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Add the new walk definition.


                                                              The value of steps is used
                                                               to make the cat walk . . .












                                                               . . . and to prevent the cat
                                                             from walking up steep slopes.





                             We want the cat to walk six units, as we did earlier, so
                         we use -6 and 6 in the walking script when we call walk.
                         In the define walk block, the steps input block is used in
                         the change x by blocks. this makes the code more compact,
                         because we can use the same script for moving the cat to the
                         left (with the walk -6 block) or to the right (with the walk 6
                         block).
                              the code in the repeat until loop uses the ground lift vari-
                         able to determine if the slope is a walkable slope or a wall that
                         should block the Cat sprite’s progress. the ground lift variable
                         starts at 0 and changes by 1 each time the repeat until loop
                         lifts the Cat sprite’s y position by 1. this loop continues looping
                         until the sprite is no longer touching the ground or ground lift
                         is equal to 8.
                              If ground lift is less than 8, then the slope isn’t that steep.
                         the sprite can walk up the slope, so the define walk script
                         doesn’t have to do anything else.
                             But if ground lift = 8, the repeat until loop stops looping.
                         this code means “the sprite has been lifted up by 8 but it’s
                         still touching the Ground sprite, so this must be a steep slope.”








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