Page 176 - D&D 5e - SRD
P. 176

You	   touch	   a	   creature	   that	   has	   died	   within	   the	   last	     You	   ward	   a	   creature	   within	   range	   against	   attack.	   
             minute.	   That	   creature	   returns	   to	   life	   with	   1	   hit	   point.	     Until	   the	   spell	   ends,	   any	   creature	   who	   targets	   the	   
             This	   spell	   can’t	   return	   to	   life	   a	   creature	   that	   has	   died	     warded	   creature	   with	   an	   attack	   or	   a	   harmful	   spell	   
             of	   old	   age,	   nor	   can	   it	   restore	   any	   missing	   body	   parts.	     must	   first	   make	   a	   Wisdom	   saving	   throw.	   On	   a	   failed	   
                                                                   save,	   the	   creature	   must	   choose	   a	   new	   target	   or	   lose	   
             Rope Trick                                            the	   attack	   or	   spell.	   This	   spell	   doesn’t	   protect	   the	   
             2nd-   level	   transmutation	                        warded	   creature	   from	   area	   effects,	   such	   as	   the	   
                                                                   explosion	   of	   a	   fireball.	   
             Casting	   Time:	   1	   action	                      	    If	   the	   warded	   creature	   makes	   an	   attack	   or	   casts	   a	   
             Range:	   Touch	                                      spell	   that	   affects	   an	   enemy	   creature,	   this	   spell	   ends.	   
             Components:	   V,	   S,	   M	   (powdered	   corn	   extract	   and	   a	   
              twisted	   loop	   of	   parchment)	                 Scorching Ray
             Duration:	   1	   hour	   
                                                                   2nd-   level	   evocation	   
             You	   touch	   a	   length	   of	   rope	   that	   is	   up	   to	   60	   feet	   long.	     Casting	   Time:	   1	   action	   
             One	   end	   of	   the	   rope	   then	   rises	   into	   the	   air	   until	   the	     Range:	   120	   feet	   
             whole	   rope	   hangs	   perpendicular	   to	   the	   ground.	   At	     Components:	   V,	   S	   
             the	   upper	   end	   of	   the	   rope,	   an	   invisible	   entrance	     Duration:	   Instantaneous	   
             opens	   to	   an	   extradimensional	   space	   that	   lasts	   until	   
             the	   spell	   ends.	                                You	   create	   three	   rays	   of	   fire	   and	   hurl	   them	   at	   targets	   
             	    The	   extradimensional	   space	   can	   be	   reached	   by	     within	   range.	   You	   can	   hurl	   them	   at	   one	   target	   or	   
             climbing	   to	   the	   top	   of	   the	   rope.	   The	   space	   can	   hold	   as	     several.	   
             many	   as	   eight	   Medium	   or	   smaller	   creatures.	   The	     	    Make	   a	   ranged	   spell	   attack	   for	   each	   ray.	   On	   a	   hit,	   
             rope	   can	   be	   pulled	   into	   the	   space,	   making	   the	   rope	     the	   target	   takes	   2d6	   fire	   damage.	   
             disappear	   from	   view	   outside	   the	   space.	     	    At	   Higher	   Levels.	   When	   you	   cast	   this	   spell	   using	   a	   
             	    Attacks	   and	   spells	   can’t	   cross	   through	   the	   entrance	     spell	   slot	   of	   3rd	   level	   or	   higher,	   you	   create	   one	   
             into	   or	   out	   of	   the	   extradimensional	   space,	   but	   those	     additional	   ray	   for	   each	   slot	   level	   above	   2nd.	   
             inside	   can	   see	   out	   of	   it	   as	   if	   through	   a	   3-   foot-   by-   5-   
             foot	   window	   centered	   on	   the	   rope.	     Scrying
             	    Anything	   inside	   the	   extradimensional	   space	   drops	     5th-   level	   divination	   
             out	   when	   the	   spell	   ends.	   
                                                                   Casting	   Time:	   10	   minutes	   
             Sacred Flame                                          Range:	   Self	   
             Evocation	   cantrip	                                 Components:	   V,	   S,	   M	   (a	   focus	   worth	   at	   least	   1,000	   
                                                                     gp,	   such	   as	   a	   crystal	   ball,	   a	   silver	   mirror,	   or	   a	   font	   
             Casting	   Time:	   1	   action	                        filled	   with	   holy	   water)	   
             Range:	   60	   feet	                                 Duration:	   Concentration,	   up	   to	   10	   minutes	   
             Components:	   V,	   S	                               You	   can	   see	   and	   hear	   a	   particular	   creature	   you	   
             Duration:	   Instantaneous	   
                                                                   choose	   that	   is	   on	   the	   same	   plane	   of	   existence	   as	   you.	   
             Flame-   like	   radiance	   descends	   on	   a	   creature	   that	   you	     The	   target	   must	   make	   a	   Wisdom	   saving	   throw,	   
             can	   see	   within	   range.	   The	   target	   must	   succeed	   on	   a	     which	   is	   modified	   by	   how	   well	   you	   know	   the	   target	   
             Dexterity	   saving	   throw	   or	   take	   1d8	   radiant	   damage.	     and	   the	   sort	   of	   physical	   connection	   you	   have	   to	   it.	   If	   
             The	   target	   gains	   no	   benefit	   from	   cover	   for	   this	   saving	     a	   target	   knows	   you’re	   casting	   this	   spell,	   it	   can	   fail	   the	   
             throw.	                                               saving	   throw	   voluntarily	   if	   it	   wants	   to	   be	   observed.	   
             	    The	   spell’s	   damage	   increases	   by	   1d8	   when	   you	     Knowledge	     Save	   Modifier	   
             reach	   5th	   level	   (2d8),	   11th	   level	   (3d8),	   and	   17th	     Secondhand	   (you	   have	   heard	   of	   the	   target)	     +5	   
             level	   (4d8).	                                      Firsthand	   (you	   have	   met	   the	   target)	     +0	   
                                                                   Familiar	   (you	   know	   the	   target	   well)	     −5	   
             Sanctuary                                             Connection	                       Save	   Modifier	   
             1st-   level	   abjuration	                           Likeness	   or	   picture	            −2	   
                                                                   Possession	   or	   garment	          −4	   
             Casting	   Time:	   1	   bonus	   action	             Body	   part,	   lock	   of	   hair,	   bit	   of	   nail,	   or	   the	   like	     −10	   
             Range:	   30	   feet	   
             Components:	   V,	   S,	   M	   (a	   small	   silver	   mirror)	     	   
             Duration:	   1	   minute	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       176	   
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