Page 131 - Monster Manual Expanded III Dragonix
P. 131

Skirmisher                                 Warlock of Ogrémoch







         Hill Giant Skirmisher                                 Actions

         Huge giant, chaotic evil                              Multiattack. The giant makes two weapon attacks.
                                                               Handaxe. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or
         Armor Class 15 (natural armor)                        range 40/120 ft., one target. Hit: 15 (3d6 + 5) slashing damage.
         Hit Points 147 (14d12 + 56)
                                                               Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or
         Speed 40 ft.
                                                               range 60/240 ft., one target. Hit: 15 (3d6 + 5) piercing damage and
                                                               if the target is standing on the ground and is a Large or smaller
              STR           DEX           CON           INT           WIS           CHA
                                                               creature, it is restrained. Any creature can use its action to make
                 20 (+5)      12 (+1)       18 (+4)        5 (-3)       10 (+0)          6 (-2)
                                                               a DC 15 Strength check to free itself or another creature from the
                                                               javelin, ending the effect on a success.
         Skills Perception +3
         Senses passive Perception 13                          Reactions
         Languages Giant
                                                               Skirmisher. When an enemy the giant can see ends its turn within
         Challenge 6 (2,300 XP)       Proficiency Bonus +3
                                                               5 feet of it, the giant can move up to half its speed. This movement
                                                               doesn’t provoke opportunity attacks.
         Skirmish Advantage. Once per turn, the giant gains advantage on
         its attack roll when it attacks while on a space that is at least 15 feet
         away from where it started its turn.
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                    Bestiary
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