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Ray of Enfeeblement                                   Reincarnate
             2nd-   level	   necromancy	                           5th-   level	   transmutation	   
             Casting	   Time:	   1	   action	                      Casting	   Time:	   1	   hour	   
             Range:	   60	   feet	                                 Range:	   Touch	   
             Components:	   V,	   S	                               Components:	   V,	   S,	   M	   (rare	   oils	   and	   unguents	   worth	   
             Duration:	   Concentration,	   up	   to	   1	   minute	     at	   least	   1,000	   gp,	   which	   the	   spell	   consumes)	   
                                                                   Duration:	   Instantaneous	   
             A	   black	   beam	   of	   enervating	   energy	   springs	   from	   
             your	   finger	   toward	   a	   creature	   within	   range.	   Make	   a	     You	   touch	   a	   dead	   humanoid	   or	   a	   piece	   of	   a	   dead	   
             ranged	   spell	   attack	   against	   the	   target.	   On	   a	   hit,	   the	     humanoid.	   Provided	   that	   the	   creature	   has	   been	   dead	   
             target	   deals	   only	   half	   damage	   with	   weapon	   attacks	     no	   longer	   than	   10	   days,	   the	   spell	   forms	   a	   new	   adult	   
             that	   use	   Strength	   until	   the	   spell	   ends.	     body	   for	   it	   and	   then	   calls	   the	   soul	   to	   enter	   that	   body.	   
             	    At	   the	   end	   of	   each	   of	   the	   target’s	   turns,	   it	   can	   make	     If	   the	   target’s	   soul	   isn’t	   free	   or	   willing	   to	   do	   so,	   the	   
             a	   Constitution	   saving	   throw	   against	   the	   spell.	   On	   a	     spell	   fails.	   
             success,	   the	   spell	   ends.	                    	    The	   magic	   fashions	   a	   new	   body	   for	   the	   creature	   to	   
                                                                   inhabit,	   which	   likely	   causes	   the	   creature’s	   race	   to	   
             Ray of Frost                                          change.	   The	   GM	   rolls	   a	   d100	   and	   consults	   the	   
             Evocation	   cantrip	                                 following	   table	   to	   determine	   what	   form	   the	   creature	   
                                                                   takes	   when	   restored	   to	   life,	   or	   the	   GM	   chooses	   a	   
             Casting	   Time:	   1	   action	                      form.	   
             Range:	   60	   feet	   
             Components:	   V,	   S	                               d100	     Race	   
             Duration:	   Instantaneous	                           01–04	    Dragonborn	   
                                                                   05–13	    Dwarf,	   hill	   
             A	   frigid	   beam	   of	   blue-   white	   light	   streaks	   toward	   a	     14–21	    Dwarf,	   mountain	   
             creature	   within	   range.	   Make	   a	   ranged	   spell	   attack	     22–25	    Elf,	   dark	   
             against	   the	   target.	   On	   a	   hit,	   it	   takes	   1d8	   cold	   damage,	     26–34	    Elf,	   high	   
             and	   its	   speed	   is	   reduced	   by	   10	   feet	   until	   the	   start	   of	     35–42	    Elf,	   wood	   
             your	   next	   turn.	                                43–46	    Gnome,	   forest	   
             	    The	   spell’s	   damage	   increases	   by	   1d8	   when	   you	     47–52	    Gnome,	   rock	   
             reach	   5th	   level	   (2d8),	   11th	   level	   (3d8),	   and	   17th	     53–56	    Half-  elf	   
             level	   (4d8).	                                      57–60	    Half-  orc	   
                                                                   61–68	    Halfling,	   lightfoot	   
             Regenerate                                            69–76	    Halfling,	   stout	   
             7th-   level	   transmutation	                        77–96	    Human	   
                                                                   97–00	    Tiefling	   
             Casting	   Time:	   1	   minute	                      	   
             Range:	   Touch	                                      	    The	   reincarnated	   creature	   recalls	   its	   former	   life	   
             Components:	   V,	   S,	   M	   (a	   prayer	   wheel	   and	   holy	     and	   experiences.	   It	   retains	   the	   capabilities	   it	   had	   in	   
              water)	                                              its	   original	   form,	   except	   it	   exchanges	   its	   original	   race	   
             Duration:	   1	   hour	                               for	   the	   new	   one	   and	   changes	   its	   racial	   traits	   
                                                                   accordingly.	   
             You	   touch	   a	   creature	   and	   stimulate	   its	   natural	   
             healing	   ability.	   The	   target	   regains	   4d8	   +	   15	   hit	   points.	     Remove Curse
             For	   the	   duration	   of	   the	   spell,	   the	   target	   regains	   1	   hit	     3rd-   level	   abjuration	   
             point	   at	   the	   start	   of	   each	   of	   its	   turns	   (10	   hit	   points	   
             each	   minute).	                                     Casting	   Time:	   1	   action	   
             	    The	   target’s	   severed	   body	   members	   (fingers,	   legs,	     Range:	   Touch	   
             tails,	   and	   so	   on),	   if	   any,	   are	   restored	   after	   2	   minutes.	     Components:	   V,	   S	   
             If	   you	   have	   the	   severed	   part	   and	   hold	   it	   to	   the	   stump,	     Duration:	   Instantaneous	   
             the	   spell	   instantaneously	   causes	   the	   limb	   to	   knit	   to	   
             the	   stump.	                                        At	   your	   touch,	   all	   curses	   affecting	   one	   creature	   or	   
                                                                   object	   end.	   If	   the	   object	   is	   a	   cursed	   magic	   item,	   its	   
                                                                   curse	   remains,	   but	   the	   spell	   breaks	   its	   owner’s	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       174	   
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