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Mass Heal course of action can continue for the entire duration.
9th- level evocation If the suggested activity can be completed in a
shorter time, the spell ends when the subject
Casting Time: 1 action finishes what it was asked to do.
Range: 60 feet You can also specify conditions that will trigger a
Components: V, S special activity during the duration. For example,
Duration: Instantaneous you might suggest that a group of soldiers give all
A flood of healing energy flows from you into injured their money to the first beggar they meet. If the
creatures around you. You restore up to 700 hit condition isn’t met before the spell ends, the activity
points, divided as you choose among any number of isn’t performed.
creatures that you can see within range. Creatures If you or any of your companions damage a
healed by this spell are also cured of all diseases and creature affected by this spell, the spell ends for that
any effect making them blinded or deafened. This creature.
spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a
7th- level spell slot, the duration is 10 days. When
Mass Healing Word you use an 8th- level spell slot, the duration is 30
3rd- level evocation days. When you use a 9th- level spell slot, the
duration is a year and a day.
Casting Time: 1 bonus action
Range: 60 feet Maze
Components: V 8th- level conjuration
Duration: Instantaneous
Casting Time: 1 action
As you call out words of restoration, up to six Range: 60 feet
creatures of your choice that you can see within Components: V, S
range regain hit points equal to 1d4 + your Duration: Concentration, up to 10 minutes
spellcasting ability modifier. This spell has no effect
on undead or constructs. You banish a creature that you can see within range
At Higher Levels. When you cast this spell using a into a labyrinthine demiplane. The target remains
spell slot of 4th level or higher, the healing increases there for the duration or until it escapes the maze.
by 1d4 for each slot level above 3rd. The target can use its action to attempt to escape.
When it does so, it makes a DC 20 Intelligence check.
Mass Suggestion If it succeeds, it escapes, and the spell ends (a
6th- level enchantment minotaur or goristro demon automatically succeeds).
When the spell ends, the target reappears in the
Casting Time: 1 action space it left or, if that space is occupied, in the
Range: 60 feet nearest unoccupied space.
Components: V, M (a snake’s tongue and either a bit
of honeycomb or a drop of sweet oil) Meld into Stone
Duration: 24 hours 3rd- level transmutation (ritual)
You suggest a course of activity (limited to a Casting Time: 1 action
sentence or two) and magically influence up to Range: Touch
twelve creatures of your choice that you can see Components: V, S
within range and that can hear and understand you. Duration: 8 hours
Creatures that can’t be charmed are immune to this
effect. The suggestion must be worded in such a You step into a stone object or surface large enough
manner as to make the course of action sound to fully contain your body, melding yourself and all
reasonable. Asking the creature to stab itself, throw the equipment you carry with the stone for the
itself onto a spear, immolate itself, or do some other duration. Using your movement, you step into the
obviously harmful act automatically negates the stone at a point you can touch. Nothing of your
effect of the spell. presence remains visible or otherwise detectable by
Each target must make a Wisdom saving throw. nonmagical senses.
On a failed save, it pursues the course of action you While merged with the stone, you can’t see what
described to the best of its ability. The suggested occurs outside it, and any Wisdom (Perception)
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 163

