Page 35 - Dragonix - DM Options Monster Talents v1.01
P. 35
Type: Trait. choose to impale it with its sting. If it does so, the
Talent Cost: 2 (Counts as 2 Talents) creature is grappled (escape DC 15) and restrained.
While it has a creature grappled this way, it cannot
A devil allied to the bone devil that has less than use its sting.
half the Hit Dice of the bone devil and starts
its turn within 30 feet of the bone devil takes 5
(1d10) necrotic damage but gains advantage to all Innate Spellcaster
attacks and saving throws and is immune to being
Type: Trait.
frightened. If a devil under this effect dies within
The bone devil's spellcasting ability is Charisma
this aura, the bone devil regains 11 (2d10) hit
points. (DC 14).The marilith can innately cast the following
spells, requiring no material components:
3/day (each): fly, invisibility (self only), major image
Fear Aura
Type: Trait.
Rend
A creature hostile to the bone devil that starts its
Type: Trait.
turn within 20 feet of the bone devil must make
a DC 14 Wisdom saving throw, unless the bone If a creature is hit by both the bone devil's claw
attacks in the same turn, it takes an extra 13
devil is incapacitated. On a failed save, the target
is frightened until the start of its next turn. If a (2d8+4) slashing damage.
creature's saving throw is successful, the creature
is immune to the bone devil's Fear Aura for the next
24 hours. Summon Devil (1/day)
Type: Action.
Talent Cost: 2 (Counts as 2 Talents).
Impale
A bone devil summons 1d4 spined devils, 1d3
Type: Trait.
bearded devils, 1d2 barbed devils, or 1 chain devil.
If the bone devil hits a Medium or smaller creature A summoned devil appears in an unoccupied
with its sting, the bone devil can additionally space within 60 feet of the bone devil, acts as an
34

