Page 138 - Monster Manual Expanded III Dragonix
P. 138

Warlock of                        War Leader of                                Witherlock
                      Yeenoghu                           Yeenoghu



          Gnoll War Leader of Yeenoghu                          Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                                Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if
          Medium humanoid (gnoll), chaotic evil
                                                                used with two hands.
                                                                Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one
          Armor Class 18 (scale mail, shield)
                                                                target. Hit: 6 (1d8 + 2) piercing damage.
          Hit Points 90 (12d8 + 36)
          Speed 30 ft.                                          Bonus Actions
                                                                Rampage. When the gnoll reduces a creature to 0 hit points with
              STR           DEX           CON           INT           WIS           CHA   a melee attack on its turn, the gnoll moves up to half its speed and
                  17 (+3)      14 (+2)      16 (+3)      11 (+0)      12 (+1)      15 (+2)  make a Bite attack.
                                                                Yeenoghu's Divine Fury (Recharges after a Long Rest). The gnoll
          Saving Throws Str +6, Con +6                          magically infuses its attacks with divine energy.  For 1 minute, the
          Skills Athletics +6, Intimidation +5, Perception +4   first creature the gnoll hits on each of its turns with a weapon attack
          Senses darkvision 60 ft., passive Perception 14       takes 9 (1d6 + 6) necrotic damage and must make a DC 14 Wisdom
          Languages Gnoll                                       saving throw or be frightened of the gnoll until the end of the gnoll's
          Challenge 6 (2,300 XP)       Proficiency Bonus +3     next turn.
                                                                Zealous Presence (Recharges after a Short or Long Rest). The
          Aura of Bloodlust. When any creature starts its turn within 20 feet
                                                                gnoll unleashes a battle cry infused with divine energy. Up to ten
          of the gnoll, that creature must succeed on a DC 13 Wisdom saving
                                                                other creatures of its choice within 60 feet of it that can hear it gain
          throw, or it must immediately take the Attack action, making one
                                                                advantage on attack rolls and saving throws until the start of its next
          melee attack against a random creature within reach. If no creatures
                                                                turn.
          are within reach, it makes a ranged attack against a random creature
          within range, throwing its weapon if necessary.       Legendary Actions
            At the start of each of its turns, the gnoll can suppress this aura   The gnoll gains 3 legendary actions, choosing from the options
          until the start of its next turn.                     below. Only one legendary action option can be used at a time and
          Legendary Resistance (1/Day). If the gnolls fails a saving throw, it   only at the end of another creature's turn. The gnoll regains spent
          can choose to succeed instead.                        legendary actions at the start of its turn.
          Actions                                               Charge. The gnoll moves up to its speed.
                                                                Command Gnoll. The gnoll targets one allied gnoll it can see within
          Multiattack. The gnoll makes three melee attacks: one with its Bite     30 feet of it. If the target can see or hear the gnoll, the target can
          and two with its Battleaxe.                             use its reaction to make one melee attack or move up to its speed.
          Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.   Attack (Costs 2 Actions). The gnoll makes a melee or ranged
          Hit: 5 (1d4 + 3) piercing damage.                       attack.

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