Page 100 - Dragonix - DM Options Monster Talents v1.01
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The werewolf deals an extra 3 (1d6) damage with
        its melee weapon attacks against a creature if at      Skirmisher
        least two of the werewolf's allies are within 5 feet
                                                               Type: Trait.
        of the target and the allies are not incapacitated.
        ___________________________________________________________  If the manticore hits a creature with a weapon
                                                               attack, it can use a bonus action to perform a Dash
                                                               or Disengage action this turn.


        Magmin                                                 Spike Volley

                                                               Type: Action.
        The magmin (CR 1/2) can have 1 talent.
                                                               Talent Cost: 2 (Counts as 2 Talents).


        Hurl Flame                                             The manticore makes a Tail Spike attack against
                                                               any number of creatures within 10 feet of a point
        Type: Action.
                                                               it can see within 100 feet. It must have tail spikes
        The magmin can use Hurl Flame.                         for each target, as normal, and it makes a separate
                                                               attack roll for each target.
        Hurl Flame. Ranged Spell Attack: +4 to hit, range 30
        ft., one target. Hit: 3 (1d6) fire damage.
                                                               Poisonous Spikes

        Improved Ignited Illumination                          Type: Trait.
        Type: Trait.                                           A creature hit by the manticore's tail spike attack

                                                               must make a DC 13 Constitution saving throw or
        A creature that starts its turn within 5 feet of
                                                               become poisoned for 1 minute.
        the magmin while it is ablaze takes 2 (1d4) fire
        damage.






        Manticore                                              Medusa
                                                               The medusa (CR 6) can have 3 talents.
        The manticore (CR 3) can have 2 talents.


                                                               Combat Advantage
        Dive Attack
                                                               Type: Trait.
        Type: Trait.
                                                               Once during its turn, the medusa deals an extra 10
        If the manticore is flying and dives at least 30 feet
                                                               (3d6) damage when it hits a target with a weapon
        straight toward a target and then hits it with a claw
                                                               attack and has advantage on the attack roll.
        attack, the attack deals an extra 3 (1d6) slashing
        damage and the target must make a DC 13 Strength
        saving throw or be knocked prone.
                                                               Deadly Archer
                                                               Type: Trait.
        Flyby                                                  Talent Cost: 2 (Counts as 2 Talents).

        Type: Trait.
                                                               Once per turn the Medusa can reroll a ranged
        The manticore doesn't provoke an opportunity           attack with its longbow.  It must use the result of
        attack when it flies out of an enemy's reach.          the second roll, even if it is lower.


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