Page 192 - Lords of Madness: The Book of Aberrations
P. 192
Secret of the Choker: You become preternaturally
quick and alert to danger.
You gain a +4 racial bonus
on initiative checks and a +1
racial bonus on Reflex saving
throws.
Secret of the Destrachan: You
gain immunity to damage
from sonic energy.
Secret of the Ettercap: You
gain a climb speed equal to
your base land speed and a HUNTER CHAPTER 9
+8 racial bonus on Climb checks, and THE ABERRATION
you can always choose to take 10
on Climb checks even if rushed or
threatened.
Secret of the Gibbering Mouther:
Your form becomes partially
amorphous. You have a 25%
chance to ignore the extra
damage dealt by a critical
hit or a sneak attack.
Secret of the Mind Flayer:
You gain a +4 racial bonus on
saves against mind-affecting
spells and abilities.
Secret of the Otyugh: You gain immu- Illus. by W. Reynolds
nity to disease.
Secret of the Umber Hulk: You
gain a +2 racial bonus to Erkin Tiorki, a fleshwarper
your natural armor.
Graft Mastery (Ex): You learn how to create and apply people are disgusted and afraid of what you
grafts normally not available to your race by studying forbid- define as beauty. You take pride in your work, and you defend
den tomes and consulting ancient nameless sources. When your body’s improvements and those that you gift to others
you first gain the Graft Flesh feat, you choose a specific type until your dying breath. Yet you need not do so cruelly or with
of graft to associate with the feat (most likely silthilar grafts, violence; that is far from the best way to bring word of your
or beholder or undead grafts from the Fiend Folio or Libris experiments to the world at large.
Mortis). At 3rd level, you can select a new type of graft to add At best, others think of you as a mad scientist of sorts. You
to the list. If you choose a graft type that normally requires the are convinced that your experiments are performed for the bet-
creator to be a member of that race (such as aboleth and illithid terment of your kind, and that only by improving and refining
grafts, or fiendish or yuan-ti grafts from the Fiend Folio), you what the deities have gifted to the world can humanoids hope
ignore that restriction completely. You can select a new graft to survive. You tend not to be distracted by morality, ethics,
type every time you gain an odd-numbered fleshwarper level or compassion, yet need not be evil. You find delight in what
higher than 3rd. repulses others, and in so doing you find ways to improve
Rapid Grafting (Ex): Starting at 6th level, you can create yourself that others could never appreciate.
grafts with shocking speed. Creating a graft with Graft Flesh
now requires only 1 hour for each 1,000 gp. Combat
Aberrant Apotheosis (Su): At 10th level, you undergo a Although you’re far from helpless in a fight, the time you spend
transformation into an aberration. Your type changes to aber- ensconced in your laboratory and investigating new methods
ration, and you gain darkvision out to 60 feet. You also gain a to improve the flesh does not improve your combat skills.
+2 racial bonus to your Constitution score. Therefore, you should usually try to avoid direct combat.
Instead of just wading into melee, use your grafts and spells
PLAYING A FLESHWARPER to attack at range or to offset your inherent weaknesses before
While merely becoming a fleshwarper is by no means an evil entering combat. If you choose the latter route, you can become
act, you need to quickly come to terms with the fact that most quite a menace in combat if you protect yourself beforehand
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