Page 39 - Dragonix - DM Options Monster Talents v1.01
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A horned devil summons 1d4+1 spined devils, 1d4
bearded devils, 1d3 barbed devils, 1d2 chain devils, Legendary Actions
or 1 bone devil. A summoned devil appears in an
unoccupied space within 60 feet of the horned Type: Trait.
devil, acts as an ally of the horned devil, has no Talent Cost: 3 (Counts as 3 Talents).
talents, and and can't summon other devils. It
The ice devil gains three legendary actions,
remains for one minute, until it or the horned devil
choosing from the options below. Only one
dies, or until the horned devil dismisses it as an
legendary action option can be used at a time and
action.
only at the end of another creature's turn. The ice
devil regains spent legendary actions at the start of
Teleport (1/day) its turn.
Type: Action. Attack. The ice devil makes a bite, claw, tail, or ice
spear attack.
The horned devil magically teleports, along with
Teleport (Costs 2 Actions). The ice devil magically
any equipment it is wearing or carrying, up to 90
teleports, along with any equipment it is wearing
feet to an unoccupied space it can see.
or carrying, up to 90 feet to an unoccupied space it
can see.
Blizzard (Costs 3 Actions). Blinding snow and
freezing jagged ice swirls magically around the ice
Ice Devil devil. Each creature within 20 feet of the ice devil
must succeed on a DC 17 Constitution saving throw.
The ice devil (CR 14) can have 5 talents. On a failed save, the target takes 28 (8d6) cold
damage and is blinded and can't use reactions, its
speed is halved, and it can' t make more than one
Aura of Frost attack on its turn. In addition, the creature can use
Type: Trait. either an action or a bonus action on its turn, but
not both. These effects last until the end of the ice
A creature that starts its turn within 20 feet of the
devil's next turn. On a successful save, the target
ice devil or the ice devil's wall of ice takes 10 (3d6)
takes half as much damage and suffers no other
cold damage.
effects.
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