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telekinesis (5 charges), wall of fire (4 charges), or Staff of the Woodlands
web (2 charges). Staff, rare (requires attunement by a druid)
You can also use an action to cast one of the
following spells from the staff without using any This staff can be wielded as a magic quarterstaff that
charges: arcane lock, detect magic, enlarge/reduce, grants a +2 bonus to attack and damage rolls made
light, mage hand, or protection from evil and good. with it. While holding it, you have a +2 bonus to spell
Retributive Strike. You can use an action to break attack rolls.
the staff over your knee or against a solid surface, The staff has 10 charges for the following
performing a retributive strike. The staff is properties. It regains 1d6 + 4 expended charges
destroyed and releases its remaining magic in an daily at dawn. If you expend the last charge, roll a
explosion that expands to fill a 30- foot- radius sphere d20. On a 1, the staff loses its properties and
centered on it. becomes a nonmagical quarterstaff.
You have a 50 percent chance to instantly travel to Spells. You can use an action to expend 1 or more
a random plane of existence, avoiding the explosion. of the staff’s charges to cast one of the following
If you fail to avoid the effect, you take force damage spells from it, using your spell save DC: animal
equal to 16 × the number of charges in the staff. friendship (1 charge), awaken (5 charges), barkskin
Every other creature in the area must make a DC 17 (2 charges), locate animals or plants (2 charges),
Dexterity saving throw. On a failed save, a creature speak with animals (1 charge), speak with plants (3
takes an amount of damage based on how far away it charges), or wall of thorns (6 charges).
is from the point of origin, as shown in the following You can also use an action to cast the pass without
table. On a successful save, a creature takes half as trace spell from the staff without using any charges.
much damage. Tree Form. You can use an action to plant one end
of the staff in fertile earth and expend 1 charge to
Distance from Origin Damage transform the staff into a healthy tree. The tree is 60
10 ft. away or closer 8 × the number of charges in the staff feet tall and has a 5- foot- diameter trunk, and its
11 to 20 ft. away 6 × the number of charges in the staff branches at the top spread out in a 20- foot radius.
21 to 30 ft. away 4 × the number of charges in the staff
The tree appears ordinary but radiates a faint aura
Staff of the Python of transmutation magic if targeted by detect magic.
Staff, uncommon (requires attunement by a cleric, While touching the tree and using another action to
speak its command word, you return the staff to its
druid, or warlock)
normal form. Any creature in the tree falls when it
You can use an action to speak this staff’s command reverts to a staff.
word and throw the staff on the ground within 10
feet of you. The staff becomes a giant constrictor Staff of Thunder and Lightning
snake under your control and acts on its own Staff, very rare (requires attunement)
initiative count. By using a bonus action to speak the This staff can be wielded as a magic quarterstaff that
command word again, you return the staff to its grants a +2 bonus to attack and damage rolls made
normal form in a space formerly occupied by the with it. It also has the following additional
snake. properties. When one of these properties is used, it
On your turn, you can mentally command the can’t be used again until the next dawn.
snake if it is within 60 feet of you and you aren’t Lightning. When you hit with a melee attack using
incapacitated. You decide what action the snake the staff, you can cause the target to take an extra
takes and where it moves during its next turn, or you 2d6 lightning damage.
can issue it a general command, such as to attack Thunder. When you hit with a melee attack using
your enemies or guard a location. the staff, you can cause the staff to emit a crack of
If the snake is reduced to 0 hit points, it dies and thunder, audible out to 300 feet. The target you hit
reverts to its staff form. The staff then shatters and is must succeed on a DC 17 Constitution saving throw
destroyed. If the snake reverts to staff form before or become stunned until the end of your next turn.
losing all its hit points, it regains all of them.
Lightning Strike. You can use an action to cause a
bolt of lightning to leap from the staff’s tip in a line
that is 5 feet wide and 120 feet long. Each creature in
that line must make a DC 17 Dexterity saving throw,
Not for resale. Permission granted to print or photocopy this document for personal use only. System Reference Document 5.1 245

