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The sphere is stationary until someone controls it. Staff of Fire
If you are within 60 feet of an uncontrolled sphere, Staff, very rare (requires attunement by a druid,
you can use an action to make a DC 25 Intelligence sorcerer, warlock, or wizard)
(Arcana) check. On a success, the sphere levitates in
one direction of your choice, up to a number of feet You have resistance to fire damage while you hold
equal to 5 × your Intelligence modifier (minimum 5 this staff.
feet). On a failure, the sphere moves 10 feet toward The staff has 10 charges. While holding it, you can
you. A creature whose space the sphere enters must use an action to expend 1 or more of its charges to
succeed on a DC 13 Dexterity saving throw or be cast one of the following spells from it, using your
touched by it, taking 4d10 force damage. spell save DC: burning hands (1 charge), fireball (3
If you attempt to control a sphere that is under charges), or wall of fire (4 charges).
another creature’s control, you make an Intelligence The staff regains 1d6 + 4 expended charges daily
(Arcana) check contested by the other creature’s at dawn. If you expend the last charge, roll a d20. On
Intelligence (Arcana) check. The winner of the a 1, the staff blackens, crumbles into cinders, and is
contest gains control of the sphere and can levitate it destroyed.
as normal.
If the sphere comes into contact with a planar Staff of Frost
portal, such as that created by the gate spell, or an Staff, very rare (requires attunement by a druid,
extradimensional space, such as that within a sorcerer, warlock, or wizard)
portable hole, the GM determines randomly what You have resistance to cold damage while you hold
happens, using the following table. this staff.
d100 Result The staff has 10 charges. While holding it, you can
01–50 The sphere is destroyed. use an action to expend 1 or more of its charges to
51–85 The sphere moves through the portal or into cast one of the following spells from it, using your
the extradimensional space. spell save DC: cone of cold (5 charges), fog cloud (1
86–00 A spatial rift sends each creature and object charge), ice storm (4 charges), or wall of ice (4
within 180 feet of the sphere, including the charges).
sphere, to a random plane of existence. The staff regains 1d6 + 4 expended charges daily
at dawn. If you expend the last charge, roll a d20. On
Staff of Charming a 1, the staff turns to water and is destroyed.
Staff, rare (requires attunement by a bard, cleric,
druid, sorcerer, warlock, or wizard) Staff of Healing
While holding this staff, you can use an action to Staff, rare (requires attunement by a bard, cleric, or
expend 1 of its 10 charges to cast charm person, druid)
command, or comprehend languages from it using This staff has 10 charges. While holding it, you can
your spell save DC. The staff can also be used as a use an action to expend 1 or more of its charges to
magic quarterstaff. cast one of the following spells from it, using your
If you are holding the staff and fail a saving throw spell save DC and spellcasting ability modifier: cure
against an enchantment spell that targets only you, wounds (1 charge per spell level, up to 4th), lesser
you can turn your failed save into a successful one. restoration (2 charges), or mass cure wounds (5
You can’t use this property of the staff again until the charges).
next dawn. If you succeed on a save against an The staff regains 1d6 + 4 expended charges daily
enchantment spell that targets only you, with or at dawn. If you expend the last charge, roll a d20. On
without the staff’s intervention, you can use your a 1, the staff vanishes in a flash of light, lost forever.
reaction to expend 1 charge from the staff and turn
the spell back on its caster as if you had cast the spell. Staff of Power
The staff regains 1d8 + 2 expended charges daily Staff, very rare (requires attunement by a sorcerer,
at dawn. If you expend the last charge, roll a d20. On warlock, or wizard)
a 1, the staff becomes a nonmagical quarterstaff.
This staff can be wielded as a magic quarterstaff that
grants a +2 bonus to attack and damage rolls made
with it. While holding it, you gain a +2 bonus to
Armor Class, saving throws, and spell attack rolls.
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 243

