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attunement	   to	   the	   object	   so	   it	   can	   be	   removed	   or	     You	   touch	   a	   dead	   creature	   that	   has	   been	   dead	   for	   no	   
             discarded.	                                           more	   than	   a	   century,	   that	   didn’t	   die	   of	   old	   age,	   and	   
                                                                   that	   isn’t	   undead.	   If	   its	   soul	   is	   free	   and	   willing,	   the	   
             Resilient Sphere                                      target	   returns	   to	   life	   with	   all	   its	   hit	   points.	   
             4th-   level	   evocation	                            	    This	   spell	   neutralizes	   any	   poisons	   and	   cures	   
                                                                   normal	   diseases	   afflicting	   the	   creature	   when	   it	   died.	   
             Casting	   Time:	   1	   action	                      It	   doesn’t,	   however,	   remove	   magical	   diseases,	   curses,	   
             Range:	   30	   feet	                                 and	   the	   like;	   if	   such	   effects	   aren’t	   removed	   prior	   to	   
             Components:	   V,	   S,	   M	   (a	   hemispherical	   piece	   of	   clear	     casting	   the	   spell,	   they	   afflict	   the	   target	   on	   its	   return	   
              crystal	   and	   a	   matching	   hemispherical	   piece	   of	   gum	     to	   life.	   
              arabic)	                                             	    This	   spell	   closes	   all	   mortal	   wounds	   and	   restores	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   any	   missing	   body	   parts.	   
             A	   sphere	   of	   shimmering	   force	   encloses	   a	   creature	   or	     	    Coming	   back	   from	   the	   dead	   is	   an	   ordeal.	   The	   
             object	   of	   Large	   size	   or	   smaller	   within	   range.	   An	     target	   takes	   a	   −4	   penalty	   to	   all	   attack	   rolls,	   saving	   
             unwilling	   creature	   must	   make	   a	   Dexterity	   saving	     throws,	   and	   ability	   checks.	   Every	   time	   the	   target	   
             throw.	   On	   a	   failed	   save,	   the	   creature	   is	   enclosed	   for	     finishes	   a	   long	   rest,	   the	   penalty	   is	   reduced	   by	   1	   until	   
             the	   duration.	                                     it	   disappears.	   
             	    Nothing—not	   physical	   objects,	   energy,	   or	   other	     	    Casting	   this	   spell	   to	   restore	   life	   to	   a	   creature	   that	   
             spell	   effects—can	   pass	   through	   the	   barrier,	   in	   or	   out,	     has	   been	   dead	   for	   one	   year	   or	   longer	   taxes	   you	   
             though	   a	   creature	   in	   the	   sphere	   can	   breathe	   there.	     greatly.	   Until	   you	   finish	   a	   long	   rest,	   you	   can’t	   cast	   
             The	   sphere	   is	   immune	   to	   all	   damage,	   and	   a	   creature	     spells	   again,	   and	   you	   have	   disadvantage	   on	   all	   attack	   
             or	   object	   inside	   can’t	   be	   damaged	   by	   attacks	   or	     rolls,	   ability	   checks,	   and	   saving	   throws.	   
             effects	   originating	   from	   outside,	   nor	   can	   a	   creature	   
             inside	   the	   sphere	   damage	   anything	   outside	   it.	     Reverse Gravity
             	    The	   sphere	   is	   weightless	   and	   just	   large	   enough	   to	     7th-   level	   transmutation	   
             contain	   the	   creature	   or	   object	   inside.	   An	   enclosed	     Casting	   Time:	   1	   action	   
             creature	   can	   use	   its	   action	   to	   push	   against	   the	     Range:	   100	   feet	   
             sphere’s	   walls	   and	   thus	   roll	   the	   sphere	   at	   up	   to	   half	     Components:	   V,	   S,	   M	   (a	   lodestone	   and	   iron	   filings)	   
             the	   creature’s	   speed.	   Similarly,	   the	   globe	   can	   be	     Duration:	   Concentration,	   up	   to	   1	   minute	   
             picked	   up	   and	   moved	   by	   other	   creatures.	   
             	    A	   disintegrate	   spell	   targeting	   the	   globe	   destroys	   it	     This	   spell	   reverses	   gravity	   in	   a	   50-   foot-   radius,	   100-   
             without	   harming	   anything	   inside	   it.	      foot	   high	   cylinder	   centered	   on	   a	   point	   within	   range.	   
                                                                   All	   creatures	   and	   objects	   that	   aren’t	   somehow	   
             Resistance                                            anchored	   to	   the	   ground	   in	   the	   area	   fall	   upward	   and	   
             Abjuration	   cantrip	                                reach	   the	   top	   of	   the	   area	   when	   you	   cast	   this	   spell.	   A	   
                                                                   creature	   can	   make	   a	   Dexterity	   saving	   throw	   to	   grab	   
             Casting	   Time:	   1	   action	                      onto	   a	   fixed	   object	   it	   can	   reach,	   thus	   avoiding	   the	   fall.	   
             Range:	   Touch	                                      	    If	   some	   solid	   object	   (such	   as	   a	   ceiling)	   is	   
             Components:	   V,	   S,	   M	   (a	   miniature	   cloak)	     encountered	   in	   this	   fall,	   falling	   objects	   and	   creatures	   
             Duration:	   Concentration,	   up	   to	   1	   minute	   
                                                                   strike	   it	   just	   as	   they	   would	   during	   a	   normal	   
             You	   touch	   one	   willing	   creature.	   Once	   before	   the	   spell	     downward	   fall.	   If	   an	   object	   or	   creature	   reaches	   the	   
             ends,	   the	   target	   can	   roll	   a	   d4	   and	   add	   the	   number	     top	   of	   the	   area	   without	   striking	   anything,	   it	   remains	   
             rolled	   to	   one	   saving	   throw	   of	   its	   choice.	   It	   can	   roll	   the	     there,	   oscillating	   slightly,	   for	   the	   duration.	   
             die	   before	   or	   after	   making	   the	   saving	   throw.	   The	     	    At	   the	   end	   of	   the	   duration,	   affected	   objects	   and	   
             spell	   then	   ends.	                               creatures	   fall	   back	   down.	   
             Resurrection                                          Revivify
             7th-   level	   necromancy	                           3rd-   level	   necromancy	   
             Casting	   Time:	   1	   hour	                        Casting	   Time:	   1	   action	   
             Range:	   Touch	                                      Range:	   Touch	   
             Components:	   V,	   S,	   M	   (a	   diamond	   worth	   at	   least	     Components:	   V,	   S,	   M	   (diamonds	   worth	   300	   gp,	   
              1,000	   gp,	   which	   the	   spell	   consumes)	     which	   the	   spell	   consumes)	   
             Duration:	   Instantaneous	                           Duration:	   Instantaneous	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       175	   
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