Page 127 - Monster Manual Expanded III Dragonix
P. 127

Frost Giant Wolflord                                  1st level (4 slots): absorb elements, ensnaring strike, hunter's mark
                                                               2nd level (3 slots): spike growth, summon beast
         Huge giant, chaotic evil
                                                               Summon Wolves (Recharges after a Short or Long Rest). The giant
         Armor Class 16 (studded leather)                      summons 3d6 wolves, 2d4 dire wolves, or 1d2 winter wolves.  The
         Hit Points 178 (17d12 + 68)                           wolves appear in unoccupied spaces within 30 feet of the giant and
         Speed 40 ft.                                          acts as its allies.  The wolves act right after the giant on the same
                                                               initiative count and fight until they're destroyed.  They remain for 1
             STR           DEX           CON           INT           WIS           CHA   hour, until they or the giant dies, or until the giant dismisses them as
                21 (+5)       18 (+4)      20 (+5)        9 (-1)       15 (+2)      12 (+1)  an action.
                                                               Legendary Actions
         Saving Throws Dex +8, Con +9, Wis +6, Cha +5
                                                               The giant can take 3 legendary actions, choosing from the options
         Skills Animal Handling +6, Perception +6, Stealth +8, Survival +6
                                                               below. Only one legendary action option can be used at a time and
         Damage Immunities cold
                                                               only at the end of another creature's turn. The giant regains spent
         Senses passive Perception 16
                                                               legendary actions at the start of its turn.
         Languages Giant
         Challenge 12 (8,400 XP)       Proficiency Bonus +4    Move. The giant moves up to half its speed.
                                                               Command Wolf. The giant targets one allied wolf it can see
         Actions                                                 within 30 feet of it.  If the target can see and hear the giant, the
                                                                 target can use its reaction to make one melee weapon attack or
         Multiattack. The giant makes two melee attacks or two ranged     move up to half its speed.
         attacks.                                              Attack (Costs 2 Actions). The giant makes a melee or ranged attack.
                                                               Piercing Frost Arrow (Costs 3 Actions). The giant shoots a magical
         Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
                                                                 arrow of ethereal cold that streaks in a line that is 120 feet long
         Hit: 18 (3d8 + 5) slashing damage, or 21 (3d10 + 5) slashing damage
         if used with two hands.                                 and 5 feet wide. Each creature in that line must succeed on a DC 16
                                                                 Dexterity saving throw, taking 22 (5d8) cold damage on a failed save,
         Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft.,     or half as much damage on a successful one.  If a creature fails its
         one creature. Hit: 17 (3d8 + 4) piercing damage plus 9 (2d8) cold     saving throw by 5 or more, it also suffers 1 level of exhaustion.
         damage and if the target is a creature, it can't use reactions until the
         end of the giant's next turn.                         Reactions
         Spellcasting. The giant is an 8th-level spellcaster. Its spellcasting   Protective Wolf. When the giant is hit by an attack, one allied wolf
         ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It   within 5 feet of the giant must use its reaction to be hit by the attack
         has the following ranger spells prepared:             instead.















































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                    Bestiary
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