Page 127 - Monster Manual Expanded III Dragonix
P. 127
Frost Giant Wolflord 1st level (4 slots): absorb elements, ensnaring strike, hunter's mark
2nd level (3 slots): spike growth, summon beast
Huge giant, chaotic evil
Summon Wolves (Recharges after a Short or Long Rest). The giant
Armor Class 16 (studded leather) summons 3d6 wolves, 2d4 dire wolves, or 1d2 winter wolves. The
Hit Points 178 (17d12 + 68) wolves appear in unoccupied spaces within 30 feet of the giant and
Speed 40 ft. acts as its allies. The wolves act right after the giant on the same
initiative count and fight until they're destroyed. They remain for 1
STR DEX CON INT WIS CHA hour, until they or the giant dies, or until the giant dismisses them as
21 (+5) 18 (+4) 20 (+5) 9 (-1) 15 (+2) 12 (+1) an action.
Legendary Actions
Saving Throws Dex +8, Con +9, Wis +6, Cha +5
The giant can take 3 legendary actions, choosing from the options
Skills Animal Handling +6, Perception +6, Stealth +8, Survival +6
below. Only one legendary action option can be used at a time and
Damage Immunities cold
only at the end of another creature's turn. The giant regains spent
Senses passive Perception 16
legendary actions at the start of its turn.
Languages Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4 Move. The giant moves up to half its speed.
Command Wolf. The giant targets one allied wolf it can see
Actions within 30 feet of it. If the target can see and hear the giant, the
target can use its reaction to make one melee weapon attack or
Multiattack. The giant makes two melee attacks or two ranged move up to half its speed.
attacks. Attack (Costs 2 Actions). The giant makes a melee or ranged attack.
Piercing Frost Arrow (Costs 3 Actions). The giant shoots a magical
Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
arrow of ethereal cold that streaks in a line that is 120 feet long
Hit: 18 (3d8 + 5) slashing damage, or 21 (3d10 + 5) slashing damage
if used with two hands. and 5 feet wide. Each creature in that line must succeed on a DC 16
Dexterity saving throw, taking 22 (5d8) cold damage on a failed save,
Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., or half as much damage on a successful one. If a creature fails its
one creature. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d8) cold saving throw by 5 or more, it also suffers 1 level of exhaustion.
damage and if the target is a creature, it can't use reactions until the
end of the giant's next turn. Reactions
Spellcasting. The giant is an 8th-level spellcaster. Its spellcasting Protective Wolf. When the giant is hit by an attack, one allied wolf
ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It within 5 feet of the giant must use its reaction to be hit by the attack
has the following ranger spells prepared: instead.
126
Bestiary

