Page 193 - Lords of Madness: The Book of Aberrations
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with spells such as bear’s endurance, bull’s strength, stoneskin,  their leader. Aberrations are drawn to this prestige class as well;
               mage armor, and the like. Once you are forced into melee,   a fleshwarper mind flayer or grell would make a memorable


               any number of grafts can give you a significant advantage in   villain.

               combat.
                                                               Organization
              Advancement                                        The study of the fleshwarper’s art is a solitary pursuit. No


               As you gain levels, don’t be afraid to create new grafts for   organization  composed  exclusively  of  fleshwarpers  exists.

               yourself or your allies. The combination of grafting and the   However, evil fleshwarpers sometimes strike bargains with

               various elder secrets you can learn make you more versatile   powerful aberrations such as aboleths or mind flayers, trading
                                                                 their service and fealty for knowledge of new grafts.
               than your companions. Take care not to generalize too much;
      CHAPTER 9  THE ABERRATION   HUNTER  you should decide early on what your goal should be with your   Fleshwarpers have difficultly interacting with others, espe-
               grafts. Do you want to be a better fighter? A better scout? A  NPC Reactions


               better spellcaster? Focus your elder secrets and grafts along
               these lines, and you’ll find yourself in a much stronger position

                                                                 cially with the keepers of the Cerulean Sign or the abolishers
               than if your grafts and secrets aren’t complementary.
                 Regarding interactions with others, keep in mind when   of the Circle of the True. They are taken to be aberrations
                                                                 themselves, even well before they actually reach apotheosis.

               selecting new grafts for yourself how extreme they appear. If   Such individuals have initial reactions of hostile to a flesh-
               you choose grafts that involve major changes to your appear-  warper; most others have initial reactions of unfriendly. This

               ance, you might find yourself spending resources and time   extends even to other fleshwarpers; they guard their secrets

               just keeping others from attacking you on sight.  jealously and fear the interest of other fleshwarpers more than

                 One way to combat this problem, of course, is to invest in   anything else.
               items such as a hat of disguise or a robe of blending that you can
               use to disguise your grafts. If you can use them, a wand of  FLESHWARPER LORE

               polymorph or alter self can be similarly helpful. If you’re not   Characters with Knowledge (arcana) can research fleshwarp-
               interested in how others react to your true appearance, though,   ers  to  learn  more  about  them.  When  a  character  makes  a
               your best bet is to focus your purchases on items that augment   skill check, read or paraphrase the following, including the
               the particular type of grafts you select for yourself.  information from lower DCs.
                                                                   DC 10: “Fleshwarpers are spellcasters who specialize in the
              Resources                                          construction of grafts.”

               While most people are repelled by the fleshwarper’s work, a   DC 15: “Fleshwarpers have several minions that they use as
               fleshwarper is usually an arcane spellcaster of no small skill.   guardians and experimental stock for their projects.”

               Consequently,  a  fleshwarper  is  often  tolerated  in  wizards’   DC 20: “Not all fleshwarpers are evil; some merely seek


               guilds or other arcane associations, or even welcomed in a   ways to enhance their bodies. The majority of them are cruel
               guild of evil spellcasters who aren’t very squeamish about a   and sadistic, though, and society as a whole should fear these
               fleshwarper’s peculiar interests. As a member of a guild or   individuals.”

               similar organization, a fleshwarper can often contribute to the   DC 30: Characters who achieve this level of success can



               organization by teaching new spells, acquiring rare material   learn important details about specific fleshwarpers, including
               components, or capturing interesting creatures for study and   the nature of their researches and possibly even what kind of

               vivisection. The exact nature of the benefits available in return   grafts they and their minions have.
               for those efforts depend on the guild in question.
                                                               FLESHWARPERS IN THE GAME
              FLESHWARPERS IN THE WORLD                          Fleshwarpers make excellent villainous masterminds. Their
               Fleshwarpers  don’t  make  new  friends  easily;  their  bizarre   minions  can  have  numerous  bizarre  and  deadly  grafts  to
               obsession with alien grafts makes them difficult creatures   make  them  more  dangerous,  and  the  fleshwarper  himself


               to approach. As a result, fleshwarpers live in out-of-the-way   can be a memorable and unique villain. Yet they can also


               places, deep in the wilderness or underground. The few who   make interesting allies; a friendly fleshwarper can give PCs
               live in large urban areas tend to be shut-ins and rely on allies   powerful grafts and assistance as rewards for accomplishing
               or minions to run errands for them. Of course, exceptions   tasks, or as payment.

               exist; rare fleshwarpers take glee in displaying their bodies
               and discoveries to the world.                   Adaptation

                 Too often, the lonely life of a fleshwarper leads to cruelty or   Fleshwarpers are fairly insulated from the external factors of
               insanity. Evil fleshwarpers are sadists who enjoy the torments   a campaign world; as long as your world has grafts in it, the

               they inflict on others as much as they enjoy the thrill of creat-  fleshwarper can thrive more or less unadapted from the way



               ing new grafts. The PCs might find themselves pitted against   he is presented here.

               a small army of graft-enhanced minions with a fleshwarper as
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