Page 38 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite: Innate Spellcaster. silvered weapons or holy water, this trait doesn't
function at the start of the horned devil's next turn.
The erinyes can take a bonus action to cast
command.
Spiked Chain
Type: Action.
Horned Devil The horned devil wields a spiked chain instead of a
fork.
The horned devil (CR 11) can have 4 talents.
Spiked Chain. Melee Weapon Attack: +10 to hit,
reach 20 ft., one target. Hit: 17 (2d10 + 6) slashing
damage.
Fear Aura
Type: Trait.
Strangling Spiked Chain
A creature hostile to the horned devil that starts its
turn within 20 feet of the horned devil must make Type: Trait.
Prerequisite: Spiked Chain.
a DC 15 Wisdom saving throw, unless the horned
devil is incapacitated. On a failed save, the target
A creature hit by the horned devil's spiked chain is
is frightened until the start of its next turn. If a
grappled if the horned devil isn't already grappling
creature's saving throw is successful, the creature
a creature (escape DC 18). Until this grapple ends,
is immune to the horned devil's Fear Aura for the
the target is restrained and unable to breathe, and
next 24 hours.
the horned devil can automatically hit the target
with its spiked chain but can't make spiked chain
Innate Spellcaster attacks against other targets.
Type: Trait.
The horned devil's spellcasting ability is Charisma Spiked Chain Slam
(DC 15).The horned devil can innately cast the
Type: Action.
following spells, requiring no material components:
3/day (each): dispel magic, magic circle (against Talent Cost: 2 (Counts as 2 Talents).
good creatures only) Prerequisite: Spiked Chain.
The horned devil slams a Large or smaller creature
Innate Spellcaster II grappled by its spiked chain into another creature
or a solid surface within 20 feet. Both creatures
Type: Trait.
must succeed on a DC 18 Strength saving throw
Prerequisite: Innate Spellcaster. or take 17 (2d10 + 6) bludgeoning damage and be
stunned until the end of the horned devil's next
The horned devil can innately cast the following
turn. On a successful save, the target takes half the
spells, requiring no material components:
1/day (each): fireball, lightning bolt, programmed bludgeoning damage and isn't stunned.
illusion When the horned devil uses Multiattack, the
horned devil can use Spiked Chain Slam in place of
its two spiked chain attacks.
Regeneration
Type: Trait.
Summon Devil (1/day)
The horned devil regains 10 hit points at the Type: Action.
start of its turn if it has at least 1 hit point. lf the
Talent Cost: 2 (Counts as 2 Talents).
horned devil takes radiant damage or damage from
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