Page 192 - Lords of Madness: The Book of Aberrations
P. 192

Secret of the Choker: You become preternaturally
          quick  and  alert  to  danger.
          You gain a +4 racial bonus
          on initiative checks and a +1

          racial bonus on Reflex saving
          throws.
            Secret of the Destrachan: You
          gain  immunity  to  damage
          from sonic energy.
            Secret  of  the  Ettercap:  You
          gain  a  climb  speed  equal  to
          your  base  land  speed  and  a                                                                      HUNTER  CHAPTER 9
          +8 racial bonus on Climb checks, and                                                                   THE ABERRATION
          you  can  always  choose  to  take  10
          on Climb checks even if rushed or
          threatened.
            Secret of the Gibbering Mouther:
          Your  form  becomes  partially
          amorphous.  You  have  a  25%
          chance to ignore the extra
          damage dealt by a critical
          hit or a sneak attack.
            Secret of the Mind Flayer:
          You gain a +4 racial bonus on
          saves  against  mind-affecting
          spells and abilities.
            Secret of the Otyugh: You gain immu-                                                              Illus. by W. Reynolds
          nity to disease.
            Secret of the Umber Hulk: You
          gain  a  +2  racial  bonus  to                                   Erkin Tiorki, a fleshwarper

          your natural armor.
            Graft Mastery (Ex): You learn how to create and apply      people are disgusted and afraid of what you

          grafts normally not available to your race by studying forbid-  define as beauty. You take pride in your work, and you defend
          den tomes and consulting ancient nameless sources. When   your body’s improvements and those that you gift to others


          you first gain the Graft Flesh feat, you choose a specific type   until your dying breath. Yet you need not do so cruelly or with
          of graft to associate with the feat (most likely silthilar grafts,   violence; that is far from the best way to bring word of your
          or beholder or undead grafts from the Fiend Folio or Libris   experiments to the world at large.
          Mortis). At 3rd level, you can select a new type of graft to add     At best, others think of you as a mad scientist of sorts. You
          to the list. If you choose a graft type that normally requires the   are convinced that your experiments are performed for the bet-

          creator to be a member of that race (such as aboleth and illithid   terment of your kind, and that only by improving and refining
          grafts, or fiendish or yuan-ti grafts from the Fiend Folio), you   what the deities have gifted to the world can humanoids hope

          ignore that restriction completely. You can select a new graft   to survive. You tend not to be distracted by morality, ethics,

          type every time you gain an odd-numbered fleshwarper level   or compassion, yet need not be evil. You find delight in what


          higher than 3rd.                                  repulses others, and in so doing you find ways to improve
            Rapid Grafting (Ex): Starting at 6th level, you can create   yourself that others could never appreciate.
          grafts with shocking speed. Creating a graft with Graft Flesh
          now requires only 1 hour for each 1,000 gp.     Combat

            Aberrant Apotheosis (Su): At 10th level, you undergo a   Although you’re far from helpless in a fight, the time you spend
          transformation into an aberration. Your type changes to aber-  ensconced in your laboratory and investigating new methods

          ration, and you gain darkvision out to 60 feet. You also gain a   to improve the flesh does not improve your combat skills.
          +2 racial bonus to your Constitution score.       Therefore, you should usually try to avoid direct combat.
                                                              Instead of just wading into melee, use your grafts and spells
        PLAYING A FLESHWARPER                               to attack at range or to offset your inherent weaknesses before

          While merely becoming a fleshwarper is by no means an evil   entering combat. If you choose the latter route, you can become
          act, you need to quickly come to terms with the fact that most   quite a menace in combat if you protect yourself beforehand
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