Page 135 - Monster Manual Expanded III Dragonix
P. 135

Storm Giant King
        Considered the mightiest of all giants, the storm giant king is both
        feared and revered by almost all giants. He often presides over a
        court comprised of influential representatives from each race of
        giant.
          In combat, a storm giant king's power is almost unmatched.
        Aside from his devastating melee attacks, he can also summon a
        great storm that can unleash multiple lightning bolts.









         Storm Giant King

         Huge giant, chaotic good

         Armor Class 16 (breastplate)
         Hit Points 276 (24d12 + 120)
         Speed 50 ft., swim 50 ft.

             STR           DEX           CON           INT           WIS           CHA
                 29 (+9)      14 (+2)      21 (+5)     18 (+4)      20 (+5)      20 (+5)

         Saving Throws Str +15, Con +11, Wis +11, Cha +11
         Skills Arcana +10, History +10, Insight +11, Perception +11
         Damage Resistances cold
         Damage Immunities lightning, thunder
         Senses passive Perception 21
         Languages Common, Giant
         Challenge 20 (25,000 XP)      Proficiency Bonus +6

         Amphibious. The giant can breathe air and water.
         Legendary Resistance (3/Day). If the giant fails a saving throw, it
         can choose to succeed instead.
                                                                down from the cloud to each point. Each creature within 5 feet of
         Magic Weapons. The giant's weapon attacks are magical.
                                                                that point must make a DC 19 Dexterity saving throw. A creature
         Actions                                                takes 27 (6d8) lightning damage on a failed save, or half as much
                                                                damage on a successful one. A creature in the area of more than one
         Multiattack. The giant makes two Greatsword attacks.
                                                                lightning bolt strike is affected only once. If a creature fails its saving
         Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one   throw by 5 or more, it is also incapacitated until the end of its next
         target. Hit: 30 (6d6 + 9) slashing damage plus 4 (1d8) lightning   turn.  The storm cloud dissipates at the end of the turn.
         damage.
                                                                Legendary Actions
         Rock. Ranged Weapon Attack: +15 to hit, range 60/240 ft., one
                                                                The giant can take 3 legendary actions, choosing from the options
         target. Hit: 35 (4d12 + 9) bludgeoning damage plus 14 (4d6)
                                                                below. Only one legendary action option can be used at a time and
         thunder damage.
                                                                only at the end of another creature's turn. The giant regains spent
         Innate Spellcasting. The giant's innate spellcasting ability is   legendary actions at the start of its turn.
         Charisma (spell save DC 19). It can innately cast the following
                                                                Thunder Step. The giant casts thunder step.
         spells, requiring no material components:
                                                                Attack (Costs 2 Actions). The giant makes a melee or ranged attack.
         At will: detect magic, feather fall, levitate, light, thunder step (3d10)  Thunderbolt (Costs 2 Actions). The giant hurls a thunderbolt at a
         3/day each: control weather, water breathing             creature it can see within 600 feet of it. The target must make a DC
         Lightning Storm (Recharges 5-6). A storm cloud instantly appears     19 Dexterity saving throw, taking 13 (3d8) lightning damage and 13
         in the shape of a cylinder that is 10 feet tall with a 120-foot radius,     (3d8) thunder damage on a failed save, or half as much damage on
         centered on and directly above the giant.  The giant chooses up to     a successful one.  If a creature fails its saving throw by 5 or more,
         three points it can see under the cloud. A bolt of lightning flashes     it is also incapacitated until the end of its next turn.
       134
                    Bestiary
   130   131   132   133   134   135   136   137   138   139   140