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Ray of Enfeeblement Reincarnate
2nd- level necromancy 5th- level transmutation
Casting Time: 1 action Casting Time: 1 hour
Range: 60 feet Range: Touch
Components: V, S Components: V, S, M (rare oils and unguents worth
Duration: Concentration, up to 1 minute at least 1,000 gp, which the spell consumes)
Duration: Instantaneous
A black beam of enervating energy springs from
your finger toward a creature within range. Make a You touch a dead humanoid or a piece of a dead
ranged spell attack against the target. On a hit, the humanoid. Provided that the creature has been dead
target deals only half damage with weapon attacks no longer than 10 days, the spell forms a new adult
that use Strength until the spell ends. body for it and then calls the soul to enter that body.
At the end of each of the target’s turns, it can make If the target’s soul isn’t free or willing to do so, the
a Constitution saving throw against the spell. On a spell fails.
success, the spell ends. The magic fashions a new body for the creature to
inhabit, which likely causes the creature’s race to
Ray of Frost change. The GM rolls a d100 and consults the
Evocation cantrip following table to determine what form the creature
takes when restored to life, or the GM chooses a
Casting Time: 1 action form.
Range: 60 feet
Components: V, S d100 Race
Duration: Instantaneous 01–04 Dragonborn
05–13 Dwarf, hill
A frigid beam of blue- white light streaks toward a 14–21 Dwarf, mountain
creature within range. Make a ranged spell attack 22–25 Elf, dark
against the target. On a hit, it takes 1d8 cold damage, 26–34 Elf, high
and its speed is reduced by 10 feet until the start of 35–42 Elf, wood
your next turn. 43–46 Gnome, forest
The spell’s damage increases by 1d8 when you 47–52 Gnome, rock
reach 5th level (2d8), 11th level (3d8), and 17th 53–56 Half- elf
level (4d8). 57–60 Half- orc
61–68 Halfling, lightfoot
Regenerate 69–76 Halfling, stout
7th- level transmutation 77–96 Human
97–00 Tiefling
Casting Time: 1 minute
Range: Touch The reincarnated creature recalls its former life
Components: V, S, M (a prayer wheel and holy and experiences. It retains the capabilities it had in
water) its original form, except it exchanges its original race
Duration: 1 hour for the new one and changes its racial traits
accordingly.
You touch a creature and stimulate its natural
healing ability. The target regains 4d8 + 15 hit points. Remove Curse
For the duration of the spell, the target regains 1 hit 3rd- level abjuration
point at the start of each of its turns (10 hit points
each minute). Casting Time: 1 action
The target’s severed body members (fingers, legs, Range: Touch
tails, and so on), if any, are restored after 2 minutes. Components: V, S
If you have the severed part and hold it to the stump, Duration: Instantaneous
the spell instantaneously causes the limb to knit to
the stump. At your touch, all curses affecting one creature or
object end. If the object is a cursed magic item, its
curse remains, but the spell breaks its owner’s
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 174

