Page 37 - Dragonix - DM Options Monster Talents v1.01
P. 37

Dominating Presence                                    longsword attack at the creature.
        Type: Trait.

        A creature hostile to the erinyes that starts its
        turn within 20 feet of the erinyes must make a         Rope of Strangulation
        DC 16 Wisdom saving throw, unless the erinyes          Type: Trait.
        is incapacitated. On a failed save, the target is
                                                               A creature that is restrained by the erinyes's rope
        frightened until the start of its next turn.  The target
                                                               of entanglement is unable to breathe and takes 7
        can't perform any actions except move up to half its
                                                               (2d6) bludgeoning damage at the start of each of
        speed while frightened in this way. If a creature's
                                                               the erinyes' turns.
        saving throw is successful, the creature is immune
        to the erinyes's Dominating Presence for the next
                                                               Summon Devil (1/day)
        24 hours.
                                                               Type: Action.
        Innate Spellcaster                                     Talent Cost: 2 (Counts as 2 Talents).

        Type: Trait.                                           An erinyes summons 2d4 spined devils, 1d6
                                                               bearded devils, 1d4 barbed devils, 1d3 chain devils,
        The erinyes's spellcasting ability is Charisma (DC
        16).The erinyes can innately cast the following        or 1d2 bone devils.  A summoned devil appears in
                                                               an unoccupied space within 60 feet of the erinyes,
        spells, requiring no material components:
        3/day (each): command, crown of madness, minor         acts as an ally of the erinyes, has no talents, and
        image                                                  and can't summon other devils. It remains for one
                                                               minute, until it or the erinyes dies, or until the
                                                               erinyes dismisses it as an action.
        Innate Spellcaster II
        Type: Trait.
        Prerequisite: Innate Spellcaster.                      Teleport (1/day)
                                                               Type: Action.
        The erinyes can innately cast the following spells,
                                                               The erinyes magically teleports, along with any
        requiring no material components:
        2/day (each): charm monster, blight                    equipment it is wearing or carrying, up to 90 feet to
                                                               an unoccupied space it can see.

        Oppressive
                                                               Visage of Pain (Recharge 4-6)
        Type: Trait.
                                                               Type: Action.
        The erinyes has advantage on attack rolls and deals
                                                               Talent Cost: 2 (Counts as 2 Talents).
        an extra 7 (2d6) damage on weapon damage rolls
        against a creature that is impaired by any negative    The erinyes can take a bonus action to gaze at
        condition (frightened, incapacitated, poisoned,        one creature it can see within 30 feet of it.  The
        restrained, etc.).                                     target must make a DC 16 Wisdom saving throw.
                                                               On a failed save, the target becomes wracked with
                                                               agonizing pain and becomes incapacitated.  The
        Riposte                                                affected creature can repeat the saving throw at the
        Type: Reaction.                                        end of each of its turns, ending the effect on itself
        Talent Cost: 2 (Counts as 2 Talents).                  on a success.


        If a creature misses a melee attack against the
        erinyes due to the successful use of the erinyes's     Word of Command (5/day)
        Parry feature, and the creature is within 5 feet of
                                                               Type: Trait.
        the erinyes, the erinyes can immediately make one

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