Page 22 - Dragonix - DM Options Monster Talents v1.01
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Demilich Innate Spellcaster III
The demilich (CR 18) can have 7 talents. Type: Trait.
Prerequisite: Innate Spellcaster II.
Aura of Decay The demilich can innately cast the following spells,
requiring no material or somatic components:
Type: Trait.
1/day: harm, imprisonment
A creature that starts its turn within 20 feet of the
demilich takes 10 (3d6) necrotic damage.
Innate Spellcaster IV
Death Gaze (Recharge 4-6) Type: Trait.
Prerequisite: Innate Spellcaster III.
Type: Action.
The demilich can innately cast the following spells,
The demilich can take a bonus action to gaze at one
requiring no material or somatic components:
creature it can see within 30 feet of it. The target
1/day: power word kill, weird
must make a DC 19 Wisdom saving throw. On a
failed save, the target's hit points is reduced to 0. A
creature that successfully saves against the effect
takes 10 (3d6) necrotic damage.
Demon
Extra Legendary Action
Type: Trait.
The demilich can take 1 additional legendary action Naturally Insidious
before the start of its next turn. The demilich can Type: Trait.
retake this talent up to two additional times. The
The demon has advantage on all Charisma checks
additional legendary action stacks.
when lying, intimidating and manipulating others
to further its agenda or for self-preservation.
Innate Spellcaster
Type: Trait.
Balor
The demilich has somehow retained some of
its spellcasting abilities. Its spellcasting ability
The balor (CR 19) can have 7 talents.
is Charisma (DC 15).It can innately cast the
following spells, requiring no material or somatic
components: Constricting Whip
3/day (each): alter self, create undead, dispel magic
Type: Trait
A creature that fails its Strength saving throw
Innate Spellcaster II after getting hit by the balor's whip attack is also
Type: Trait. grappled (escape DC 20) and restrained. The
balor is unable to attack with its whip and use any
Prerequisite: Innate Spellcaster.
other actions that employ its whip while a target
The demilich can innately cast the following spells, is grappled this way. The target takes 15 (2d6 + 8)
requiring no material or somatic components: bludgeoning damage plus 10 (3d6) fire damage at
2/day (each): astral projection, counterspell, the start of each of the balor's turns.
telekinesis
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