Page 194 - Lords of Madness: The Book of Aberrations
P. 194

If you are using the EBERRON Campaign Setting, you might   Familiar Benefits: Erkin gains special benefits from having

          consider allowing the craft homunculus class feature of the   a familiar.

          artificer to be used in place of the summon familiar require-    Alertness (Ex): *Discalabus grants its master Alertness as
          ment, allowing artificers with a more biological bent to pursue   long as it is within 5 feet.

          this class.                                         Empathic Link (Su): Erkin can communicate telepathically
                                                            with his familiar at a distance of up to 1 mile. The master has
        Encounters                                          the same connection to an item or a place that the familiar

          Evil fleshwarpers make excellent “mad scientist” villains. Their   does.
          lonely towers or buried dungeons are places of horror and mad-    Share  Spells  (Su):  Erkin  can  have  any  spell  he  casts  on
          ness, where twisted monstrosities gibber and shriek in endless   himself also affect his familiar if the latter is within 5 feet at
          agony. Good and neutral fleshwarpers could serve as allies of   the time. He can also cast a spell with a target of “You” on his

          dubious virtue, sources of information that aberration hunters   familiar.                           HUNTER  CHAPTER 9
          consult only out of desperation. Some characters might even   Gnome Traits: Gnomes have a +1 racial bonus on attack rolls   THE ABERRATION

          seek out a fleshwarper, voluntarily subjecting themselves to   against kobolds and goblinoids. Gnomes have a +4 racial bonus
          alteration and surgery in a search for strength and power.  to Armor Class against giants.
             EL 12: Erkin Tiorki is a gnome scholar who studies the     *Gnomes have a +2 racial bonus on saving throws against
          aberrant creatures of the Underdark. Long fascinated by the   illusions.
          tremendous strength and resilience demonstrated by such crea-  Graft Reserve (Ex): Erkin has 900 points he can spend instead
          tures, he began to explore ways in which he could strengthen   of spending XP when creating a graft.
          his own small, frail form. He lives for the chance to pass on   Cleric  Spells  Prepared  (caster  level  4th):  0—detect  magic,

          the “benefits” of his study to others, and thus often agrees to   guidance (2), mending (2); 1st—command (DC 13), comprehend
                                                                               DK
          perform grafts on willing characters. Unfortunately, not all   languages, detect secret doors , protection from chaos, shield of faith;
          of his early work was as sound or stable as the work he is now   2nd—bear’s endurance, detect thoughts  (DC 14), resist energy,
                                                                                       DK
          capable of, and a few former adventurers made into monsters   spiritual weapon.
          by his clumsier efforts hunger for revenge. The PCs might     D: Domain spell. Domains: Knowledge (cast divination spells
                                                            K

          seek out Erkin to be modified with grafts in preparation for   [ ] at +1 caster level, all Knowledge skills are class skills), Magic
          a terrible challenge, or they might be paid to capture (or kill)   (use magic items as 10th-level wizard).

          the fleshwarper by one of his former subjects.      Wizard  Spells  Prepared  (caster  level  7th):  0—acid  splash
                                                            (+8 ranged touch), flare (DC 13), mage hand, prestidigitation;

          Erkin Tiorki: Male gnome cleric 4 (Boccob)/wizard 5/flesh-  1st—expeditious retreat,mage armor*, magic missile,ray of enfeeble-

          warper 3; CR 12; Small humanoid; HD 4d8+12 plus 5d4+15   ment (+8 ranged touch), shield; 2nd—blur, cat’s grace, Melf’s acid
          plus 3d6+9; hp 74; Init +0; Spd 20 ft., swim 20 ft.; AC 17, touch   arrow (+8 ranged touch), web (DC 15); 3rd—fly, greater magic

          11, flat-footed 17; Base Atk +6; Grp +2; Atk or Full Atk +7 melee   weapon, undulant  innards†  (DC  16);  4th—phantasmal  killer

          (1d4/×3, rending claw) or +8 ranged (1d6+1/19–20; +1 light   (DC 17).
          crossbow); SA spell-like abilities, turn undead 2/day (–1, 2d6+3,     † New spell described on page 213.
          4th); SQ aberrant familiar, elder secret (secret of the aboleth),     *Already cast.
          familiar benefits, gnome traits, graft mastery (silthilar and     Spellbook: as above plus 0—daze, disrupt undead, light, resistance;

          illithid grafts), graft reserve (900), low-light vision, summon   1st—color spray, charm person, detect secret doors, spider climb;
          familiar; AL CN; SV Fort +11*, Ref +5*, Will +11*; Str 10, Dex   2nd—daze monster, invisibility, minor image, summon monster II;
          10, Con 16, Int 17, Wis 14, Cha 8.                3rd—blink, haste, hold person, summon monster III; 4th—confu-
            Skills and Feats: Concentration +10, Heal +13, Knowledge   sion, ice storm, mass reduce person.
          (arcana)  +20,  Knowledge  (dungeoneering)  +9,  Knowledge   Possessions: +2 chitin plating, rending claw*, +1 light crossbow
          (the planes) +8, Spellcraft +22, Swim +11, Use Magic Device   with 20 bolts, ring of protection +1, Heward’s handy haversack,
                                                     B
          +11; Aberration Blood (+4 on Swim checks), Alertness  (as   pearl of power (2nd-level spell), wand of false life (31 charges), 2
          long as Discalabus is in arm’s reach), Craft Construct, Craft   potions of cure serious wounds, potion of haste.
          Magic Arms and Armor , Craft Wondrous Item, Graft Flesh†,     *A rending claw is an illithid graft detailed on page 212 of
                            B
          Lightning Reflexes, Scribe Scroll .                the Fiend Folio. It grants Erkin a natural attack that deals 1d4
                                   B

            †New feat described on page 216.                points of damage on a hit and deals ×3 damage on a critical hit.
            Languages: Gnome, Common, Dwarf, Goblin, Undercom-  He takes a –4 penalty on skill checks that require precision or
          mon.                                              fine manipulation with this claw.

            Spell-Like  Abilities:  1/day—speak  with  animals  (burrowing
          mammal only, duration 1 minute).                   Discalabus, Aberrant Monkey Familiar: CR —; Tiny
            Aberrant Familiar: Erkin has a familiar named Discalabus,   aberration; HD 12 (effective); hp 37; Init +2; Spd 30 ft., climb 30


          a monkey that is an aberration rather than an animal. The   ft., fly 40 ft. (good); AC 18, touch 14, flat-footed 16; Base Atk +6;
          creature’s abilities and characteristics are given below.  Grp –6; Atk or Full Atk +10 melee (1d3–4, bite); Space/Reach
                                                                                                               193
   189   190   191   192   193   194   195   196   197   198   199