Page 34 - Dragonix - DM Options Monster Talents v1.01
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A creature hit by a barbed devil's melee attack must Bearded Devil
make a DC 13 Wisdom saving throw or become The bearded devil (CR 3) can have 2 talents.
frightened for one minute. If a creature's saving
throw is successful, the creature is immune to the
Battle Frenzy
barbed devil's Fear Touch for the next 24 hours.
Type: Trait.
Impale While it can see an allied creature within 30 feet of
it, the bearded devil gains advantage on Strength
Type: Trait.
checks, Strength saving throws, and all melee
If a creature is hit twice by a barbed devil's claws in the weapon attack rolls it makes, but attack rolls
same turn, it is grappled (escape DC 14), restrained, against it have advantage.
and impaled by the barbed devil's barbed hide, taking
an extra 11 (2d10) piercing damage.
Parry
Type: Reaction.
Innate Spellcaster
The bearded devil adds 3 to its AC against one
Type: Trait.
melee attack that would hit it. To do so, the bearded
The barbed devil's spellcasting ability is Charisma must see the attacker and be wielding a melee
(DC 14).The barbed devil can innately cast the weapon.
following spells, requiring no material components:
2/day (each): hold person, major image
1/day: blight Summon Devil (1/day)
Type: Trait.
Summon Devil (1/day) Talent Cost: 2 (Counts as 2 Talents).
Type: Action. A barbed devil summons 2d4 lemures or 1 spined
Talent Cost: 2 (Counts as 2 Talents). devil. A summoned devil appears in an unoccupied
space within 60 feet of the barbed devil, acts as
A barbed devil summons 1d2 spined devils or 1 an ally of the bearded devil, has no talents, and
bearded devil. A summoned devil appears in an and can't summon other devils. It remains for one
unoccupied space within 60 feet of the barbed minute, until it or the bearded devil dies, or until
devil, acts as an ally of the barbed devil, has no the bearded devil dismisses it as an action.
talents, and and can't summon other devils. It
remains for one minute, until it or the barbed devil
dies, or until the barbed devil dismisses it as an Venomous Beard
action.
Type: Trait.
A creature poisoned by the bearded devil's Beard
Teleport (1/day) attack takes 4 (1d8) poison damage at the start of
each of the bearded devil's turn.
Type: Action.
The barbed devil magically teleports, along with
any equipment it is wearing or carrying, up to 60
feet to an unoccupied space it can see.
Bone Devil
The bearded devil (CR 9) can have 4 talents.
Aura of Obedience
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