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taking 9d6 lightning damage on a failed save, or half You gain a +2 bonus to attack and damage rolls
as much damage on a successful one. made with this weapon, which deals radiant damage
Thunderclap. You can use an action to cause the instead of slashing damage. When you hit an undead
staff to issue a deafening thunderclap, audible out to with it, that target takes an extra 1d8 radiant
600 feet. Each creature within 60 feet of you (not damage.
including you) must make a DC 17 Constitution The sword’s luminous blade emits bright light in a
saving throw. On a failed save, a creature takes 2d6 15- foot radius and dim light for an additional 15 feet.
thunder damage and becomes deafened for 1 minute. The light is sunlight. While the blade persists, you
On a successful save, a creature takes half damage can use an action to expand or reduce its radius of
and isn’t deafened. bright and dim light by 5 feet each, to a maximum of
Thunder and Lightning. You can use an action to 30 feet each or a minimum of 10 feet each.
use the Lightning Strike and Thunderclap properties
at the same time. Doing so doesn’t expend the daily Sword of Life Stealing
use of those properties, only the use of this one. Weapon (any sword), rare (requires attunement)
Staff of Withering When you attack a creature with this magic weapon
Staff, rare (requires attunement by a cleric, druid, or and roll a 20 on the attack roll, that target takes an
extra 3d6 necrotic damage, provided that the target
warlock)
isn’t a construct or an undead. You gain temporary
This staff has 3 charges and regains 1d3 expended hit points equal to the extra damage dealt.
charges daily at dawn.
The staff can be wielded as a magic quarterstaff. Sword of Sharpness
On a hit, it deals damage as a normal quarterstaff, Weapon (any sword that deals slashing damage), very
and you can expend 1 charge to deal an extra 2d10 rare (requires attunement)
necrotic damage to the target. In addition, the target When you attack an object with this magic sword
must succeed on a DC 15 Constitution saving throw and hit, maximize your weapon damage dice against
or have disadvantage for 1 hour on any ability check the target.
or saving throw that uses Strength or Constitution.
When you attack a creature with this weapon and
Stone of Controlling Earth Elementals roll a 20 on the attack roll, that target takes an extra
Wondrous item, rare 4d6 slashing damage. Then roll another d20. If you
roll a 20, you lop off one of the target’s limbs, with
If the stone is touching the ground, you can use an the effect of such loss determined by the GM. If the
action to speak its command word and summon an creature has no limb to sever, you lop off a portion of
earth elemental, as if you had cast the conjure its body instead.
elemental spell. The stone can’t be used this way In addition, you can speak the sword’s command
again until the next dawn. The stone weighs 5 word to cause the blade to shed bright light in a 10-
pounds. foot radius and dim light for an additional 10 feet.
Speaking the command word again or sheathing the
Stone of Good Luck (Luckstone) sword puts out the light.
Wondrous item, uncommon (requires attunement)
Sword of Wounding
While this polished agate is on your person, you gain Weapon (any sword), rare (requires attunement)
a +1 bonus to ability checks and saving throws.
Hit points lost to this weapon’s damage can be
Sun Blade regained only through a short or long rest, rather
Weapon (longsword), rare (requires attunement) than by regeneration, magic, or any other means.
Once per turn, when you hit a creature with an
This item appears to be a longsword hilt. While
grasping the hilt, you can use a bonus action to cause attack using this magic weapon, you can wound the
target. At the start of each of the wounded creature’s
a blade of pure radiance to spring into existence, or turns, it takes 1d4 necrotic damage for each time
make the blade disappear. While the blade exists, you’ve wounded it, and it can then make a DC 15
this magic longsword has the finesse property. If you Constitution saving throw, ending the effect of all
are proficient with shortswords or longswords, you such wounds on itself on a success. Alternatively, the
are proficient with the sun blade.
wounded creature, or a creature within 5 feet of it,
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 246

