Page 176 - D&D 5e - SRD
P. 176
You touch a creature that has died within the last You ward a creature within range against attack.
minute. That creature returns to life with 1 hit point. Until the spell ends, any creature who targets the
This spell can’t return to life a creature that has died warded creature with an attack or a harmful spell
of old age, nor can it restore any missing body parts. must first make a Wisdom saving throw. On a failed
save, the creature must choose a new target or lose
Rope Trick the attack or spell. This spell doesn’t protect the
2nd- level transmutation warded creature from area effects, such as the
explosion of a fireball.
Casting Time: 1 action If the warded creature makes an attack or casts a
Range: Touch spell that affects an enemy creature, this spell ends.
Components: V, S, M (powdered corn extract and a
twisted loop of parchment) Scorching Ray
Duration: 1 hour
2nd- level evocation
You touch a length of rope that is up to 60 feet long. Casting Time: 1 action
One end of the rope then rises into the air until the Range: 120 feet
whole rope hangs perpendicular to the ground. At Components: V, S
the upper end of the rope, an invisible entrance Duration: Instantaneous
opens to an extradimensional space that lasts until
the spell ends. You create three rays of fire and hurl them at targets
The extradimensional space can be reached by within range. You can hurl them at one target or
climbing to the top of the rope. The space can hold as several.
many as eight Medium or smaller creatures. The Make a ranged spell attack for each ray. On a hit,
rope can be pulled into the space, making the rope the target takes 2d6 fire damage.
disappear from view outside the space. At Higher Levels. When you cast this spell using a
Attacks and spells can’t cross through the entrance spell slot of 3rd level or higher, you create one
into or out of the extradimensional space, but those additional ray for each slot level above 2nd.
inside can see out of it as if through a 3- foot- by- 5-
foot window centered on the rope. Scrying
Anything inside the extradimensional space drops 5th- level divination
out when the spell ends.
Casting Time: 10 minutes
Sacred Flame Range: Self
Evocation cantrip Components: V, S, M (a focus worth at least 1,000
gp, such as a crystal ball, a silver mirror, or a font
Casting Time: 1 action filled with holy water)
Range: 60 feet Duration: Concentration, up to 10 minutes
Components: V, S You can see and hear a particular creature you
Duration: Instantaneous
choose that is on the same plane of existence as you.
Flame- like radiance descends on a creature that you The target must make a Wisdom saving throw,
can see within range. The target must succeed on a which is modified by how well you know the target
Dexterity saving throw or take 1d8 radiant damage. and the sort of physical connection you have to it. If
The target gains no benefit from cover for this saving a target knows you’re casting this spell, it can fail the
throw. saving throw voluntarily if it wants to be observed.
The spell’s damage increases by 1d8 when you Knowledge Save Modifier
reach 5th level (2d8), 11th level (3d8), and 17th Secondhand (you have heard of the target) +5
level (4d8). Firsthand (you have met the target) +0
Familiar (you know the target well) −5
Sanctuary Connection Save Modifier
1st- level abjuration Likeness or picture −2
Possession or garment −4
Casting Time: 1 bonus action Body part, lock of hair, bit of nail, or the like −10
Range: 30 feet
Components: V, S, M (a small silver mirror)
Duration: 1 minute
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 176

