Page 38 - Dragonix - DM Options Monster Talents v1.01
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Prerequisite: Innate Spellcaster.                      silvered weapons or holy water, this trait doesn't

                                                               function at the start of the horned devil's next turn.
        The erinyes can take a bonus action to cast
        command.
                                                               Spiked Chain

                                                               Type: Action.

        Horned Devil                                           The horned devil wields a spiked chain instead of a
                                                               fork.
        The horned devil (CR 11) can have 4 talents.
                                                               Spiked Chain. Melee Weapon Attack: +10 to hit,
                                                               reach 20 ft., one target.  Hit: 17 (2d10 + 6) slashing
                                                               damage.
        Fear Aura
        Type: Trait.
                                                               Strangling Spiked Chain
        A creature hostile to the horned devil that starts its
        turn within 20 feet of the horned devil must make      Type: Trait.
                                                               Prerequisite: Spiked Chain.
        a DC 15 Wisdom saving throw, unless the horned
        devil is incapacitated. On a failed save, the target
                                                               A creature hit by the horned devil's spiked chain is
        is frightened until the start of its next turn. If a
                                                               grappled if the horned devil isn't already grappling
        creature's saving throw is successful, the creature
                                                               a creature (escape DC 18).  Until this grapple ends,
        is immune to the horned devil's Fear Aura for the
                                                               the target is restrained and unable to breathe, and
        next 24 hours.
                                                               the horned devil can automatically hit the target
                                                               with its spiked chain but can't make spiked chain
        Innate Spellcaster                                     attacks against other targets.

        Type: Trait.
        The horned devil's spellcasting ability is Charisma    Spiked Chain Slam
        (DC 15).The horned devil can innately cast the
                                                               Type: Action.
        following spells, requiring no material components:
        3/day (each): dispel magic, magic circle (against      Talent Cost: 2 (Counts as 2 Talents).
        good creatures only)                                   Prerequisite: Spiked Chain.

                                                               The horned devil slams a Large or smaller creature
        Innate Spellcaster II                                  grappled by its spiked chain into another creature
                                                               or a solid surface within 20 feet.  Both creatures
        Type: Trait.
                                                               must succeed on a DC 18 Strength saving throw
        Prerequisite: Innate Spellcaster.                      or take 17 (2d10 + 6) bludgeoning damage and be
                                                               stunned until the end of the horned devil's next
        The horned devil can innately cast the following
                                                               turn.  On a successful save, the target takes half the
        spells, requiring no material components:
        1/day (each): fireball, lightning bolt, programmed     bludgeoning damage and isn't stunned.
        illusion                                                 When the horned devil uses Multiattack, the
                                                               horned devil can use Spiked Chain Slam in place of
                                                               its two spiked chain attacks.
        Regeneration

        Type: Trait.
                                                               Summon Devil (1/day)
        The horned devil regains 10 hit points at the          Type: Action.
        start of its turn if it has at least 1 hit point.  lf the
                                                               Talent Cost: 2 (Counts as 2 Talents).
        horned devil takes radiant damage or damage from


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