Page 238 - D&D Bestiary
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OGRES
                                                          Ogres are as lazy of mind as they are strong of bodY,.
                                                          They live by raiding, scavenging, and killing for food and
                                                          pleasure. The average adult specimen stands b~tween 9
                                                          and 10 feet tall and weighs close to a thousand povnds.
                                                            Furious Tempers. Ogres are notorious for their quick
                                                          tempers, which flare at the smallest perceived offense.
                                                          Insults and name-calling can rouse an ogre's wr-ath in
                                                          an instant- as can stealing from it, bumping, jabbing, or
                                                          prodding it, laughing, making faces, or simply looking at
                                                          it the wrong way. When its rage is incited, an ogre lashes
                                                          out in a frustrated tantrum until it runs out of objects or
                                                          creatures to smash.
                                                            Gruesome Gluttons. Ogres eat almost anything, but
                                                          they especially enjoy the taste of dwarves, hal flings,
                                                          and elves. When they can, they combine dinner with
                                                          pleasure, chasing scurrying victims around before
                                                          eating them raw. If enough of its victim remains
                                                          after the ogre has gorged itself, it might make a
                                                          loincloth from its quarry's skin and a necklace from its
                                                          leftover bones. This macabre crafting is the height of
                                                          ogre culture.
                                                            Greedy Collectors. An ogre's eyes glitter with
                                                          avarice when it sees the possessions of others. Ogres
                                                          carry rough sacks on their raids, which they fill with
                                                          fabulous "treasure" taken from their victims. This might
                                                          include a collection of battered helmets, a moldy wheel
                                                          of cheese, a rough patch of animal fur fastened like a
                                                          cloak, or a squealing, mud-spattered pig. Ogres also
                                                          delight in the gleam of gold and silver, and they will
                                                          fight one another over small handfuls of coins. Smarter
                                                          creatures can earn an ogre's trust by offering it gold or a
                                                          weapon forged for a creature of its size.
                                                           Legendary Stupidity. Few ogres can count to ten,
                                                          even with their fingers in front of them. Most speak only
        OGRE                                              a rudimentary form of Giant and know a smattering of
        Large giant, chaotic evil                         Common words. Ogres believe what they are told and
                                                          are easy to fool or confuse, but they break things they
        Armor Class 11  (hide armor)                      don't understand. Silver-tongued tricksters who test
        Hit Points 59  (7d10 + 21)                        their talents on these savages typically end up eating
        Speed 40ft.                                       their eloquent words-and then being eaten in turn.
                                                           Primitive Wanderers. Ogres clothe themselves in
          STR     DEX    CON     INT    WIS    CHA        animal pelts and uproot trees for use as crude tools
         19  (+4)   8 (- 1)   16 (+3)   5 (-3)   7 (- 2)   7 (-2)
                                                          and weapons. They create stone-tipped javelins for
                                                          hunting. When they establish lairs, they settle near
        Senses darkvision 60ft., passive Perception 8
                                                          the rural edges of civilized lands, taking advantage of
        Languages Common, Giant
                                                          poorly protected livestock, undefended larders, and
        Challenge 2 (450 XP)
                                                          unwary farmers.
                                                           An ogre sleeps in caves, animal dens, or under trees
        ACTIONS                                           until it finds a cabin or isolated farmhouse, whereupon
                                                          it kills the inhabitants and lairs there. Whenever it is
        Greatclub.  Melee Weapon Attack: +6 to hit,  reach  5 ft.,  one
        target. Hit:  13  (2d8 + 4)  bludgeoning damage.   bored or hungry, an ogre ventures out from its lair,
                                                          attacking anything that crosses its path. Only after an.
        javelin.  Melee or Ranged Weapon Attack: +6 to hit,  reach 5 ft.  or
                                                          ogre has depleted an area of food does it move on.
        range 30/120 ft., one target. Hit:  11  (2d6 + 4)  piercing damage.


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