Page 39 - Dragonix - DM Options Monster Talents v1.01
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A horned devil summons 1d4+1 spined devils, 1d4
        bearded devils, 1d3 barbed devils, 1d2 chain devils,   Legendary Actions
        or 1 bone devil.  A summoned devil appears in an
        unoccupied space within 60 feet of the horned          Type: Trait.
        devil, acts as an ally of the horned devil, has no     Talent Cost: 3 (Counts as 3 Talents).
        talents, and and can't summon other devils. It
                                                               The ice devil gains three legendary actions,
        remains for one minute, until it or the horned devil
                                                               choosing from the options below. Only one
        dies, or until the horned devil dismisses it as an
                                                               legendary action option can be used at a time and
        action.
                                                               only at the end of another creature's turn. The ice
                                                               devil regains spent legendary actions at the start of
        Teleport (1/day)                                       its turn.

        Type: Action.                                          Attack. The ice devil makes a bite, claw, tail, or ice
                                                               spear attack.
        The horned devil magically teleports, along with
                                                               Teleport (Costs 2 Actions). The ice devil magically
        any equipment it is wearing or carrying, up to 90
                                                               teleports, along with any equipment it is wearing
        feet to an unoccupied space it can see.
                                                               or carrying, up to 90 feet to an unoccupied space it
                                                               can see.
                                                               Blizzard (Costs 3 Actions). Blinding snow and
                                                               freezing jagged ice swirls magically around the ice
        Ice Devil                                              devil. Each creature within 20 feet of the ice devil

                                                               must succeed on a DC 17 Constitution saving throw.
        The ice devil (CR 14) can have 5 talents.              On a failed save, the target takes 28 (8d6) cold
                                                               damage and is blinded and can't use reactions, its
                                                               speed is halved, and it can' t make more than one
        Aura of Frost                                          attack on its turn. In addition, the creature can use

        Type: Trait.                                           either an action or a bonus action on its turn, but
                                                               not both. These effects last until the end of the ice
        A creature that starts its turn within 20 feet of the
                                                               devil's next turn.  On a successful save, the target
        ice devil or the ice devil's wall of ice takes 10 (3d6)
                                                               takes half as much damage and suffers no other
        cold damage.
                                                               effects.

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