Page 137 - Monster Manual Expanded III Dragonix
P. 137
Gnoll Nimrod of Gorellik knocked prone.
Innate Spellcasting (Humanoid Form Only). The gnoll's innate
Medium humanoid (gnoll, shapechanger), chaotic evil
spellcasting ability is Wisdom (spell save DC 13, +5 to hit with
spell attacks). It can innately cast the following spells, requiring no
Armor Class 14 (studded leather) in Humanoid Form, 15 in
material components:
Giant Hyena form
Hit Points 78 (12d8 + 24) 1/day each: conjure animals (8 hyenas or 2 giant hyenas),
Speed 30 ft. in Humanoid Form, 50 ft. in Giant Hyena Form hunter's mark, zephyr strike
Bonus Actions
STR DEX CON INT WIS CHA
Swift Shapechanger. The gnoll polymorphs into a Giant Hyena, or
16 (+3) 14 (+2) 14 (+2) 8 (-1) 14 (+2) 8 (-1)
back into its true form, which is humanoid. Its statistics, other than
its AC, are the same in each form. Any equipment it is wearing or
Saving Throws Str +6, Con +5, Wis +5
carrying isn't transformed. It reverts to its true form if it dies.
Skills Athletics +6, Perception +5, Stealth +8, Survival +5
Damage Immunities bludgeoning, piercing, and slashing from Rampage. When the gnoll reduces a creature to 0 hit points with
nonmagical attacks that aren't silvered a melee attack on its turn, the gnoll moves up to half its speed and
Senses darkvision 60 ft., passive Perception 15 make a Bite attack.
Languages Abyssal, Gnoll (can't speak in Giant Hyena form) Marked by Gorellik. The gnoll targets a creature it can see within
Challenge 5 (1,800 XP) Proficiency Bonus +3 30 feet of it and make that creature its mark. The target remains
the gnoll’s mark for 1 minute, or until either the target or the gnoll
Keen Hearing and Smell. The gnoll has advantage on Wisdom drops to 0 hit points.
(Perception) checks that rely on hearing or smell. The gnoll has advantage on all attack rolls against its mark and
Actions has disadvantage on all attacks against a different target while it has
a mark.
Multiattack. (Humanoid Form Only). The gnoll makes two attacks,
either with its Glaive or its Longbow. Legendary Actions
Bite (Humanoid Form Only). Melee Weapon Attack: +6 to hit, reach The gnoll gains 3 legendary actions, choosing from the options
5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. below. Only one legendary action option can be used at a time and
only at the end of another creature's turn. The gnoll regains spent
Glaive (Humanoid Form Only). Melee Weapon Attack: +6 to hit,
legendary actions at the start of its turn.
reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Charge. The gnoll moves up to its speed.
Longbow (Humanoid Form Only). Ranged Weapon Attack: +5 to hit,
Attack. The gnoll makes a melee or ranged weapon attack.
range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage, and
Staggering Strike (Costs 2 Actions). The gnoll makes a melee or
the target’s speed is reduced by 10 feet until the end of its next turn.
ranged weapon attack. If the attack hits, the creature must
Giant Hyena Bite (Giant Hyena Form). Melee Weapon Attack: +6 succeed on a DC 14 Constitution saving throw or it takes an extra
to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage 9 (2d8) weapon damage, has disadvantage on attack rolls and
plus 9 (2d8) necrotic damage and if the target is a Large or smaller ability checks, and can’t take reactions, until the end of its next
creature, it must succeed on a DC 14 Strength saving throw or be turn.
Gnoll Priest of Refnara Bite the Moon (1/Day). The night sky becomes moonless in a 6-mile
radius centered on the gnoll. The effect lasts for 1 hour.
Medium humanoid (gnoll), chaotic evil
Spellcasting. The gnoll is a 5th-level spellcaster. Its spellcasting
Armor Class 16 (hide armor, shield) ability is Wisdom (save DC 13, +5 to hit with spell attacks). The gnoll
Hit Points 44 (8d8 + 8) has the following cleric spells prepared:
Speed 30 ft. Cantrips (at will): poison spray (2d12), resistance, thaumaturgy,
toll the dead (2d8 or 2d12)
STR DEX CON INT WIS CHA 1st level (4 slots): bane, cause fear, inflict wounds, ray of sickness
12 (+1) 14 (+2) 12 (+1) 8 (-1) 16 (+3) 8 (-1) 2nd level (3 slots): blindness/deafness, darkness, moonbeam,
silence, spiritual weapon, summon beast
Saving Throws Wis +5, Cha +1 3rd level (2 slots): erupting earth, fear, revivify, spirit guardians
Skills Perception +5, Religion +1 Bonus Actions
Senses darkvision 60 ft., passive Perception 15
Languages Gnoll Rampage. When the gnoll reduces a creature to 0 hit points with
Challenge 3 (700 XP) Proficiency Bonus +2 a melee attack on its turn, the gnoll moves up to half its speed and
make a Bite attack.
Presence of Refnara. While under a moonless night sky, each ally Legendary Actions
within 60 feet of the gnoll has advantage on Bite attacks and saving
throws against being charmed and frightened. The gnoll can take 3 legendary actions, choosing from the options
below. Only one legendary action option can be used at a time and
Actions only at the end of another creature's turn. The gnoll regains spent
Multiattack. The gnoll makes two melee weapon attacks. legendary actions at the start of its turn.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Attack. The gnoll makes a melee or ranged attack.
Hit: 4 (1d4 + 2) piercing damage. Cantrip. The gnoll casts a cantrip.
Cast a Spell (Costs 1-2 Actions). The gnoll expends a spell slot
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range
to cast a 1st- or 2nd-level spell that it has prepared. Doing so
20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1)
costs 1 legendary action per level of the spell.
piercing damage if used with two hands to make a melee attack.
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Bestiary

