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    The	   staff	   has	   20	   charges	   for	   the	   following	     Staff of Swarming Insects
             properties.	   The	   staff	   regains	   2d8	   +	   4	   expended	     Staff,	   rare	   (requires	   attunement	   by	   a	   bard,	   cleric,	   
             charges	   daily	   at	   dawn.	   If	   you	   expend	   the	   last	   charge,	     druid,	   sorcerer,	   warlock,	   or	   wizard)	   
             roll	   a	   d20.	   On	   a	   1,	   the	   staff	   retains	   its	   +2	   bonus	   to	   
             attack	   and	   damage	   rolls	   but	   loses	   all	   other	     This	   staff	   has	   10	   charges	   and	   regains	   1d6	   +	   4	   
             properties.	   On	   a	   20,	   the	   staff	   regains	   1d8	   +	   2	   charges.	     expended	   charges	   daily	   at	   dawn.	   If	   you	   expend	   the	   
             	    Power	   Strike.	   When	   you	   hit	   with	   a	   melee	   attack	     last	   charge,	   roll	   a	   d20.	   On	   a	   1,	   a	   swarm	   of	   insects	   
             using	   the	   staff,	   you	   can	   expend	   1	   charge	   to	   deal	   an	     consumes	   and	   destroys	   the	   staff,	   then	   disperses.	   
             extra	   1d6	   force	   damage	   to	   the	   target.	     	    Spells.	   While	   holding	   the	   staff,	   you	   can	   use	   an	   
             	    Spells.	   While	   holding	   this	   staff,	   you	   can	   use	   an	     action	   to	   expend	   some	   of	   its	   charges	   to	   cast	   one	   of	   
             action	   to	   expend	   1	   or	   more	   of	   its	   charges	   to	   cast	   one	     the	   following	   spells	   from	   it,	   using	   your	   spell	   save	   DC:	   
             of	   the	   following	   spells	   from	   it,	   using	   your	   spell	   save	     giant	   insect	   (4	   charges)	   or	   insect	   plague	   (5	   charges).	   
             DC	   and	   spell	   attack	   bonus:	   cone	   of	   cold	   (5	   charges),	     	    Insect	   Cloud.	   While	   holding	   the	   staff,	   you	   can	   use	   
             fireball	   (5th-   level	   version,	   5	   charges),	   globe	   of	     an	   action	   and	   expend	   1	   charge	   to	   cause	   a	   swarm	   of	   
             invulnerability	   (6	   charges),	   hold	   monster	   (5	   charges),	     harmless	   flying	   insects	   to	   spread	   out	   in	   a	   30-   foot	   
             levitate	   (2	   charges),	   lightning	   bolt	   (5th-   level	   version,	     radius	   from	   you.	   The	   insects	   remain	   for	   10	   minutes,	   
             5	   charges),	   magic	   missile	   (1	   charge),	   ray	   of	     making	   the	   area	   heavily	   obscured	   for	   creatures	   
             enfeeblement	   (1	   charge),	   or	   wall	   of	   force	   (5	   charges).	     other	   than	   you.	   The	   swarm	   moves	   with	   you,	   
             	    Retributive	   Strike.	   You	   can	   use	   an	   action	   to	   break	     remaining	   centered	   on	   you.	   A	   wind	   of	   at	   least	   10	   
             the	   staff	   over	   your	   knee	   or	   against	   a	   solid	   surface,	     miles	   per	   hour	   disperses	   the	   swarm	   and	   ends	   the	   
             performing	   a	   retributive	   strike.	   The	   staff	   is	     effect.	   
             destroyed	   and	   releases	   its	   remaining	   magic	   in	   an	   
             explosion	   that	   expands	   to	   fill	   a	   30-   foot-   radius	   sphere	     Staff of the Magi
             centered	   on	   it.	                                Staff,	   legendary	   (requires	   attunement	   by	   a	   sorcerer,	   
             	    You	   have	   a	   50	   percent	   chance	   to	   instantly	   travel	   to	     warlock,	   or	   wizard)	   
             a	   random	   plane	   of	   existence,	   avoiding	   the	   explosion.	     This	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff	   that	   
             If	   you	   fail	   to	   avoid	   the	   effect,	   you	   take	   force	   damage	     grants	   a	   +2	   bonus	   to	   attack	   and	   damage	   rolls	   made	   
             equal	   to	   16	   ×	   the	   number	   of	   charges	   in	   the	   staff.	     with	   it.	   While	   you	   hold	   it,	   you	   gain	   a	   +2	   bonus	   to	   
             Every	   other	   creature	   in	   the	   area	   must	   make	   a	   DC	   17	     spell	   attack	   rolls.	   
