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taking	   9d6	   lightning	   damage	   on	   a	   failed	   save,	   or	   half	     	    You	   gain	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   
             as	   much	   damage	   on	   a	   successful	   one.	     made	   with	   this	   weapon,	   which	   deals	   radiant	   damage	   
             	    Thunderclap.	   You	   can	   use	   an	   action	   to	   cause	   the	     instead	   of	   slashing	   damage.	   When	   you	   hit	   an	   undead	   
             staff	   to	   issue	   a	   deafening	   thunderclap,	   audible	   out	   to	     with	   it,	   that	   target	   takes	   an	   extra	   1d8	   radiant	   
             600	   feet.	   Each	   creature	   within	   60	   feet	   of	   you	   (not	     damage.	   
             including	   you)	   must	   make	   a	   DC	   17	   Constitution	     	    The	   sword’s	   luminous	   blade	   emits	   bright	   light	   in	   a	   
             saving	   throw.	   On	   a	   failed	   save,	   a	   creature	   takes	   2d6	     15-   foot	   radius	   and	   dim	   light	   for	   an	   additional	   15	   feet.	   
             thunder	   damage	   and	   becomes	   deafened	   for	   1	   minute.	     The	   light	   is	   sunlight.	   While	   the	   blade	   persists,	   you	   
             On	   a	   successful	   save,	   a	   creature	   takes	   half	   damage	     can	   use	   an	   action	   to	   expand	   or	   reduce	   its	   radius	   of	   
             and	   isn’t	   deafened.	                            bright	   and	   dim	   light	   by	   5	   feet	   each,	   to	   a	   maximum	   of	   
             	    Thunder	   and	   Lightning.	   You	   can	   use	   an	   action	   to	     30	   feet	   each	   or	   a	   minimum	   of	   10	   feet	   each.	   
             use	   the	   Lightning	   Strike	   and	   Thunderclap	   properties	   
             at	   the	   same	   time.	   Doing	   so	   doesn’t	   expend	   the	   daily	     Sword of Life Stealing
             use	   of	   those	   properties,	   only	   the	   use	   of	   this	   one.	     Weapon	   (any	   sword),	   rare	   (requires	   attunement)	   

             Staff of Withering                                    When	   you	   attack	   a	   creature	   with	   this	   magic	   weapon	   
             Staff,	   rare	   (requires	   attunement	   by	   a	   cleric,	   druid,	   or	     and	   roll	   a	   20	   on	   the	   attack	   roll,	   that	   target	   takes	   an	   
                                                                   extra	   3d6	   necrotic	   damage,	   provided	   that	   the	   target	   
             warlock)	   
                                                                   isn’t	   a	   construct	   or	   an	   undead.	   You	   gain	   temporary	   
             This	   staff	   has	   3	   charges	   and	   regains	   1d3	   expended	     hit	   points	   equal	   to	   the	   extra	   damage	   dealt.	   
             charges	   daily	   at	   dawn.	   
             	    The	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff.	     Sword of Sharpness
             On	   a	   hit,	   it	   deals	   damage	   as	   a	   normal	   quarterstaff,	     Weapon	   (any	   sword	   that	   deals	   slashing	   damage),	   very	   
             and	   you	   can	   expend	   1	   charge	   to	   deal	   an	   extra	   2d10	     rare	   (requires	   attunement)	   
             necrotic	   damage	   to	   the	   target.	   In	   addition,	   the	   target	     When	   you	   attack	   an	   object	   with	   this	   magic	   sword	   
             must	   succeed	   on	   a	   DC	   15	   Constitution	   saving	   throw	     and	   hit,	   maximize	   your	   weapon	   damage	   dice	   against	   
             or	   have	   disadvantage	   for	   1	   hour	   on	   any	   ability	   check	     the	   target.	   
             or	   saving	   throw	   that	   uses	   Strength	   or	   Constitution.	   
                                                                   	    When	   you	   attack	   a	   creature	   with	   this	   weapon	   and	   
             Stone of Controlling Earth Elementals                 roll	   a	   20	   on	   the	   attack	   roll,	   that	   target	   takes	   an	   extra	   
             Wondrous	   item,	   rare	                            4d6	   slashing	   damage.	   Then	   roll	   another	   d20.	   If	   you	   
                                                                   roll	   a	   20,	   you	   lop	   off	   one	   of	   the	   target’s	   limbs,	   with	   
             If	   the	   stone	   is	   touching	   the	   ground,	   you	   can	   use	   an	     the	   effect	   of	   such	   loss	   determined	   by	   the	   GM.	   If	   the	   
             action	   to	   speak	   its	   command	   word	   and	   summon	   an	     creature	   has	   no	   limb	   to	   sever,	   you	   lop	   off	   a	   portion	   of	   
             earth	   elemental,	   as	   if	   you	   had	   cast	   the	   conjure	     its	   body	   instead.	   
             elemental	   spell.	   The	   stone	   can’t	   be	   used	   this	   way	     	    In	   addition,	   you	   can	   speak	   the	   sword’s	   command	   
             again	   until	   the	   next	   dawn.	   The	   stone	   weighs	   5	     word	   to	   cause	   the	   blade	   to	   shed	   bright	   light	   in	   a	   10-   
             pounds.	                                              foot	   radius	   and	   dim	   light	   for	   an	   additional	   10	   feet.	   
                                                                   Speaking	   the	   command	   word	   again	   or	   sheathing	   the	   
             Stone of Good Luck (Luckstone)                        sword	   puts	   out	   the	   light.	   
             Wondrous	   item,	   uncommon	   (requires	   attunement)	   
                                                                   Sword of Wounding
             While	   this	   polished	   agate	   is	   on	   your	   person,	   you	   gain	     Weapon	   (any	   sword),	   rare	   (requires	   attunement)	   
             a	   +1	   bonus	   to	   ability	   checks	   and	   saving	   throws.	   
                                                                   Hit	   points	   lost	   to	   this	   weapon’s	   damage	   can	   be	   
             Sun Blade                                             regained	   only	   through	   a	   short	   or	   long	   rest,	   rather	   
             Weapon	   (longsword),	   rare	   (requires	   attunement)	     than	   by	   regeneration,	   magic,	   or	   any	   other	   means.	   
                                                                   	    Once	   per	   turn,	   when	   you	   hit	   a	   creature	   with	   an	   
             This	   item	   appears	   to	   be	   a	   longsword	   hilt.	   While	   
             grasping	   the	   hilt,	   you	   can	   use	   a	   bonus	   action	   to	   cause	     attack	   using	   this	   magic	   weapon,	   you	   can	   wound	   the	   
                                                                   target.	   At	   the	   start	   of	   each	   of	   the	   wounded	   creature’s	   
             a	   blade	   of	   pure	   radiance	   to	   spring	   into	   existence,	   or	     turns,	   it	   takes	   1d4	   necrotic	   damage	   for	   each	   time	   
             make	   the	   blade	   disappear.	   While	   the	   blade	   exists,	     you’ve	   wounded	   it,	   and	   it	   can	   then	   make	   a	   DC	   15	   
             this	   magic	   longsword	   has	   the	   finesse	   property.	   If	   you	     Constitution	   saving	   throw,	   ending	   the	   effect	   of	   all	   
             are	   proficient	   with	   shortswords	   or	   longswords,	   you	     such	   wounds	   on	   itself	   on	   a	   success.	   Alternatively,	   the	   
             are	   proficient	   with	   the	   sun	   blade.	   
                                                                   wounded	   creature,	   or	   a	   creature	   within	   5	   feet	   of	   it,	   






             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       246	   
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