electrical charge at the ability check in this way, the pick casts the knock spell on the
end of that minute. Any other pylon with an electrical charge lock before it turns to dust and is destroyed.
placed within 20 feet of an electrified pylon also becomes If you roll a 1 in this way and use an ability to reroll the
electrified, creating a wall of lightning between them that die or otherwise change the result, the item becomes a non-
is 10 feet tall and 1 foot thick. The wall is opaque and casts magical, mundane lock pick but does not cast the spell
bright light out to 10 feet and dim light for an additional or disintegrate.
86
THE GRIFFON'S SADDLEBAG

