Page 137 - Monster Manual Expanded III Dragonix
P. 137

Gnoll Nimrod of Gorellik                               knocked prone.

                                                                Innate Spellcasting (Humanoid Form Only). The gnoll's innate
         Medium humanoid (gnoll, shapechanger), chaotic evil
                                                                spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
                                                                spell attacks). It can innately cast the following spells, requiring no
         Armor Class 14 (studded leather) in Humanoid Form, 15 in
                                                                material components:
           Giant Hyena form
         Hit Points 78 (12d8 + 24)                              1/day each: conjure animals (8 hyenas or 2 giant hyenas),
         Speed 30 ft. in Humanoid Form, 50 ft. in Giant Hyena Form    hunter's mark, zephyr strike
                                                                Bonus Actions

              STR           DEX           CON           INT           WIS           CHA
                                                                Swift Shapechanger. The gnoll polymorphs into a Giant Hyena, or
                 16 (+3)      14 (+2)       14 (+2)        8 (-1)       14 (+2)        8 (-1)
                                                                back into its true form, which is humanoid. Its statistics, other than

                                                                its AC, are the same in each form. Any equipment it is wearing or
         Saving Throws Str +6, Con +5, Wis +5
                                                                carrying isn't transformed. It reverts to its true form if it dies.
         Skills Athletics +6, Perception +5, Stealth +8, Survival +5
         Damage Immunities bludgeoning, piercing, and slashing from   Rampage. When the gnoll reduces a creature to 0 hit points with
           nonmagical attacks that aren't silvered              a melee attack on its turn, the gnoll moves up to half its speed and
         Senses darkvision 60 ft., passive Perception 15        make a Bite attack.
         Languages Abyssal, Gnoll (can't speak in Giant Hyena form)  Marked by Gorellik. The gnoll targets a creature it can see within
         Challenge 5 (1,800 XP)       Proficiency Bonus +3      30 feet of it and make that creature its mark. The target remains
                                                                the gnoll’s mark for 1 minute, or until either the target or the gnoll
         Keen Hearing and Smell. The gnoll has advantage on Wisdom   drops to 0 hit points.
         (Perception) checks that rely on hearing or smell.       The gnoll has advantage on all attack rolls against its mark and
         Actions                                                has disadvantage on all attacks against a different target while it has
                                                                a mark.
         Multiattack. (Humanoid Form Only). The gnoll makes two attacks,
         either with its Glaive or its Longbow.                 Legendary Actions
         Bite (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach   The gnoll gains 3 legendary actions, choosing from the options
         5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.   below. Only one legendary action option can be used at a time and
                                                                only at the end of another creature's turn. The gnoll regains spent
         Glaive (Humanoid Form Only). Melee Weapon Attack: +6 to hit,
                                                                legendary actions at the start of its turn.
         reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
                                                                Charge. The gnoll moves up to its speed.
         Longbow (Humanoid Form Only). Ranged Weapon Attack: +5 to hit,
                                                                Attack. The gnoll makes a melee or ranged weapon attack.
         range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and
                                                                Staggering Strike (Costs 2 Actions).  The gnoll makes a melee or
         the target’s speed is reduced by 10 feet until the end of its next turn.
                                                                  ranged weapon attack.  If the attack hits, the creature must
         Giant Hyena Bite (Giant Hyena Form). Melee Weapon Attack: +6     succeed on a DC 14 Constitution saving throw or it takes an extra
         to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage     9 (2d8) weapon damage, has disadvantage on attack rolls and
         plus 9 (2d8) necrotic damage and if the target is a Large or smaller     ability checks, and can’t take reactions, until the end of its next
         creature, it must succeed on a DC 14 Strength saving throw or be     turn.
         Gnoll Priest of Refnara                               Bite the Moon (1/Day). The night sky becomes moonless in a 6-mile
                                                               radius centered on the gnoll. The effect lasts for 1 hour.
         Medium humanoid (gnoll), chaotic evil
                                                               Spellcasting. The gnoll is a 5th-level spellcaster. Its spellcasting
         Armor Class 16 (hide armor, shield)                   ability is Wisdom (save DC 13, +5 to hit with spell attacks). The gnoll
         Hit Points 44 (8d8 + 8)                               has the following cleric spells prepared:
         Speed 30 ft.                                          Cantrips (at will): poison spray (2d12), resistance, thaumaturgy,
                                                                 toll the dead (2d8 or 2d12)
              STR           DEX           CON           INT           WIS           CHA   1st level (4 slots): bane, cause fear, inflict wounds, ray of sickness
                 12 (+1)      14 (+2)       12 (+1)       8 (-1)       16 (+3)        8 (-1)  2nd level (3 slots): blindness/deafness, darkness, moonbeam,
                                                                 silence, spiritual weapon, summon beast
         Saving Throws Wis +5, Cha +1                          3rd level (2 slots): erupting earth, fear, revivify, spirit guardians
         Skills Perception +5, Religion +1                     Bonus Actions
         Senses darkvision 60 ft., passive Perception 15
         Languages Gnoll                                       Rampage. When the gnoll reduces a creature to 0 hit points with
         Challenge 3 (700 XP)         Proficiency Bonus +2     a melee attack on its turn, the gnoll moves up to half its speed and
                                                               make a Bite attack.
         Presence of Refnara. While under a moonless night sky, each ally   Legendary Actions
         within 60 feet of the gnoll has advantage on Bite attacks and saving
         throws against being charmed and frightened.          The gnoll can take 3 legendary actions, choosing from the options
                                                               below. Only one legendary action option can be used at a time and
         Actions                                               only at the end of another creature's turn. The gnoll regains spent
         Multiattack. The gnoll makes two melee weapon attacks.  legendary actions at the start of its turn.
         Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.   Attack. The gnoll makes a melee or ranged attack.
         Hit: 4 (1d4 + 2) piercing damage.                     Cantrip. The gnoll casts a cantrip.
                                                               Cast a Spell (Costs 1-2 Actions). The gnoll expends a spell slot
         Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range
                                                                 to cast a 1st- or 2nd-level spell that it has prepared. Doing so
         20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1)
                                                                 costs 1 legendary action per level of the spell.
         piercing damage if used with two hands to make a melee attack.
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                    Bestiary
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