Page 99 - Dragonix - DM Options Monster Talents v1.01
P. 99
Prerequisite Must be using a heavy weapon. Talent Cost: 2 (Counts as 2 Talents).
Before the wereboar makes a maul attack, it can When the weretiger uses its Multiattack, it can
choose to take a -5 penalty to the attack roll. If the make three attacks, two with its claws and one
attack hits, it adds +10 to the attack's damage. with its bite in hybrid or tiger form, or two with its
scimitars and one with its bite in hybrid form.
Second Wind (1/day)
Rend (Tiger or Hybrid Form Only)
Type: Trait.
Type: Trait.
The wereboar can take a bonus action to regain 17
(1d10+12) hit points. If a creature is hit by both the weretiger's claw
attacks in the same turn, it takes an extra 7 (1d8 +
3) slashing damage.
Stunning Charge
Type: Trait.
Woodland Stalker
A creature that is knocked prone by a charge
Type: Trait.
feature of the wereboar is also stunned until the
end of the wereboar's next turn. The green hag has advantage on Wisdom
(Perception), Wisdom (Survival) checks, and
Dexterity (Stealth) checks while in forests, jungles,
and other woodland terrain.
Wererat
The wererat (CR 2) can have 1 talent.
Werewolf
Combat Advantage The werewolf (CR 3) can have 2 talents.
Type: Trait.
Once during its turn, the wererat deals an extra 3
Go for the Throat (Wolf or Hybrid
(1d6) damage when it hits a target with a weapon
attack and has advantage on the attack roll. Form Only)
Type: Trait.
Cunning Action
If the werewolf hits a prone target with its bite
Type: Trait.
attack, it is treated as a critical hit.
The wererat can take a bonus action on each of its
turns in combat. This action can be used only to
take the Dash, Disengage, or Hide action. Improved Bite (Wolf or Hybrid Form
Only)
Type: Trait.
Weretiger If a Large or smaller creature is hit by the
werewolf's bite or claws attack, it must succeed
The weretiger (CR 4) can have 2 talents. on a DC 12 Strength saving throw or be knocked
prone.
Improved Multiattack
Pack Attack
Type: Trait.
Type: Trait.
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