Page 102 - Dragonix - DM Options Monster Talents v1.01
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Merrow                                                 Mind Flayer


        The merrow (CR 2) can have 1 talent.                   The mind flayer (CR 7) can have 3 talents.



        Tail Fin Lash                                          Enslave Humanoid (3/day)
        Type: Reaction.                                        Type: Action.

        When a creature the merrow can see starts its turn     Talent Cost: 2 (Counts as 2 Talents).
        and is within 10 feet of the merrow, the merrow
                                                               The mind flayer targets one incapacitated
        can use its reaction to immediately attack it with its
                                                               humanoid creature it can see within 30 feet of it.
        tail.
                                                               The target must succeed on a DC 15 Intelligence
        Tail Fin. Melee Weapon Attack:  +6 to hit, reach       saving throw or be magically charmed by the mind
        10 ft., one target.  Hit: 13 (2d8 + 4) bludgeoning     flayer until the mind flayer dies or until it is on a
        damage.  If the target is a Large or smaller creature,   different plane of existence from the target. The
        it must succeed on a DC 14 Strength saving throw       charmed target is under the mind flayer's control
        or be knocked prone.                                   and can't take reactions, and the mind flayer and
                                                               the target can communicate telepathically with
                                                               each other over any distance.  Whenever the
        Venomous Bite                                          charmed target takes damage, the target can repeat

        Type: Trait.                                           the saving throw. On a success, the effect ends. No
                                                               more than once every 24 hours, the target can also
        A creature hit by a merrow's bite attack must
                                                               repeat the saving throw when it is at least 1 mile
        succeed on a DC 12 Constitution saving throw,
                                                               away from the mind flayer.
        taking 9 (2d8) poison damage on a failed save, or
        half as much on a successful one.






        Mimic


        The mimic (CR 2) can have 1 talent.



        Multiattack
        Type: Action.

        The mimic makes two attacks: two with its
        pseudopods or one with its pseudopod and one
        with its bite.



        Pseudopod Slam

        Type: Action.
        The mimic slams a creature grappled by it into
        a solid surface.  The creature must succeed on a
        DC 13 Strength saving throw or take 7 (1d8+3)
        bludgeoning damage and is stunned until the end
        of the mimic's next turn.  On a successful save, the
        target takes half the bludgeoning damage and isn't
        stunned.

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