Page 101 - Dragonix - DM Options Monster Talents v1.01
P. 101
Mephit
The mephit (CR 1/2) can have 1 talent.
Flyby
Type: Trait.
The mephit doesn't provoke an opportunity attack
when it flies out of an enemy's reach.
Pack Attack
Type: Trait.
The mephit deals an extra 2 (1d4) damage with its
melee weapon attacks against a creature if at least
two of the mephit's allies are within 5 feet of the
target and the allies are not incapacitated.
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Merfolk
Extended Snake Hair The merfolk (CR 1/8) can have 1 talent.
Type: Trait.
Merfolk Accuracy (Recharges after
The reach of the medusa's Snake Hair attack is
increased to 10 feet.
a Short or Long Rest)
Type: Trait.
Poisonous Attacks A merfolk can reroll an attack made with a spear,
Type: Trait. crossbow, net, or trident. It must use the result of
Talent Cost: 2 (Counts as 2 Talents). the second roll, even if it is lower.
A creature that takes poison damage from
a medusa's attack must succeed on a DC 14 Harpoon
Constitution saving throw or become poisoned for Type: Trait.
1 minute.
The merfolk has attached rope to the end of its
spear. If a Medium or smaller creature is hit by a
Skirmisher merfolk's ranged spear attack, it must make a DC
10 Strength saving throw or be pulled up to 10 feet
Type: Trait.
toward the merfolk.
If the medusa hits a creature with a weapon attack,
it can use a bonus action to perform a Dash or
Disengage action this turn.
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