Page 126 - Monster Manual Expanded III Dragonix
P. 126

Frost Giant Warlock of                                 Frost Giant Warlord
         Kostchtchie                                            Huge giant, chaotic evil

         Huge giant, chaotic evil
                                                                Armor Class 17 (patchwork armor, shield)
                                                                Hit Points 200 (16d12 + 96)
         Armor Class 15 (patchwork armor)
                                                                Speed 40 ft.
         Hit Points 178 (17d12 + 68)
         Speed 40 ft.
                                                                    STR           DEX           CON           INT           WIS           CHA
                                                                       23 (+6)         9 (-1)        22 (+6)     10 (+0)      12 (+1)       14 (+2)
             STR           DEX           CON           INT           WIS           CHA
                21 (+5)       10 (+0)      19 (+4)      12 (+1)     10 (+0)       17 (+3)
                                                                Saving Throws Con +11, Wis +6, Cha +7
                                                                Skills Athletics +11, Perception +6
         Saving Throws Con +8, Wis +4, Cha +7
                                                                Damage Immunities cold
         Skills Arcana +5, Perception +4
                                                                Senses passive Perception 16
         Damage Immunities cold
                                                                Languages Common, Giant
         Senses passive Perception 17
                                                                Challenge 13 (10,000 XP)      Proficiency Bonus +5
         Languages Common, Giant
         Challenge 11 (7,200 XP)       Proficiency Bonus +4
                                                                Legendary Resistance (2/Day). If the giant fails a saving throw, it
                                                                can choose to succeed instead.
         Actions                                                Actions
         Multiattack. The giant uses Kostchtchie's Curse.  It then makes two
                                                                Multiattack. The giant uses Maneuver Allies, if available.  It then
         melee attacks or two ranged attacks.
                                                                makes two Battleaxe attacks.
         Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 10 ft. or   Battleaxe. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.
         range 40/120 ft., one target. Hit: 15 (3d6 + 5) piercing damage, or 18
                                                                Hit: 19 (3d8 + 6) slashing damage, or 22 (3d10 + 6) slashing damage
         (3d8 + 5) piercing damage if used with two hands to make a melee
                                                                if used with two hands.
         attack, plus 7 (2d6) cold damage.
                                                                Rock. Ranged Weapon Attack: +11 to hit, reach 60/240 ft., one
         Kostchtchie's Curse. The giant targets one creature it can see
                                                                target. Hit: 28 (4d10 + 6) bludgeoning damage.
         within 60 feet of it.  The target must succeed on a DC 15 Wisdom
         saving throw.  On a failed save, the creature is cursed and gains   Maneuver Allies (Recharge 5-6). Up to four allies within 60 feet of
         vulnerability to cold that lasts for 1 minute.  A creature can repeat   the giant that can hear it can each use their reaction to move up to
         the saving throw at the end of each of its turns, ending the effect on   half their speed without provoking opportunity attacks.
         itself on a success. If a creature's saving throw is successful or the
                                                                War Cry (1/Day). Each creature of the giant's choice that is within
         effect ends for it, the creature is immune to the giant's Kostchtchie's   30 feet of it, can hear it, and not already affected by War Cry gain
         Curse for the next 24 hours.  Casting remove curse, greater
                                                                advantage on attack rolls until the start of the giant's next turn.  All
         restoration, or a similar spell on the target ends the effect.
                                                                other creatures within 30 feet of it, can hear it, and not already
         Innate Spellcasting. The giant's innate spellcasting ability is   affected by War Cry must make a DC 19 Wisdom saving throw or
         Charisma (spell save DC 15). It can innately cast the following   become frightened until the end of the giant's next turn.  The giant
         spells, requiring no material components:              can then make one attack as a bonus action.
         At will: detect magic, freedom of movement, levitate (self only),   Bonus Actions
           silent image, speak with dead
                                                                Battle Command. The giant targets one ally it can see within 30
         Spellcasting. The giant is an 11th-level spellcaster. Its spellcasting   feet of it. If the target can see or hear the giant, the target can use
         ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It   its reaction to make one melee attack or to take the Dodge or Hide
         regains its expended spell slots when it finishes a short or long rest.   action.
         It knows the following warlock spells:
                                                                Legendary Actions
         Cantrips (at will): eldritch blast (3 beams, 1d10 + 3 damage),
           frostbite (3d6), mage hand, minor illusion           The giant can take 3 legendary actions, choosing from the options
         1st-5th level (3 5th-level slots): armor of Agathys, cone of cold,   below. Only one legendary action option can be used at a time and
           counterspell, dispel magic, elemental bane, fly, hold monster,   only at the end of another creature's turn. The giant regains spent
           hunger of Hadar, ice storm, spirit shroud, summon greater demon    legendary actions at the start of its turn.
         1/day: investiture of ice                              Move. The giant moves up to half its speed.
                                                                Kick Ice. The giant kicks ice and snow in a 15-foot cone. Each
                                                                  Medium or smaller creature in the area must succeed on a DC 19
                                                                  Strength saving throw or be knocked prone and blinded until the
                                                                  end of its next turn. The giant must be standing on icy or snowy
                                                                  ground to use this action.
                                                                Cunning Instruction. The giant targets one ally it can see within
                                                                  30 feet of it. If the target can see or hear the giant, the target
                                                                  gains advantage on its next attack roll, ability check, or saving
                                                                  throw until the start of the giant's next turn.
                                                                Attack (Costs 2 Actions). The giant makes a melee or ranged
                                                                  attack.
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