Page 34 - Dragonix - DM Options Monster Talents v1.01
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A creature hit by a barbed devil's melee attack must   Bearded Devil
        make a DC 13 Wisdom saving throw or become             The bearded devil (CR 3) can have 2 talents.
        frightened for one minute.  If a creature's saving
        throw is successful, the creature is immune to the
                                                               Battle Frenzy
        barbed devil's Fear Touch for the next 24 hours.
                                                               Type: Trait.

        Impale                                                 While it can see an allied creature within 30 feet of
                                                               it, the bearded devil gains advantage on Strength
        Type: Trait.
                                                               checks, Strength saving throws, and all melee
        If a creature is hit twice by a barbed devil's claws in the   weapon attack rolls it makes, but attack rolls
        same turn, it is grappled (escape DC 14), restrained,   against it have advantage.
        and impaled by the barbed devil's barbed hide, taking
        an extra 11 (2d10) piercing damage.
                                                               Parry

                                                               Type: Reaction.
        Innate Spellcaster
                                                               The bearded devil adds 3 to its AC against one
        Type: Trait.
                                                               melee attack that would hit it. To do so, the bearded
        The barbed devil's spellcasting ability is Charisma    must see the attacker and be wielding a melee
        (DC 14).The barbed devil can innately cast the         weapon.
        following spells, requiring no material components:
        2/day (each): hold person, major image
        1/day: blight                                          Summon Devil (1/day)

                                                               Type: Trait.
        Summon Devil (1/day)                                   Talent Cost: 2 (Counts as 2 Talents).

        Type: Action.                                          A barbed devil summons 2d4 lemures or 1 spined
        Talent Cost: 2 (Counts as 2 Talents).                  devil.  A summoned devil appears in an unoccupied
                                                               space within 60 feet of the barbed devil, acts as
        A barbed devil summons 1d2 spined devils or 1          an ally of the bearded devil, has no talents, and
        bearded devil.  A summoned devil appears in an         and can't summon other devils. It remains for one
        unoccupied space within 60 feet of the barbed          minute, until it or the bearded devil dies, or until
        devil, acts as an ally of the barbed devil, has no     the bearded devil dismisses it as an action.
        talents, and and can't summon other devils. It
        remains for one minute, until it or the barbed devil
        dies, or until the barbed devil dismisses it as an     Venomous Beard
        action.
                                                               Type: Trait.
                                                               A creature poisoned by the bearded devil's Beard
        Teleport (1/day)                                       attack takes 4 (1d8) poison damage at the start of
                                                               each of the bearded devil's turn.
        Type: Action.

        The barbed devil magically teleports, along with
        any equipment it is wearing or carrying, up to 60
        feet to an unoccupied space it can see.
                                                               Bone Devil

                                                               The bearded devil (CR 9) can have 4 talents.


                                                               Aura of Obedience


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