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telekinesis	   (5	   charges),	   wall	   of	   fire	   (4	   charges),	   or	     Staff of the Woodlands
             web	   (2	   charges).	                               Staff,	   rare	   (requires	   attunement	   by	   a	   druid)	   
             	    You	   can	   also	   use	   an	   action	   to	   cast	   one	   of	   the	   
             following	   spells	   from	   the	   staff	   without	   using	   any	     This	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff	   that	   
             charges:	   arcane	   lock,	   detect	   magic,	   enlarge/reduce,	     grants	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   made	   
             light,	   mage	   hand,	   or	   protection	   from	   evil	   and	   good.	     with	   it.	   While	   holding	   it,	   you	   have	   a	   +2	   bonus	   to	   spell	   
             	    Retributive	   Strike.	   You	   can	   use	   an	   action	   to	   break	     attack	   rolls.	   
             the	   staff	   over	   your	   knee	   or	   against	   a	   solid	   surface,	     	    The	   staff	   has	   10	   charges	   for	   the	   following	   
             performing	   a	   retributive	   strike.	   The	   staff	   is	     properties.	   It	   regains	   1d6	   +	   4	   expended	   charges	   
             destroyed	   and	   releases	   its	   remaining	   magic	   in	   an	     daily	   at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   
             explosion	   that	   expands	   to	   fill	   a	   30-   foot-   radius	   sphere	     d20.	   On	   a	   1,	   the	   staff	   loses	   its	   properties	   and	   
             centered	   on	   it.	                                becomes	   a	   nonmagical	   quarterstaff.	   
             	    You	   have	   a	   50	   percent	   chance	   to	   instantly	   travel	   to	     	    Spells.	   You	   can	   use	   an	   action	   to	   expend	   1	   or	   more	   
             a	   random	   plane	   of	   existence,	   avoiding	   the	   explosion.	     of	   the	   staff’s	   charges	   to	   cast	   one	   of	   the	   following	   
             If	   you	   fail	   to	   avoid	   the	   effect,	   you	   take	   force	   damage	     spells	   from	   it,	   using	   your	   spell	   save	   DC:	   animal	   
             equal	   to	   16	   ×	   the	   number	   of	   charges	   in	   the	   staff.	     friendship	   (1	   charge),	   awaken	   (5	   charges),	   barkskin	   
             Every	   other	   creature	   in	   the	   area	   must	   make	   a	   DC	   17	     (2	   charges),	   locate	   animals	   or	   plants	   (2	   charges),	   
             Dexterity	   saving	   throw.	   On	   a	   failed	   save,	   a	   creature	     speak	   with	   animals	   (1	   charge),	   speak	   with	   plants	   (3	   
             takes	   an	   amount	   of	   damage	   based	   on	   how	   far	   away	   it	     charges),	   or	   wall	   of	   thorns	   (6	   charges).	   
             is	   from	   the	   point	   of	   origin,	   as	   shown	   in	   the	   following	     	    You	   can	   also	   use	   an	   action	   to	   cast	   the	   pass	   without	   
             table.	   On	   a	   successful	   save,	   a	   creature	   takes	   half	   as	     trace	   spell	   from	   the	   staff	   without	   using	   any	   charges.	   
             much	   damage.	                                      	    Tree	   Form.	   You	   can	   use	   an	   action	   to	   plant	   one	   end	   
                                                                   of	   the	   staff	   in	   fertile	   earth	   and	   expend	   1	   charge	   to	   
             Distance	   from	   Origin	    Damage	                transform	   the	   staff	   into	   a	   healthy	   tree.	   The	   tree	   is	   60	   
             10	   ft.	   away	   or	   closer	     8	   ×	   the	   number	   of	   charges	   in	   the	   staff	     feet	   tall	   and	   has	   a	   5-   foot-   diameter	   trunk,	   and	   its	   
             11	   to	   20	   ft.	   away	     6	   ×	   the	   number	   of	   charges	   in	   the	   staff	     branches	   at	   the	   top	   spread	   out	   in	   a	   20-   foot	   radius.	   
