Page 129 - Monster Manual Expanded III Dragonix
P. 129
Gladiator Siege Hulk
Hill Giant Boss Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
Hit: 22 (3d10 + 6) bludgeoning damage.
Huge giant, chaotic evil
Ground Pound (Recharge 5-6). The giant slams its greatclub on
Armor Class 13 (natural armor) the ground, triggering an earth tremor and violently pelting the area
Hit Points 149 (13d12 + 65) with debris. Each creature on the ground originating from the giant
in a 15-foot cube must succeed on a DC 17 Strength saving throw.
Speed 40 ft.
On a failed save, a creature takes 19 (3d8 + 6) bludgeoning damage
and is knocked prone. If a creature fails its save by 5 or more, it is
STR DEX CON INT WIS CHA
also stunned until the end of its next turn. On a successful save, a
22 (+6) 8 (-1) 20 (+5) 5 (-3) 9 (-1) 6 (-2)
creature takes half as much damage and isn't knocked prone.
Skills Perception +2 Legendary Actions
Senses passive Perception 12
Languages Giant The giant can take 3 legendary actions, choosing from the options
Challenge 8 (3,900 XP) Proficiency Bonus +3 below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The giant regains spent
Actions legendary actions at the start of its turn.
Lumber. The giant moves up to 15 feet.
Multiattack. The giant makes two melee attacks. It can replace one of
Kick. The giant makes a Kick attack.
its attacks with Ground Pound, if it is available.
Strike (Costs 2 Actions). The giant attacks with its Greatclub or
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Rock.
Hit: 19 (3d8 + 6) bludgeoning damage. Smash (Costs 3 Actions). The giant attacks with its Greatclub. If the
attack hits, the target must succeed on a DC 17 Constitution saving
Kick. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
throw or be stunned until the end of its next turn. If the target fails
Hit: 9 (1d6 + 6) bludgeoning damage and if the target is a Medium or
its saving throw by 5 or more, it is also knocked unconscious for 1
smaller creature, it must succeed on a DC 17 Strength saving throw
minute.
or be pushed up to 10 feet away and knocked prone.
128
Bestiary

