Page 99 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite Must be using a heavy weapon.             Talent Cost: 2 (Counts as 2 Talents).

        Before the wereboar makes a maul attack, it can        When the weretiger uses its Multiattack, it can
        choose to take a -5 penalty to the attack roll. If the   make three attacks, two with its claws and one
        attack hits, it adds +10 to the attack's damage.       with its bite in hybrid or tiger form, or two with its
                                                               scimitars and one with its bite in hybrid form.

        Second Wind (1/day)
                                                               Rend (Tiger or Hybrid Form Only)
        Type: Trait.
                                                               Type: Trait.
        The wereboar can take a bonus action to regain 17
        (1d10+12) hit points.                                  If a creature is hit by both the weretiger's claw
                                                               attacks in the same turn, it takes an extra 7 (1d8 +
                                                               3) slashing damage.
        Stunning Charge
        Type: Trait.
                                                               Woodland Stalker
        A creature that is knocked prone by a charge
                                                               Type: Trait.
        feature of the wereboar is also stunned until the
        end of the wereboar's next turn.                       The green hag has advantage on Wisdom
                                                               (Perception), Wisdom (Survival) checks, and
                                                               Dexterity (Stealth) checks while in forests, jungles,
                                                               and other woodland terrain.
        Wererat


        The wererat (CR 2) can have 1 talent.
                                                               Werewolf
        Combat Advantage                                       The werewolf (CR 3) can have 2 talents.

        Type: Trait.

        Once during its turn, the wererat deals an extra 3
                                                               Go for the Throat (Wolf or Hybrid
        (1d6) damage when it hits a target with a weapon
        attack and has advantage on the attack roll.           Form Only)
                                                               Type: Trait.
        Cunning Action
                                                               If the werewolf hits a prone target with its bite
        Type: Trait.
                                                               attack, it is treated as a critical hit.
        The wererat can take a bonus action on each of its
        turns in combat. This action can be used only to
        take the Dash, Disengage, or Hide action.              Improved Bite (Wolf or Hybrid Form
                                                               Only)

                                                               Type: Trait.

        Weretiger                                              If a Large or smaller creature is hit by the
                                                               werewolf's bite or claws attack, it must succeed
        The weretiger (CR 4) can have 2 talents.               on a DC 12 Strength saving throw or be knocked
                                                               prone.

        Improved Multiattack
                                                               Pack Attack
        Type: Trait.
                                                               Type: Trait.

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