Page 134 - Monster Manual Expanded III Dragonix
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Stone Giant Champion of Ogrémoch                       command the earth with its mystic music.
        This evil and mighty giant leads followers of Ogrémoch against
        enemies of the Prince of Evil Earth. In combat, it casts spells and   Stone Giant Warlock of Ogrémoch
        deliver powerful blows that can stun most enemies.
                                                               Evil, ambitious stone giants that crave more power or seek
                                                               vengeance sometimes enter into pacts with Ogrémoch. In return,
        Stone Giant Earthsinger                                they gain the ability to cast spells that conjure, command and
        The earthsinger is a bardic spellcaster that is able to animate and   manipulate the earth.

         Stone Giant Earthsinger                                Stone Giant Warlock of Ogrémoch

         Huge giant, neutral                                    Huge giant, neutral evil
         Armor Class 18 (natural armor)                         Armor Class 17 (natural armor)
         Hit Points 147 (14d12 + 60)                            Hit Points 189 (18d12 + 72)
         Speed 40 ft.                                           Speed 40 ft.

             STR           DEX           CON           INT           WIS           CHA   STR           DEX           CON           INT           WIS           CHA
                 19 (+4)      16 (+3)      18 (+4)      11 (+0)      12 (+1)      16 (+3)          21 (+5)      15 (+2)      18 (+4)      12 (+1)     11 (+0)      16 (+3)

         Saving Throws Dex +6, Con +7, Wis +4                   Saving Throws Dex +6, Con +8, Wis +4
         Skills Performance +6, Persuasion +6                   Skills Arcana +5, Perception +4
         Senses darkvision 60 ft., passive Perception 11        Senses darkvision 60 ft., passive Perception 14
         Languages Common, Giant                                Languages Common, Giant, Terran
         Challenge 8 (3,900 XP)       Proficiency Bonus +3      Challenge 9 (5,000 XP)       Proficiency Bonus +4
         Stone Camouflage. The giant has advantage on Dexterity (Stealth)   Stone Camouflage. The giant has advantage on Dexterity (Stealth)
         checks made to hide in rocky terrain.                  checks made to hide in rocky terrain.
         Actions                                                Actions
         Multiattack. The giant makes two Spear attacks.        Multiattack. The giant makes two Quarterstaff attacks.
         Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 10 ft. or   Quarterstaff. Melee Weapon Attack: +9 to hit, reach 10 ft., one
         range 40/120 ft., one target. Hit: 14 (3d6 + 4) piercing damage, or 17   target. Hit: 15 (3d6 + 5) bludgeoning damage, or 18 (3d8 + 5)
         (3d8 + 4) piercing damage if used with two hands to make a melee   bludgeoning damage if used with two hands.
         attack.
                                                                Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target.
         Spellcasting. The giant is a 6th-level spellcaster. Its spellcasting   Hit: 27 (4d10 + 5) bludgeoning damage. If the target is a creature,
         ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It   it must succeed on a DC 17 Strength saving throw or be knocked
         regains its expended spell slots when it finishes a short or long rest.   prone.
         It knows the following bard spells:
                                                                Innate Spellcasting. The giant's innate spellcasting ability is
         Cantrips (at will): mending, minor illusion, thunderclap (2d6)  Charisma. It can innately cast the following spells (spell save DC
         1st level (4 slots): dissonant whispers, earth tremor, thunderwave   15), requiring no material components:
         2nd level (3 slots): enthrall, heat metal, shatter
                                                                At will: detect magic, freedom of movement, jump, levitate (self
         3rd level (3 slots): glyph of warding, slow, stinking cloud
                                                                  only), silent image
         Earthsing (Recharges after a Short or Long Rest). The giant
                                                                Spellcasting. The giant is an 9th-level spellcaster. Its spellcasting
         performs a magical song or tune and targets a 10-foot square section
                                                                ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It
         of earth it can see within 60 feet of it. The ability functions like a
                                                                regains its expended spell slots when it finishes a short or long rest.
         move earth spell but only affects a 10-foot square area and lasts for
                                                                It knows the following warlock spells:
         1 minute.
                                                                Cantrips (at will): poison spray (2d12), prestidigitation, true strike
           Alternatively, the giant can choose to animate the 10-foot square
                                                                1st-5th level (2 5th-level slots): earthbind, erupting earth, hellish
         section of earth, transforming it into a Large humanoid form not
                                                                  rebuke, hold monster, spike growth, meld into stone, stone shape,
         unlike an earth elemental.  For the purposes of combat, the animated
                                                                  thunderstep, tongues, wall of stone.
         earth has the same stats of an earth elemental.  It moves up to 30
         feet, and makes one slam attack at one creature of the giant's choice   Summon Earth Elemental (1/Day). The giant summons 1d4
         within 5 feet of the animated earth.                   Medium Earth elementals (MME page 91) or 1 Large Earth
           The giant can use a bonus action to cause it to move 30 feet to   Elemental.  The elementals appear in unoccupied spaces within 30
         another spot within 60 feet of it. As part of the same bonus action,   feet of the giant and act as its ally.  The elementals act right after the
         it can cause the animated earth to make one slam attack at one   giant on the same initiative count and fight until they are destroyed.
         creature within 5 feet of it.                          They remain for 1 hour, until they or the giant dies, or until the giant
           The giant can use its reaction to make the animated earth perform   dismisses them as an action.
         opportunity attacks.                                   Reactions
           The animated earth remains for 1 minute, until the giant dies or
         until it dismisses it as an action.                    Rock Catching. If a rock or similar object is hurled at the giant, the
         Reactions                                              giant can, with a successful DC 10 Dexterity saving throw, catch the
                                                                missile and take no bludgeoning damage from it.
         Rock Catching. If a rock or similar object is hurled at the giant, the
                                                                Unyielding. When the giant is subjected to an effect that would
         giant can, with a successful DC 10 Dexterity saving throw, catch the
                                                                move it, knock it prone, or both, it can use its reaction to be neither
         missile and take no bludgeoning damage from it.
                                                                moved nor knocked prone.
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