Page 133 - Monster Manual Expanded III Dragonix
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Earthsinger Champion of Ogrémoch Warlock of Ogrémoch
Stone Giant Champion of Ogrémoch target. Hit: 23 (3d10 + 7) bludgeoning damage. If the target is a
creature, it must succeed on a DC 19 Strength saving throw or be
Huge giant, chaotic evil
knocked prone.
Innate Spellcasting. The giant's innate spellcasting ability is Wisdom
Armor Class 18 natural armor)
(spell save DC 14). The giant can innately cast the following spells,
Hit Points 200 (16d12 + 96)
without providing material components:
Speed 40 ft.
1/day each: meld into stone, move earth, wall of stone
Legendary Actions
STR DEX CON INT WIS CHA
24 (+7) 16 (+3) 22 (+6) 10 (+0) 14 (+2) 10 (+0)
The giant can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Saving Throws Dex +7, Con +10, Wis +6
only at the end of another creature's turn. The giant regains spent
Skills Athletics +11, Perception +6 legendary actions at the start of its turn.
Senses darkvision 60 ft., passive Perception 16
Move. The giant moves up to half its speed.
Languages Giant
Earth Stomp. The giant stomps the ground, creating an earth tremor
Challenge 12 (8,400 XP) Proficiency Bonus +4
that extends in a 15-foot radius. Other creatures standing on the
ground in that area must succeed on a DC 19 Dexterity saving
Legendary Resistance (1/Day). If the giant fails a saving throw, it throw or be knocked prone.
can choose to succeed instead.
Greatclub (Costs 2 Actions). The giant attacks with its Greatclub.
Actions Reactions
Multiattack. The giant makes three Greatclub attacks.
Rock Catching. If a rock or similar object is hurled at the giant, the
Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. giant can, with a successful DC 10 Dexterity saving throw, catch the
Hit: 20 (3d8 + 7) bludgeoning damage. If the attack roll succeeds by missile and take no bludgeoning damage from it.
5 or more, the target must make a DC 19 Constitution saving throw Unyielding. When the giant is subjected to an effect that would move
or be stunned until the end of its next turn.
it, knock it prone, or both, it can use its reaction to be neither moved
Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one nor knocked prone.
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Bestiary

