Page 168 - Lords of Madness: The Book of Aberrations
P. 168

SHADOW                                             Combat
                                                                                 A shadow choker uses its shadow
                        CREATURE                                                  blend ability to strike from the
          Shadow creatures dwell on the Plane                                       shadows. If badly wounded,
          of  Shadow,  sometimes  crossing                                           it  is  likely  to  withdraw
          into  other  planes  where  the                                             from  combat  and  stalk
          barriers  between  dimensions                                               its  intended  prey  for  a
          are weak. Just as parts of the Plane                                         short time to give its fast
          of Shadow resemble a strange, distorted                                      healing a chance to work
          version of the Material Plane, shadow crea-                                  before striking again.

          tures superficially resemble creatures                                         Constrict  (Ex):  The
          from  the  Material  Plane.  Shadow                                          shadow  choker  deals   MONSTERS  CHAPTER 8
          creatures  are  darker,  more  elusive,                                       1d3+3 points of damage   NEW
          and spookier than their material                                             with a successful grapple
          counterparts.                                                                check against a Large or
            Shadow creatures are not to be                                            smaller creature. Because
          confused  with  shadows  (undead                                            it seizes its victim by the
          creatures  that  dwell  on  the  Plane                                     neck,  a  creature  in  the
          of Shadow). Other creatures native                                         choker’s grasp cannot speak
          to the Plane of Shadow exist that have                                     or cast spells with a verbal
          stronger or weaker connections to the                                     component.
          energies of that place (such as the shadow mastiff)                        Improved  Grab  (Ex):  To
          and therefore do not follow this template.                            use this ability, a shadow choker
                                                                               must hit a Large or smaller opponent
        SAMPLE SHADOW CREATURE                                               with  a  tentacle  attack.  It  can  then
          Shadow Choker                                                      attempt  to  start  a  grapple  as  a  free
          Small Aberration (Extraplanar)                                        action without provoking attacks of   Illus. by M. Phillippi
          Hit Dice: 3d8+3 (16 hp)                                               opportunity. If it wins the grapple
          Initiative: +6                                                        check,  it  establishes  a  hold  and
          Speed: 30 ft. (6 squares), climb 15 ft.                               can  constrict.  Chokers  receive  a

          Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-  +4 racial bonus on grapple checks, which is already included
            footed 15                                       in the statistics block.
          Base Attack/Grapple: +2/+5                         Quickness (Su): Although not particularly dexterous, a
          Attack: Tentacle +6 melee (1d3+3)                 choker is supernaturally quick. It can take an extra standard
          Full Attack: 2 tentacles +6 melee (1d3+3)         action or move action during its turn each round.
          Space/Reach: 5 ft./10 ft.                          Shadow  Blend  (Su):  In  any  conditions  other  than  full
          Special Attacks: Constrict 1d3+3, improved grab   daylight, a shadow choker can disappear into the shadows,
          Special Qualities: Darkvision 60 ft., fast healing 2, low-light   giving it total concealment. Artificial illumination, even a

            vision, quickness, resistance to cold 8, shadow blend  light or continual flame spell, does not negate this ability, but a

          Saves: Fort +2, Ref +5, Will +4                   daylight spell will.
          Abilities: Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7  Skills: A shadow choker has a +8 racial bonus on Climb
          Skills: Climb +13, Hide +10, Move Silently +12    checks and can always choose to take 10 on Climb checks,
          Feats: Improved Initiative , Lightning Refl exes, Stealthy  even if rushed or threatened. A shadow choker has a +6 racial
                              B
          Environment: Plane of Shadow                      bonus on Move Silently checks.
          Organization: Solitary
          Challenge Rating: 3                             CREATING A SHADOW CREATURE
          Treasure: 1/10 coins; 50% goods; 50% items        “Shadow” is a template that can be added to any corporeal
          Alignment: Usually neutral evil                   aberration, animal, dragon, fey, giant, humanoid, magical beast,
          Advancement: 4–6 HD (Small); 7–9 HD (Medium)      monstrous humanoid, plant, undead, or vermin (referred to
          Level Adjustment: —                               hereafter as the base creature).
                                                              A shadow creature uses all the base creature’s statistics and
          A creature lurks in the shadows. Its dark, mottled body resembles   abilities except as noted here. Do not recalculate the creature’s
          that of a naked halfl ing, but its limbs are incredibly spindly and   Hit Dice, base attack bonus, saves, or skill points if its type
          long. It seems to be almost a living shadow—an oily, liquid crea-  changes.
          ture of the darkness.
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