Page 21 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite: Improved Command Undead.
When an enemy the Death Knight can see moves
within 30 feet of it, the Death Knight can use its
reaction and target one undead it can see within 60
feet and telepathically give it a command to move
towards the enemy. The targeted undead creature
immediately uses its reaction to move up to its
speed towards the enemy and if it ends within 5
feet of it, make one melee attack.
Legendary Actions
Type: Trait.
Talent Cost: 3 (Counts as 3 Talents).
The death knight gains three legendary actions,
choosing from the options below. Only one
legendary action option can be used at a time and
only at the end of another creature's turn. The
death knight regains spent legendary actions at the
start of its turn.
Move. The death knight moves up to half its speed.
Longsword. The death knight makes one
longsword attack.
Cast a Spell (Costs 3 Actions). The death knight Innate Spellcaster II
casts a spell from its list of prepared spells, using a Type: Trait.
spell slot as normal. Prerequisite: Innate Spellcaster.
The death knight can innately cast the following
Improved Command Undead spells requiring no material components:
1/day (each): power word stun, symbol
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Prerequisite: Command Undead. Spell Reflection (3/day)
Type: Reaction.
As Command Undead, but the death knight can
Talent Cost: 2 (Counts as 2 Talents).
target up to two allied undead creatures with CR 5
or less it can see within 60 feet.
If the death knight makes a successful saving
throw against a spell, or a spell attack misses it,
Innate Spellcaster the death knight can use its reaction to choose
another creature (including the spellcaster) it can
Type: Action.
see within 30 feet of it. The spell targets the chosen
The death knight's innate spellcasting ability is creature instead of the death knight. If the spell
Charisma (DC 18). It can innately cast the following forced a saving throw, the chosen creature makes
spells requiring no material components: its own save. If the spell was an attack, the attack
3/day (each): detect magic, see invisibility roll is rerolled against the chosen creature.
2/day (each): animate dead, blight
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