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On a successful save, the target isn’t affected, and the Ethereal Plane. Ethereal creatures and objects
you can’t use this spell against it again for 24 hours. appear ghostly and translucent.
On a failed save, the spell creates an invisible
sensor within 10 feet of the target. You can see and Seeming
hear through the sensor as if you were there. The 5th- level illusion
sensor moves with the target, remaining within 10 Casting Time: 1 action
feet of it for the duration. A creature that can see
invisible objects sees the sensor as a luminous orb Range: 30 feet
Components: V, S
about the size of your fist. Duration: 8 hours
Instead of targeting a creature, you can choose a
location you have seen before as the target of this This spell allows you to change the appearance of
spell. When you do, the sensor appears at that any number of creatures that you can see within
location and doesn’t move. range. You give each target you choose a new,
illusory appearance. An unwilling target can make a
Secret Chest Charisma saving throw, and if it succeeds, it is
4th- level conjuration unaffected by this spell.
The spell disguises physical appearance as well as
Casting Time: 1 action clothing, armor, weapons, and equipment. You can
Range: Touch
Components: V, S, M (an exquisite chest, 3 feet by 2 make each creature seem 1 foot shorter or taller and
appear thin, fat, or in between. You can’t change a
feet by 2 feet, constructed from rare materials target’s body type, so you must choose a form that
worth at least 5,000 gp, and a Tiny replica made
from the same materials worth at least 50 gp) has the same basic arrangement of limbs. Otherwise,
Duration: Instantaneous the extent of the illusion is up to you. The spell lasts
for the duration, unless you use your action to
You hide a chest, and all its contents, on the Ethereal dismiss it sooner.
Plane. You must touch the chest and the miniature The changes wrought by this spell fail to hold up
replica that serves as a material component for the to physical inspection. For example, if you use this
spell. The chest can contain up to 12 cubic feet of spell to add a hat to a creature’s outfit, objects pass
nonliving material (3 feet by 2 feet by 2 feet). through the hat, and anyone who touches it would
While the chest remains on the Ethereal Plane, you feel nothing or would feel the creature’s head and
can use an action and touch the replica to recall the hair. If you use this spell to appear thinner than you
chest. It appears in an unoccupied space on the are, the hand of someone who reaches out to touch
ground within 5 feet of you. You can send the chest you would bump into you while it was seemingly
back to the Ethereal Plane by using an action and still in midair.
touching both the chest and the replica. A creature can use its action to inspect a target
After 60 days, there is a cumulative 5 percent and make an Intelligence (Investigation) check
chance per day that the spell’s effect ends. This effect against your spell save DC. If it succeeds, it becomes
ends if you cast this spell again, if the smaller replica aware that the target is disguised.
chest is destroyed, or if you choose to end the spell
as an action. If the spell ends and the larger chest is Sending
on the Ethereal Plane, it is irretrievably lost. 3rd- level evocation
See Invisibility Casting Time: 1 action
2nd- level divination Range: Unlimited
Components: V, S, M (a short piece of fine copper
Casting Time: 1 action wire)
Range: Self Duration: 1 round
Components: V, S, M (a pinch of talc and a small
sprinkling of powdered silver) You send a short message of twenty- five words or
Duration: 1 hour less to a creature with which you are familiar. The
creature hears the message in its mind, recognizes
For the duration, you see invisible creatures and you as the sender if it knows you, and can answer in
objects as if they were visible, and you can see into a like manner immediately. The spell enables
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 177

