Page 37 - Dragonix - DM Options Monster Talents v1.01
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Dominating Presence longsword attack at the creature.
Type: Trait.
A creature hostile to the erinyes that starts its
turn within 20 feet of the erinyes must make a Rope of Strangulation
DC 16 Wisdom saving throw, unless the erinyes Type: Trait.
is incapacitated. On a failed save, the target is
A creature that is restrained by the erinyes's rope
frightened until the start of its next turn. The target
of entanglement is unable to breathe and takes 7
can't perform any actions except move up to half its
(2d6) bludgeoning damage at the start of each of
speed while frightened in this way. If a creature's
the erinyes' turns.
saving throw is successful, the creature is immune
to the erinyes's Dominating Presence for the next
Summon Devil (1/day)
24 hours.
Type: Action.
Innate Spellcaster Talent Cost: 2 (Counts as 2 Talents).
Type: Trait. An erinyes summons 2d4 spined devils, 1d6
bearded devils, 1d4 barbed devils, 1d3 chain devils,
The erinyes's spellcasting ability is Charisma (DC
16).The erinyes can innately cast the following or 1d2 bone devils. A summoned devil appears in
an unoccupied space within 60 feet of the erinyes,
spells, requiring no material components:
3/day (each): command, crown of madness, minor acts as an ally of the erinyes, has no talents, and
image and can't summon other devils. It remains for one
minute, until it or the erinyes dies, or until the
erinyes dismisses it as an action.
Innate Spellcaster II
Type: Trait.
Prerequisite: Innate Spellcaster. Teleport (1/day)
Type: Action.
The erinyes can innately cast the following spells,
The erinyes magically teleports, along with any
requiring no material components:
2/day (each): charm monster, blight equipment it is wearing or carrying, up to 90 feet to
an unoccupied space it can see.
Oppressive
Visage of Pain (Recharge 4-6)
Type: Trait.
Type: Action.
The erinyes has advantage on attack rolls and deals
Talent Cost: 2 (Counts as 2 Talents).
an extra 7 (2d6) damage on weapon damage rolls
against a creature that is impaired by any negative The erinyes can take a bonus action to gaze at
condition (frightened, incapacitated, poisoned, one creature it can see within 30 feet of it. The
restrained, etc.). target must make a DC 16 Wisdom saving throw.
On a failed save, the target becomes wracked with
agonizing pain and becomes incapacitated. The
Riposte affected creature can repeat the saving throw at the
Type: Reaction. end of each of its turns, ending the effect on itself
Talent Cost: 2 (Counts as 2 Talents). on a success.
If a creature misses a melee attack against the
erinyes due to the successful use of the erinyes's Word of Command (5/day)
Parry feature, and the creature is within 5 feet of
Type: Trait.
the erinyes, the erinyes can immediately make one
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