Page 237 - D&D Bestiary
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Medium aberration, neutral evil

            Armor Class 15  (natural armor)                   A baleful eye peers out from the darkness, its
            Hit Points 45 (6d8 + 18)                          gleam hinting at a weird intelligence and unnerving
            Speed 30ft.                                       malevolence. Most times, a nothic is content to watch,
                                                              weighing and assessing the creatures it encounters.
              STR     DEX    CON     INT    WIS    CHA        When driven to violence, it uses its horrific gaze to rot
             14 (+2)   16 (+3)   16 (+3)   13  (+1)   10 (+0)   8 (- 1)   the flesh from its enemies' bones.
                                                               Cursed Arcanists. Rather than gaining the godlike
            Skills Arcana +3,  Insight +4, Perception +2, Stealth +5
                                                              supremacy they crave, some wizards who devote
            Senses truesight 120ft., passive Perception 12
                                                              their lives to unearthing arcane secrets are reduced
            Languages Undercommon
                                                              to creeping, tormented monsters by a dark curse left
            Challenge 2 (450 XP)
                                                              behind by Vecna, a powerfullich who, in some worlds,
                                                              has transcended his undead existence to become a god
            Keen Sight. The nothic has advantage on Wisdom (Perception)   of secrets. Nothics retain no awareness of their former
            checks that rely on sight.                        selves, skulking amid the shadows and haunting places
                                                              rich in magical knowledge, drawn by memories and
                                                              impulses they can't quite understand.
            Multiattack. The nothic makes two claw attacks.    Dark Oracles. Nothics possess a strange magical
                                                              insight that allows them to extract knowledge from
            Claw.  Melee Weapon Attack: +4 to hit,  reach 5 ft., one target.
                                                              other creatures. This grants them unique understanding
            Hit: 6 (1d6 + 3)  slashing damage.
                                                              of secret and forbidden lore, which they share for a
            Rotting Gaze. The nothic targets one creature it can see   price. A nothic covets magic items, greedily accepting
            within 30 feet of it. The target must succeed on a  DC 12   such gifts from creatures that seek out its knowledge.
            Constitution saving throw against this magic or take 10 (3d6)   Lurkers in Magical Places. Nothics are notorious
            necrotic damage.
                                                              for infiltrating arcane academies and other places
            Weird Insight. The nothic targets one creature it can see within   rich in magical learning. They are driven by the vague
            30 feet of it. The target must contest its Charisma (Deception)   knowledge that there exists a method to reverse their
            check against the nothic's Wisdom  (Insight) check.  If the   condition. This isn't a clear sense of purpose, but rather
            nothic wins, it magically learns o ne fact o r secret about   an obsessive tug at the end of the mind. Some nothics
            the target. The target automatically wins if it is  immune to   are clever enough to realize that this is merely part of
            being charmed.                                    the strange lesson for their folly, a false hope to drive
                                                              them to seek out more arcane secrets.
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