             Dexterity	   saving	   throw.	   On	   a	   failed	   save,	   a	   creature	     	    The	   staff	   has	   50	   charges	   for	   the	   following	   
             takes	   an	   amount	   of	   damage	   based	   on	   how	   far	   away	   it	     properties.	   It	   regains	   4d6	   +	   2	   expended	   charges	   
             is	   from	   the	   point	   of	   origin,	   as	   shown	   in	   the	   following	     daily	   at	   dawn.	   If	   you	   expend	   the	   last	   charge,	   roll	   a	   
             table.	   On	   a	   successful	   save,	   a	   creature	   takes	   half	   as	     d20.	   On	   a	   20,	   the	   staff	   regains	   1d12	   +	   1	   charges.	   
             much	   damage.	                                      	    Spell	   Absorption.	   While	   holding	   the	   staff,	   you	   

             Distance	   from	   Origin	    Damage	                have	   advantage	   on	   saving	   throws	   against	   spells.	   In	   
             10	   ft.	   away	   or	   closer	     8	   ×	   the	   number	   of	   charges	   in	   the	   staff	     addition,	   you	   can	   use	   your	   reaction	   when	   another	   
             11	   to	   20	   ft.	   away	     6	   ×	   the	   number	   of	   charges	   in	   the	   staff	     creature	   casts	   a	   spell	   that	   targets	   only	   you.	   If	   you	   do,	   
             21	   to	   30	   ft.	   away	     4	   ×	   the	   number	   of	   charges	   in	   the	   staff	     the	   staff	   absorbs	   the	   magic	   of	   the	   spell,	   canceling	   its	   
                                                                   effect	   and	   gaining	   a	   number	   of	   charges	   equal	   to	   the	   
             Staff of Striking                                     absorbed	   spell’s	   level.	   However,	   if	   doing	   so	   brings	   
             Staff,	   very	   rare	   (requires	   attunement)	     the	   staff’s	   total	   number	   of	   charges	   above	   50,	   the	   staff	   
                                                                   explodes	   as	   if	   you	   activated	   its	   retributive	   strike	   (see	   
             This	   staff	   can	   be	   wielded	   as	   a	   magic	   quarterstaff	   that	     below).	   
             grants	   a	   +3	   bonus	   to	   attack	   and	   damage	   rolls	   made	     	    Spells.	   While	   holding	   the	   staff,	   you	   can	   use	   an	   
             with	   it.	                                          action	   to	   expend	   some	   of	   its	   charges	   to	   cast	   one	   of	   
             	    The	   staff	   has	   10	   charges.	   When	   you	   hit	   with	   a	     the	   following	   spells	   from	   it,	   using	   your	   spell	   save	   DC	   
             melee	   attack	   using	   it,	   you	   can	   expend	   up	   to	   3	   of	   its	     and	   spellcasting	   ability:	   conjure	   elemental	   (7	   
             charges.	   For	   each	   charge	   you	   expend,	   the	   target	     charges),	   dispel	   magic	   (3	   charges),	   fireball	   (7th-   level	   
             takes	   an	   extra	   1d6	   force	   damage.	   The	   staff	   regains	     version,	   7	   charges),	   flaming	   sphere	   (2	   charges),	   ice	   
             1d6	   +	   4	   expended	   charges	   daily	   at	   dawn.	   If	   you	     storm	   (4	   charges),	   invisibility	   (2	   charges),	   knock	   (2	   
             expend	   the	   last	   charge,	   roll	   a	   d20.	   On	   a	   1,	   the	   staff	     charges),	   lightning	   bolt	   (7th-   level	   version,	   7	   charges),	   
             becomes	   a	   nonmagical	   quarterstaff.	   
                                                                   passwall	   (5	   charges),	   plane	   shift	   (7	   charges),	   








             Not	   for	   resale.	   Permission	   granted	   to	   print	   or	   photocopy	   this	   document	   for	   personal	   use	   only.	   	     System	   Reference	   Document	   5.1	       244	   
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