             21	   to	   30	   ft.	   away	     4	   ×	   the	   number	   of	   charges	   in	   the	   staff	   
                                                                   The	   tree	   appears	   ordinary	   but	   radiates	   a	   faint	   aura	   
             Staff of the Python                                   of	   transmutation	   magic	   if	   targeted	   by	   detect	   magic.	   
             Staff,	   uncommon	   (requires	   attunement	   by	   a	   cleric,	     While	   touching	   the	   tree	   and	   using	   another	   action	   to	   
                                                                   speak	   its	   command	   word,	   you	   return	   the	   staff	   to	   its	   
             druid,	   or	   warlock)	   
                                                                   normal	   form.	   Any	   creature	   in	   the	   tree	   falls	   when	   it	   
             You	   can	   use	   an	   action	   to	   speak	   this	   staff’s	   command	     reverts	   to	   a	   staff.	   
             word	   and	   throw	   the	   staff	   on	   the	   ground	   within	   10	   
             feet	   of	   you.	   The	   staff	   becomes	   a	   giant	   constrictor	     Staff of Thunder and Lightning
             snake	   under	   your	   control	   and	   acts	   on	   its	   own	     Staff,	   very	   rare	   (requires	   attunement)	   
             initiative	   count.	   By	   using	   a	   bonus	   action	   to	   speak	   the	     This	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff	   that	   
             command	   word	   again,	   you	   return	   the	   staff	   to	   its	     grants	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   made	   
             normal	   form	   in	   a	   space	   formerly	   occupied	   by	   the	     with	   it.	   It	   also	   has	   the	   following	   additional	   
             snake.	                                               properties.	   When	   one	   of	   these	   properties	   is	   used,	   it	   
             	    On	   your	   turn,	   you	   can	   mentally	   command	   the	     can’t	   be	   used	   again	   until	   the	   next	   dawn.	   
             snake	   if	   it	   is	   within	   60	   feet	   of	   you	   and	   you	   aren’t	     	    Lightning.	   When	   you	   hit	   with	   a	   melee	   attack	   using	   
             incapacitated.	   You	   decide	   what	   action	   the	   snake	     the	   staff,	   you	   can	   cause	   the	   target	   to	   take	   an	   extra	   
             takes	   and	   where	   it	   moves	   during	   its	   next	   turn,	   or	   you	     2d6	   lightning	   damage.	   
             can	   issue	   it	   a	   general	   command,	   such	   as	   to	   attack	     	    Thunder.	   When	   you	   hit	   with	   a	   melee	   attack	   using	   
             your	   enemies	   or	   guard	   a	   location.	     the	   staff,	   you	   can	   cause	   the	   staff	   to	   emit	   a	   crack	   of	   
             	    If	   the	   snake	   is	   reduced	   to	   0	   hit	   points,	   it	   dies	   and	     thunder,	   audible	   out	   to	   300	   feet.	   The	   target	   you	   hit	   
             reverts	   to	   its	   staff	   form.	   The	   staff	   then	   shatters	   and	   is	     must	   succeed	   on	   a	   DC	   17	   Constitution	   saving	   throw	   
             destroyed.	   If	   the	   snake	   reverts	   to	   staff	   form	   before	     or	   become	   stunned	   until	   the	   end	   of	   your	   next	   turn.	   
             losing	   all	   its	   hit	   points,	   it	   regains	   all	   of	   them.	   
                                                                   	    Lightning	   Strike.	   You	   can	   use	   an	   action	   to	   cause	   a	   
                                                                   bolt	   of	   lightning	   to	   leap	   from	   the	   staff’s	   tip	   in	   a	   line	   
                                                                   that	   is	   5	   feet	   wide	   and	   120	   feet	   long.	   Each	   creature	   in	   
                                                                   that	   line	   must	   make	   a	   DC	   17	   Dexterity	   saving	   throw,	   








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