Page 36 - Dragonix - DM Options Monster Talents v1.01
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Regeneration
        ally of the bone devil, has no talents, and and can't
        summon other devils. It remains for one minute,        Type: Trait.
        until it or the bone devil dies, or until the bone
                                                               The chain devil regains 10 hit points at the start
        devil dismisses it as an action.                       of its turn if it has at least 1 hit point.  lf the chain
                                                               devil takes radiant damage or damage from
                                                               silvered weapons or holy water, this trait doesn't
        Teleport (1/day)                                       function at the start of the chain devil's next turn.

        Type: Action.
        The bone devil magically teleports, along with any
                                                               Strangling Chains
        equipment it is wearing or carrying, up to 60 feet to
        an unoccupied space it can see.                        Type: Trait.
                                                               A creature that is restrained by the chain attack
                                                               of the chain devil or animated chain is unable to
                                                               breathe.
        Chain Devil

        The chain devil (CR 8) can have 3 talents.             Summon Devil (1/day)
                                                               Type: Action.
                                                               Talent Cost: 2 (Counts as 2 Talents).
        Chain Slam

        Type: Action.                                          A chain devil summons 1d3 spined devils, 1d2
                                                               bearded devils, or 1 barbed devil.  A summoned
        Talent Cost: 2 (Counts as 2 Talents).
                                                               devil appears in an unoccupied space within 60 feet
        The chain devil slams a Medium or smaller creature  of the chain devil, acts as an ally of the chain devil,
        grappled by its chain into another creature or         has no talents, and and can't summon other devils.
        a solid surface within its reach.  Both creatures      It remains for one minute, until it or the chain
        must succeed on a DC 14 Strength saving throw          devil dies, or until the chain devil dismisses it as an
        or take 11 (2d6 + 4) bludgeoning damage and            action.
        be stunned until the end of the chain devil's next
        turn.  On a successful save, the target takes half the
        bludgeoning damage and isn't stunned.

                                                               Erinyes
        Ensnaring Chains                                       The erinyes (CR 12) can have 5 talents.

        Type: Reaction.
        When a creature the chain devil can see moves          Aura of Obedience
        within 10 feet of an animated chain that isn't
        grappling another creature,  the chain devil can use   Type: Trait.
        its reaction and have the animated chain use its       Talent Cost: 2 (Counts as 2 Talents)
        chain attack at the creature.
                                                               A devil allied to the erinyes that has less than half
                                                               the Hit Dice of the erinyes and starts its turn within
        Extended Chains                                        30 feet of the erinyes takes 5 (1d10) necrotic
                                                               damage but gains advantage to all attacks and
        Type: Trait.
                                                               saving throws and is immune to being frightened.
        The reach of the chain attack of the chain devil and   If a devil under this effect dies within this aura, the
        its animated chains is increased to 15 feet.           erinyes regains 11 (2d10) hit points.





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