Page 133 - Monster Manual Expanded III Dragonix
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Earthsinger                      Champion of Ogrémoch                        Warlock of Ogrémoch




         Stone Giant Champion of Ogrémoch                      target. Hit: 23 (3d10 + 7) bludgeoning damage.  If the target is a
                                                               creature, it must succeed on a DC 19 Strength saving throw or be
         Huge giant, chaotic evil
                                                               knocked prone.
                                                               Innate Spellcasting. The giant's innate spellcasting ability is Wisdom
         Armor Class 18 natural armor)
                                                               (spell save DC 14). The giant can innately cast the following spells,
         Hit Points 200 (16d12 + 96)
                                                               without providing material components:
         Speed 40 ft.
                                                               1/day each: meld into stone, move earth, wall of stone
                                                               Legendary Actions
             STR           DEX           CON           INT           WIS           CHA
                24 (+7)       16 (+3)      22 (+6)      10 (+0)     14 (+2)      10 (+0)
                                                               The giant can take 3 legendary actions, choosing from the options

                                                               below. Only one legendary action option can be used at a time and
         Saving Throws Dex +7, Con +10, Wis +6
                                                               only at the end of another creature's turn. The giant regains spent
         Skills Athletics +11, Perception +6                   legendary actions at the start of its turn.
         Senses darkvision 60 ft., passive Perception 16
                                                               Move. The giant moves up to half its speed.
         Languages Giant
                                                               Earth Stomp. The giant stomps the ground, creating an earth tremor
         Challenge 12 (8,400 XP)       Proficiency Bonus +4
                                                                 that extends in a 15-foot radius. Other creatures standing on the
                                                                 ground in that area must succeed on a DC 19 Dexterity saving
         Legendary Resistance (1/Day). If the giant fails a saving throw, it     throw or be knocked prone.
         can choose to succeed instead.
                                                               Greatclub (Costs 2 Actions). The giant attacks with its Greatclub.
         Actions                                               Reactions
         Multiattack. The giant makes three Greatclub attacks.
                                                               Rock Catching. If a rock or similar object is hurled at the giant, the
         Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target.  giant can, with a successful DC 10 Dexterity saving throw, catch the
         Hit: 20 (3d8 + 7) bludgeoning damage.  If the attack roll succeeds by   missile and take no bludgeoning damage from it.
         5 or more, the target must make a DC 19 Constitution saving throw   Unyielding. When the giant is subjected to an effect that would move
         or be stunned until the end of its next turn.
                                                               it, knock it prone, or both, it can use its reaction to be neither moved
         Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one   nor knocked prone.
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                    Bestiary
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