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Mass Heal                                             course	   of	   action	   can	   continue	   for	   the	   entire	   duration.	   
             9th-   level	   evocation	                            If	   the	   suggested	   activity	   can	   be	   completed	   in	   a	   
                                                                   shorter	   time,	   the	   spell	   ends	   when	   the	   subject	   
             Casting	   Time:	   1	   action	                      finishes	   what	   it	   was	   asked	   to	   do.	   
             Range:	   60	   feet	                                 	    You	   can	   also	   specify	   conditions	   that	   will	   trigger	   a	   
             Components:	   V,	   S	                               special	   activity	   during	   the	   duration.	   For	   example,	   
             Duration:	   Instantaneous	                           you	   might	   suggest	   that	   a	   group	   of	   soldiers	   give	   all	   

             A	   flood	   of	   healing	   energy	   flows	   from	   you	   into	   injured	     their	   money	   to	   the	   first	   beggar	   they	   meet.	   If	   the	   
             creatures	   around	   you.	   You	   restore	   up	   to	   700	   hit	     condition	   isn’t	   met	   before	   the	   spell	   ends,	   the	   activity	   
             points,	   divided	   as	   you	   choose	   among	   any	   number	   of	     isn’t	   performed.	   
             creatures	   that	   you	   can	   see	   within	   range.	   Creatures	     	    If	   you	   or	   any	   of	   your	   companions	   damage	   a	   
             healed	   by	   this	   spell	   are	   also	   cured	   of	   all	   diseases	   and	     creature	   affected	   by	   this	   spell,	   the	   spell	   ends	   for	   that	   
             any	   effect	   making	   them	   blinded	   or	   deafened.	   This	     creature.	   
             spell	   has	   no	   effect	   on	   undead	   or	   constructs.	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
                                                                   7th-   level	   spell	   slot,	   the	   duration	   is	   10	   days.	   When	   
             Mass Healing Word                                     you	   use	   an	   8th-   level	   spell	   slot,	   the	   duration	   is	   30	   
             3rd-   level	   evocation	                            days.	   When	   you	   use	   a	   9th-   level	   spell	   slot,	   the	   
                                                                   duration	   is	   a	   year	   and	   a	   day.	   
             Casting	   Time:	   1	   bonus	   action	   
             Range:	   60	   feet	                                 Maze
             Components:	   V	                                     8th-   level	   conjuration	   
             Duration:	   Instantaneous	   
                                                                   Casting	   Time:	   1	   action	   
             As	   you	   call	   out	   words	   of	   restoration,	   up	   to	   six	     Range:	   60	   feet	   
             creatures	   of	   your	   choice	   that	   you	   can	   see	   within	     Components:	   V,	   S	   
             range	   regain	   hit	   points	   equal	   to	   1d4	   +	   your	     Duration:	   Concentration,	   up	   to	   10	   minutes	   
             spellcasting	   ability	   modifier.	   This	   spell	   has	   no	   effect	   
             on	   undead	   or	   constructs.	                    You	   banish	   a	   creature	   that	   you	   can	   see	   within	   range	   
             	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	     into	   a	   labyrinthine	   demiplane.	   The	   target	   remains	   
             spell	   slot	   of	   4th	   level	   or	   higher,	   the	   healing	   increases	     there	   for	   the	   duration	   or	   until	   it	   escapes	   the	   maze.	   
             by	   1d4	   for	   each	   slot	   level	   above	   3rd.	     	    The	   target	   can	   use	   its	   action	   to	   attempt	   to	   escape.	   
                                                                   When	   it	   does	   so,	   it	   makes	   a	   DC	   20	   Intelligence	   check.	   
             Mass Suggestion                                       If	   it	   succeeds,	   it	   escapes,	   and	   the	   spell	   ends	   (a	   
             6th-   level	   enchantment	                          minotaur	   or	   goristro	   demon	   automatically	   succeeds).	   
                                                                   	    When	   the	   spell	   ends,	   the	   target	   reappears	   in	   the	   
             Casting	   Time:	   1	   action	                      space	   it	   left	   or,	   if	   that	   space	   is	   occupied,	   in	   the	   
             Range:	   60	   feet	                                 nearest	   unoccupied	   space.	   
             Components:	   V,	   M	   (a	   snake’s	   tongue	   and	   either	   a	   bit	   
              of	   honeycomb	   or	   a	   drop	   of	   sweet	   oil)	     Meld into Stone
             Duration:	   24	   hours	                             3rd-   level	   transmutation	   (ritual)	   
             You	   suggest	   a	   course	   of	   activity	   (limited	   to	   a	     Casting	   Time:	   1	   action	   
             sentence	   or	   two)	   and	   magically	   influence	   up	   to	     Range:	   Touch	   
             twelve	   creatures	   of	   your	   choice	   that	   you	   can	   see	     Components:	   V,	   S	   
             within	   range	   and	   that	   can	   hear	   and	   understand	   you.	     Duration:	   8	   hours	   
             Creatures	   that	   can’t	   be	   charmed	   are	   immune	   to	   this	   
             effect.	   The	   suggestion	   must	   be	   worded	   in	   such	   a	     You	   step	   into	   a	   stone	   object	   or	   surface	   large	   enough	   
             manner	   as	   to	   make	   the	   course	   of	   action	   sound	     to	   fully	   contain	   your	   body,	   melding	   yourself	   and	   all	   
             reasonable.	   Asking	   the	   creature	   to	   stab	   itself,	   throw	     the	   equipment	   you	   carry	   with	   the	   stone	   for	   the	   
             itself	   onto	   a	   spear,	   immolate	   itself,	   or	   do	   some	   other	     duration.	   Using	   your	   movement,	   you	   step	   into	   the	   
             obviously	   harmful	   act	   automatically	   negates	   the	     stone	   at	   a	   point	   you	   can	   touch.	   Nothing	   of	   your	   
             effect	   of	   the	   spell.	                        presence	   remains	   visible	   or	   otherwise	   detectable	   by	   
             	    Each	   target	   must	   make	   a	   Wisdom	   saving	   throw.	     nonmagical	   senses.	   
             On	   a	   failed	   save,	   it	   pursues	   the	   course	   of	   action	   you	     	    While	   merged	   with	   the	   stone,	   you	   can’t	   see	   what	   
             described	   to	   the	   best	   of	   its	   ability.	   The	   suggested	     occurs	   outside	   it,	   and	   any	   Wisdom	   (Perception)	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       163	   
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