Page 92 - Dragonix - DM Options Monster Talents v1.01
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it makes to find it.                                   the skill Deception, Sleight of Hand, or Stealth. It
                                                               must use the result of the second roll, even if it is
                                                               lower.
        Relentless Pursuer                                       Once it uses this feature, it cannot use it again
        Type: Reaction.                                        until it finishes a short or long rest.

        When the invisible stalker's quarry moves more
        than 20 feet away from the invisible stalker and the   Combat Advantage
        invisible stalker can see that creature, the invisible
                                                               Type: Trait.
        stalker can use its reaction and move up to its
        speed to a space nearest to the creature.              Once during its turn, the kenku deals an extra 3
                                                               (1d6) damage when it hits a target with a weapon
                                                               attack and has advantage on the attack roll.


        Jackalwere                                             Slippery

        The jackalwere (CR 1/2) can have 1 talent.             Type: Trait.

                                                               The kenku can take a bonus action on each of its
                                                               turns in combat. This action can be used only to
        Combat Advantage                                       take the Disengage or Hide action.
        Type: Trait.
        Once during its turn, the jackalwere deals an extra
        3 (1d6) damage when it hits a target with a weapon
        attack and has advantage on the attack roll.
                                                               Kobold

        Cunning Action                                         The kobold (CR 1/8) and winged kobold (CR 1/4)
        Type: Trait.                                           both have 1 talent each.

        The jackalwere can take a bonus action on each of
        its turns in combat. This action can be used only to
                                                               Flyby
        take the Dash, Disengage, or Hide action.
                                                               Type: Trait.
                                                               Prerequisite Winged Kobold.
        Deceitful
                                                               The kobold doesn't provoke an opportunity attack
        Type: Trait.                                           when it flies out of an enemy's reach.

        The jackalwere has advantage on Charisma checks
        when trying to pass itself as a different person.
                                                               Pack Attack

                                                               Type: Trait.

                                                               The kobold deals an extra 2 (1d4) damage with its
        Kenku                                                  melee weapon attacks against a creature if at least
                                                               two of the kobold's allies are within 5 feet of the
        The kunku (CR 1/4) can have 1 talent.
                                                               target and the allies are not incapacitated.


        Born Sneaky
                                                               Shifty
        Type: Trait.
                                                               Type: Trait.
        The kenku can reroll an ability check that involves

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