Page 21 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite: Improved Command Undead.

        When an enemy the Death Knight can see moves
        within 30 feet of it, the Death Knight can use its
        reaction and target one undead it can see within 60
        feet and telepathically give it a command to move
        towards the enemy.  The targeted undead creature
        immediately uses its reaction to move up to its
        speed towards the enemy and if it ends within 5
        feet of it, make one melee attack.


        Legendary Actions

        Type: Trait.
        Talent Cost: 3 (Counts as 3 Talents).


        The death knight gains three legendary actions,
        choosing from the options below. Only one
        legendary action option can be used at a time and
        only at the end of another creature's turn. The
        death knight regains spent legendary actions at the
        start of its turn.
        Move. The death knight moves up to half its speed.
        Longsword. The death knight makes one
        longsword attack.
        Cast a Spell (Costs 3 Actions). The death knight       Innate Spellcaster II
        casts a spell from its list of prepared spells, using a   Type: Trait.
        spell slot as normal.                                  Prerequisite: Innate Spellcaster.


                                                               The death knight can innately cast the following
        Improved Command Undead                                spells requiring no material components:
                                                               1/day (each): power word stun, symbol
        Type: Action.
        Talent Cost: 2 (Counts as 2 Talents).
        Prerequisite: Command Undead.                          Spell Reflection (3/day)

                                                               Type: Reaction.
        As Command Undead, but the death knight can
                                                               Talent Cost: 2 (Counts as 2 Talents).
        target up to two allied undead creatures with CR 5
        or less it can see within 60 feet.
                                                               If the death knight makes a successful saving
                                                               throw against a spell, or a spell attack misses it,
        Innate Spellcaster                                     the death knight can use its reaction to choose
                                                               another creature (including the spellcaster) it can
        Type: Action.
                                                               see within 30 feet of it. The spell targets the chosen
        The death knight's innate spellcasting ability is      creature instead of the death knight. If the spell
        Charisma (DC 18). It can innately cast the following   forced a saving throw, the chosen creature makes
        spells requiring no material components:               its own save. If the spell was an attack, the attack
        3/day (each): detect magic, see invisibility           roll is rerolled against the chosen creature.
        2/day (each): animate dead, blight





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