Page 175 - D&D 5e - SRD
P. 175
attunement to the object so it can be removed or You touch a dead creature that has been dead for no
discarded. more than a century, that didn’t die of old age, and
that isn’t undead. If its soul is free and willing, the
Resilient Sphere target returns to life with all its hit points.
4th- level evocation This spell neutralizes any poisons and cures
normal diseases afflicting the creature when it died.
Casting Time: 1 action It doesn’t, however, remove magical diseases, curses,
Range: 30 feet and the like; if such effects aren’t removed prior to
Components: V, S, M (a hemispherical piece of clear casting the spell, they afflict the target on its return
crystal and a matching hemispherical piece of gum to life.
arabic) This spell closes all mortal wounds and restores
Duration: Concentration, up to 1 minute
any missing body parts.
A sphere of shimmering force encloses a creature or Coming back from the dead is an ordeal. The
object of Large size or smaller within range. An target takes a −4 penalty to all attack rolls, saving
unwilling creature must make a Dexterity saving throws, and ability checks. Every time the target
throw. On a failed save, the creature is enclosed for finishes a long rest, the penalty is reduced by 1 until
the duration. it disappears.
Nothing—not physical objects, energy, or other Casting this spell to restore life to a creature that
spell effects—can pass through the barrier, in or out, has been dead for one year or longer taxes you
though a creature in the sphere can breathe there. greatly. Until you finish a long rest, you can’t cast
The sphere is immune to all damage, and a creature spells again, and you have disadvantage on all attack
or object inside can’t be damaged by attacks or rolls, ability checks, and saving throws.
effects originating from outside, nor can a creature
inside the sphere damage anything outside it. Reverse Gravity
The sphere is weightless and just large enough to 7th- level transmutation
contain the creature or object inside. An enclosed Casting Time: 1 action
creature can use its action to push against the Range: 100 feet
sphere’s walls and thus roll the sphere at up to half Components: V, S, M (a lodestone and iron filings)
the creature’s speed. Similarly, the globe can be Duration: Concentration, up to 1 minute
picked up and moved by other creatures.
A disintegrate spell targeting the globe destroys it This spell reverses gravity in a 50- foot- radius, 100-
without harming anything inside it. foot high cylinder centered on a point within range.
All creatures and objects that aren’t somehow
Resistance anchored to the ground in the area fall upward and
Abjuration cantrip reach the top of the area when you cast this spell. A
creature can make a Dexterity saving throw to grab
Casting Time: 1 action onto a fixed object it can reach, thus avoiding the fall.
Range: Touch If some solid object (such as a ceiling) is
Components: V, S, M (a miniature cloak) encountered in this fall, falling objects and creatures
Duration: Concentration, up to 1 minute
strike it just as they would during a normal
You touch one willing creature. Once before the spell downward fall. If an object or creature reaches the
ends, the target can roll a d4 and add the number top of the area without striking anything, it remains
rolled to one saving throw of its choice. It can roll the there, oscillating slightly, for the duration.
die before or after making the saving throw. The At the end of the duration, affected objects and
spell then ends. creatures fall back down.
Resurrection Revivify
7th- level necromancy 3rd- level necromancy
Casting Time: 1 hour Casting Time: 1 action
Range: Touch Range: Touch
Components: V, S, M (a diamond worth at least Components: V, S, M (diamonds worth 300 gp,
1,000 gp, which the spell consumes) which the spell consumes)
Duration: Instantaneous Duration: Instantaneous
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 175

