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    The	   sphere	   is	   stationary	   until	   someone	   controls	   it.	     Staff of Fire
             If	   you	   are	   within	   60	   feet	   of	   an	   uncontrolled	   sphere,	     Staff,	   very	   rare	   (requires	   attunement	   by	   a	   druid,	   
             you	   can	   use	   an	   action	   to	   make	   a	   DC	   25	   Intelligence	     sorcerer,	   warlock,	   or	   wizard)	   
             (Arcana)	   check.	   On	   a	   success,	   the	   sphere	   levitates	   in	   
             one	   direction	   of	   your	   choice,	   up	   to	   a	   number	   of	   feet	     You	   have	   resistance	   to	   fire	   damage	   while	   you	   hold	   
             equal	   to	   5	   ×	   your	   Intelligence	   modifier	   (minimum	   5	     this	   staff.	   
             feet).	   On	   a	   failure,	   the	   sphere	   moves	   10	   feet	   toward	     	    The	   staff	   has	   10	   charges.	   While	   holding	   it,	   you	   can	   
             you.	   A	   creature	   whose	   space	   the	   sphere	   enters	   must	     use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   
             succeed	   on	   a	   DC	   13	   Dexterity	   saving	   throw	   or	   be	     cast	   one	   of	   the	   following	   spells	   from	   it,	   using	   your	   
             touched	   by	   it,	   taking	   4d10	   force	   damage.	     spell	   save	   DC:	   burning	   hands	   (1	   charge),	   fireball	   (3	   
             	    If	   you	   attempt	   to	   control	   a	   sphere	   that	   is	   under	     charges),	   or	   wall	   of	   fire	   (4	   charges).	   
             another	   creature’s	   control,	   you	   make	   an	   Intelligence	     	    The	   staff	   regains	   1d6	   +	   4	   expended	   charges	   daily	   
             (Arcana)	   check	   contested	   by	   the	   other	   creature’s	     at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   d20.	   On	   
             Intelligence	   (Arcana)	   check.	   The	   winner	   of	   the	     a	   1,	   the	   staff	   blackens,	   crumbles	   into	   cinders,	   and	   is	   
             contest	   gains	   control	   of	   the	   sphere	   and	   can	   levitate	   it	     destroyed.	   
             as	   normal.	   
             	    If	   the	   sphere	   comes	   into	   contact	   with	   a	   planar	     Staff of Frost
             portal,	   such	   as	   that	   created	   by	   the	   gate	   spell,	   or	   an	     Staff,	   very	   rare	   (requires	   attunement	   by	   a	   druid,	   
             extradimensional	   space,	   such	   as	   that	   within	   a	     sorcerer,	   warlock,	   or	   wizard)	   
             portable	   hole,	   the	   GM	   determines	   randomly	   what	     You	   have	   resistance	   to	   cold	   damage	   while	   you	   hold	   
             happens,	   using	   the	   following	   table.	      this	   staff.	   
             d100	     Result	                                     	    The	   staff	   has	   10	   charges.	   While	   holding	   it,	   you	   can	   
             01–50	     The	   sphere	   is	   destroyed.	         use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   
             51–85	     The	   sphere	   moves	   through	   the	   portal	   or	   into	     cast	   one	   of	   the	   following	   spells	   from	   it,	   using	   your	   
                    the	   extradimensional	   space.	             spell	   save	   DC:	   cone	   of	   cold	   (5	   charges),	   fog	   cloud	   (1	   
             86–00	     A	   spatial	   rift	   sends	   each	   creature	   and	   object	     charge),	   ice	   storm	   (4	   charges),	   or	   wall	   of	   ice	   (4	   
                    within	   180	   feet	   of	   the	   sphere,	   including	   the	     charges).	   
                    sphere,	   to	   a	   random	   plane	   of	   existence.	     	    The	   staff	   regains	   1d6	   +	   4	   expended	   charges	   daily	   
                                                                   at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   d20.	   On	   
             Staff of Charming                                     a	   1,	   the	   staff	   turns	   to	   water	   and	   is	   destroyed.	   
             Staff,	   rare	   (requires	   attunement	   by	   a	   bard,	   cleric,	   
             druid,	   sorcerer,	   warlock,	   or	   wizard)	     Staff of Healing

             While	   holding	   this	   staff,	   you	   can	   use	   an	   action	   to	     Staff,	   rare	   (requires	   attunement	   by	   a	   bard,	   cleric,	   or	   
             expend	   1	   of	   its	   10	   charges	   to	   cast	   charm	   person,	     druid)	   
             command,	   or	   comprehend	   languages	   from	   it	   using	     This	   staff	   has	   10	   charges.	   While	   holding	   it,	   you	   can	   
             your	   spell	   save	   DC.	   The	   staff	   can	   also	   be	   used	   as	   a	     use	   an	   action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   
             magic	   quarterstaff.	                               cast	   one	   of	   the	   following	   spells	   from	   it,	   using	   your	   
             	    If	   you	   are	   holding	   the	   staff	   and	   fail	   a	   saving	   throw	     spell	   save	   DC	   and	   spellcasting	   ability	   modifier:	   cure	   
             against	   an	   enchantment	   spell	   that	   targets	   only	   you,	     wounds	   (1	   charge	   per	   spell	   level,	   up	   to	   4th),	   lesser	   
             you	   can	   turn	   your	   failed	   save	   into	   a	   successful	   one.	     restoration	   (2	   charges),	   or	   mass	   cure	   wounds	   (5	   
             You	   can’t	   use	   this	   property	   of	   the	   staff	   again	   until	   the	     charges).	   
             next	   dawn.	   If	   you	   succeed	   on	   a	   save	   against	   an	     	    The	   staff	   regains	   1d6	   +	   4	   expended	   charges	   daily	   
             enchantment	   spell	   that	   targets	   only	   you,	   with	   or	     at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   d20.	   On	   
             without	   the	   staff’s	   intervention,	   you	   can	   use	   your	     a	   1,	   the	   staff	   vanishes	   in	   a	   flash	   of	   light,	   lost	   forever.	   
             reaction	   to	   expend	   1	   charge	   from	   the	   staff	   and	   turn	   
             the	   spell	   back	   on	   its	   caster	   as	   if	   you	   had	   cast	   the	   spell.	     Staff of Power
             	    The	   staff	   regains	   1d8	   +	   2	   expended	   charges	   daily	     Staff,	   very	   rare	   (requires	   attunement	   by	   a	   sorcerer,	   
             at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   d20.	   On	     warlock,	   or	   wizard)	   
             a	   1,	   the	   staff	   becomes	   a	   nonmagical	   quarterstaff.	   
                                                                   This	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff	   that	   
                                                                   grants	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   made	   
                                                                   with	   it.	   While	   holding	   it,	   you	   gain	   a	   +2	   bonus	   to	   
                                                                   Armor	   Class,	   saving	   throws,	   and	   spell	   attack	   rolls.	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       243	   
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