Page 249 - Robot Design Handbook ROBOCON Malaysia 2019
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within one meter square. To build these robots, participants (limited to the students of higher
learning institutions) must have good knowledge in programming, mechanical design and
electronic circuit design [2].
Each game is between two teams, often called the Red team and the Blue team. The play
ground is symmetric and the robots from both teams start in the same position on each side
of the game field (except for ROBOCON 2015 which uses a turn-based based on badminton)
[2].
A typical game (except for ROBOCON 2015) lasted for three minutes, but can end up
faster if one team reaches the K.O. win that quickly completes the game. If no team reaches
the K.O win, the team with a higher score after three minutes will be declared as the winner
[2].
Earlier editions of ROBOCON tend to emphasize on the competitiveness of the game
i.e. the winner achieved victory by using a strategic approach using their robots and
hindering their opponents from achieving the goals. For example, these strategies were
utilised by Vietnam’s and China’s ROBOCON’s to win in 2004 and 2006 and in 2008
respectively. To minimise the problem of provocation, later editions reduced combat nature
theme and emphasize more on technology. The robots have to complete the tasks and to
manoeuvre through complex path, requiring the team to be more creative in robotic design
and tactics [2].
This competition is seen to help to improve the level of world-class human resource
skills in Malaysia. In addition, it provides awareness and understanding to the public on the
importance of skills in nation building.
1.1 PROBLEM STATEMENT
The mission of the contest is to deliver information by using a relay messenger
system. Each team has to develop two types of robot which are remote-controlled mobile
robot as Messenger Robot 1 (MR1) and a four-legged robot as the Messenger Robot 2
(MR2). The MR1 carries the Gerege from Khangai Urtuu, goes through the zig-zag Forest,
crosses the Bridge before reaching Gobi Urtuu. After the MR1 reaches Gobi Urtuu, it will
pass the Gerege to the MR2. The MR2 will start walking along the Gobi Area. It will then
go through two sharp bends, step over 100 mm height obstacle and crossing two ropes to
reach Mountain Urtuu. A top view of the game field is shown in Figure 1.
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