Page 131 - Monster Manual Expanded III Dragonix
P. 131
Skirmisher Warlock of Ogrémoch
Hill Giant Skirmisher Actions
Huge giant, chaotic evil Multiattack. The giant makes two weapon attacks.
Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or
Armor Class 15 (natural armor) range 40/120 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
Hit Points 147 (14d12 + 56)
Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or
Speed 40 ft.
range 60/240 ft., one target. Hit: 15 (3d6 + 5) piercing damage and
if the target is standing on the ground and is a Large or smaller
STR DEX CON INT WIS CHA
creature, it is restrained. Any creature can use its action to make
20 (+5) 12 (+1) 18 (+4) 5 (-3) 10 (+0) 6 (-2)
a DC 15 Strength check to free itself or another creature from the
javelin, ending the effect on a success.
Skills Perception +3
Senses passive Perception 13 Reactions
Languages Giant
Skirmisher. When an enemy the giant can see ends its turn within
Challenge 6 (2,300 XP) Proficiency Bonus +3
5 feet of it, the giant can move up to half its speed. This movement
doesn’t provoke opportunity attacks.
Skirmish Advantage. Once per turn, the giant gains advantage on
its attack roll when it attacks while on a space that is at least 15 feet
away from where it started its turn.
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Bestiary

