Page 167 - Lords of Madness: The Book of Aberrations
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tentacles, which they use to slam any targets in reach (other
                                          SHABOATH               than aboleths).
               Large Construct (Cold)                              Engulf (Ex): A shaboath can attempt to engulf a grabbed
               Hit Dice: 11d10+30 (60 hp)                        opponent that is equal to or smaller than its size category by
               Initiative: –1                                    making a successful grapple check. Once inside, the opponent
               Speed: 20 ft. (4 squares), swim 30 ft.            takes 2d10+10 points of crushing damage per round. If the
               Armor Class: 20 (–1 size, –1 Dex, +12 natural), touch 8, flat-  opponent cannot breathe water, it must hold its breath or begin

                 footed 20                                       to drown. An engulfed creature can escape by making a suc-
               Base Attack/Grapple: +8/+19                       cessful grapple check or Escape Artist check. The amount of
                                                                 time a creature can hold its breath if it takes a standard action
               Attack: Slam +14 melee (2d10+7)
      CHAPTER 8  NEW   MONSTERS  Full Attack: 4 slams +14 melee (2d10+7)  is reduced by 1 round. A shaboath can engulf 1 Large creature,
                                                                 2 Medium creatures, 4 Small creatures, 8 Tiny creatures, 16
               Space/Reach: 10 ft./10 ft.
                                                                 Diminutive creatures, or 32 Fine creatures at one time.
               Special Attacks: Engulf, improved grab, wall of ice
                                                                   Improved Grab (Ex): To use this ability, a shaboath must
               Special Qualities: Construct traits, damage reduction 10/—,
                 darkvision 60 ft., immunity to acid, immunity to cold, low-
                 light vision, vulnerability to fire, watery concealment  hit with a slam attack. It can then attempt to start a grapple as
                                                                 a free action without provoking attacks of opportunity. If it

               Saves: Fort +3, Ref +2, Will +3                   wins the grapple check, it can attempt to engulf the target in
               Abilities: Str 25, Dex 9, Con —, Int —, Wis 11, Cha 1  the following round.
               Skills: —                                           Wall of Ice (Su): A shaboath can generate a wall of ice (as
               Feats: —                                          the spell, caster level 20th) once per minute as a standard action
               Environment: Underground                          that does not provoke attacks of opportunity.
               Organization: Solitary or gang (2–4)                Construct Traits:A shaboath has immunity to poison, sleep
               Challenge Rating: 10                              effects, paralysis, stunning, disease, death effects, necromancy
               Treasure: None                                    effects, mind-affecting spells and abilities (charms, compul-
                                                                 sions, phantasms, patterns, and morale effects), and any effect
               Alignment: Always neutral
           Illus. by S. Ellis  Advancement: 12–22 HD (Large); 23–33 HD (Huge)  that requires a Fortitude save unless it also works on objects
                                                                 or is harmless. It is not subject to extra damage from critical
               Level Adjustment: —
                                                                 hits, nonlethal damage, ability damage, ability drain, fatigue,
               A pool of seething fl uid piles up on itself, forming an undulant
                                                                 can be repaired. It has darkvision out to 60 feet and low-light
               mass of four large tentacles joined to a central mound of thick,   exhaustion, or energy drain. It cannot heal damage, but it
               syrupy liquid.                                    vision.
                                                                   Watery Concealment (Ex): A shaboath that is completely

               Shaboaths are constructs created by powerful aboleths to guard   underwater is difficult to see. Its form constantly shifts and
               their cities and perform various errands. They have bodies   blends  with  the  surrounding  water,  granting  the  creature

               made of thick, transparent fluid—water tainted with the slime   concealment.
               exuded by a savant aboleth. A shaboath is a shapeless creature
               that resembles a sphere or pool of water when at rest. When it
               attacks, it creates four large pseudopods.
                 A  shaboath  is  about  10  feet  wide,  with  10-foot-long                         Shaboath golem
               tentacles. It weighs about 12,000 pounds.
                 A shaboath cannot speak nor make any vocal noise.
               The creature carries with it a distinctive musty smell,
               like that of mildew or swamp water. On land, it moves
               with a sloshing, undulant coiling, and leaves a trail
               of moisture in its wake.
              COMBAT
               Shaboaths  are  relentless  combat-

               ants.  They  are  difficult  to  harm
               with weaponry and are immune
               to  many  spells  and  energy

               types; only fire is guaranteed
               to  be  effective  against  them.
               They attack by forming four large


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